Pretty solid already.. Could be a really good game with professional art and 15-20 unique levels. I agree with Rob1221, that sound effect is really annoying. 3/5
I spent more than a whole day porting this game to Kong Arcade, optimizing the buttons, the menu, the controls and so on to make it as mobile-friendly as possible! :) Tell me what you think about it.
Just published version 1.08, which cotains various bugfixes, including the annyoing bug that appeared after beating the boss three times in survival mode. Credit goes to Ventero for finding finding that one!
Have fun people! :D
New version up now, everything should be fixed - except for the stats in the leaderboard and the people earned themselves all the achievements during this time. :(
Guys, I'm so sorry about this - I accidentally published a version where the damage outcome of the player is multiplied with 100 - which also completely ruined the highscores. :( I shouldn't have stayed up that long, I was way too tired I guess! Uploading the fixed version right away, sry for all the trouble...
I'm happy to release my first flash game , "Grinning Cobossus" here on Kongregate! :D I'd really love to hear your opinions and feedback, so feel free to comment, please.
Submitting tutorials is totally allowed, there's a tutorial section just for that purpose and even a Tutorial tag. Kongregate itself uploaded some tutorials.
The tutorial itself isn't that well done though. Music isn't needed for a tut, it's very short and not very polished / nice to look at. Would also be better to just update this instead of posting future episodes as a new game. 2/5
A very nice port of the original PC version. A few things could be improved though, drag & drop would suit better for placing those stones. Also, the terminate-button shouldn't be so close to the speed up button since those buttons are so small anyways. 5/5
Nice relaxing little puzzler. Tapping the tiles becomes worse each level since they are getting bigger, a zoom feature would be highly appreciated - 5/5 though.
Great game, reminded me of the old classic "Lemmings" a lot. 5/5 Would be cool if there was an level editor with level sharing API. You could make a player pack out of the best rated levels...
The guard AI is way too random and luck-based for 30 seconds to be a reasonable time for finishing a level. Raging and telling us "You don't have to unlock ultimate achievements" is basically like admitting that your game design is bad, mastermax. I'm not saying you should remove all the randomness in the game, but the guards movement should be somewhat predictable... Otherwise the game is totally luck, not _skill_-based. :/ Please keep that in mind for a sequel.
Nice game, but the mobile port could've been done better, things are a bit small imo. The left side of the screen seems to be "cut off" somehow, it's white (HTC Incredible S) - Therefore 3/5.
@BOB_the_Fly: You realize that the mutiplayer option in FCG just pretends to be multiplayer? The game has the deck of the player saved, and it's played by the AI. It works without internet connection.
Not really fun.. All you do is spam clicks, there's no thinking involved like it actually should in these kind of games. It's just about how fast you can click, and it doesn't really get harder, therefore the score doesn't make much sense. The graphics are ok, and there's no API. 2/5
A very nice and polished shooter, the grahphics are great and the music + sfx are good. The controls feel very unnatural, normally the Space key is used for shooting and not for pausing, causes quite some trouble first. Same thing for the up key, normally WASD and arrow keys have the same functionality in shooters. Mouse controls would also be nice, same thing goes for API implementation. 3/5 so far.
Like others already said, nice start and nice usage of flixel. At the moment it's kinda boring though since there is only 1 enemy type, no difficulty increase and nothing that keeps you playing the game like achievements, levels or upgrades. Looking forward to an updated version of this! 2/5
Nice game. The controls are nice, but it's not very balanced - at the beginning you walk so slow that the enemies are faster than you. Also, I think you should be able to see a lot more of the area than just such a small part. It's really hard to aim, especially with the gattling gun. If you have your aim directly on the enemy, the bullets just go left and right of the enemy. I was missing some music, there were only sfx, and you should implement the Kong API. 3/5
The idea isn't bad, at least better than that idle game. But I don't want to watch the instructions again each time I die, also not that countdown. Sound effects and API are missing.
This is basically just a stolen .gif with a poorly timer whose font doesn't fit to the rest. No save game, no API, no interactivity at all. Come on, a bit more effort please. 1/5 and flagged.
Great game, reminded me of "Lemmings". A _speedup button_ would be appreciated, since it's rather boring to watch the cat walking, since you just want to know if the solution works or not. Also, Kong API would be nice. 4/5