GamesofCthulhu's Comments

Comment

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 22, 2011

Rating: 2

Hi all, I can make a change to show taint never rising if you have misk uni, in play - but note you never take the damage - at the end of your turn the taint resets to zero if you have misk in play.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 21, 2011

Rating: 0

"Just noticed that the Original Game is a lot higher rated than this one..." - aye - a pity I feel as I genuinely think this one is better. ;-/

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 19, 2011

Rating: 69

S rank issue fixed. And added rewards for getting B and A ranks too. Slightly increased the reward for S ranks.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 19, 2011

Rating: 2

Hey folks, the scoring issue with the S ranks is a bug, and oddly hard one to replicate here for me and the chap who did the rank screen programming for me. But I've just uploaded a new version with a tweak that we think is the source of the bug. I hope its gone now. You'll have to refresh you're browser window if you've been playing for a while. This comment made 9:45am GMT.

The Necronomicon

Play The Necronomicon

Feb. 19, 2011

Rating: 4

The sequeal is up now so check it out. And no challenge mode, only achievements!

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: 0

I have someone looking at the ranking code now to see whats wrong. So hopefully not a big job to fix.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: 1

Why is my gameplays counter on the site stuck at 228 for the entire day. I know there's been a lot of people playing the game at times so its annoying me. Sent a possible bug issue to kongregate.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: 1

What was your score when you got the s rank but lost? I suspect their is a flaw somewhere so will investigate now.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: 0

@ KrunkDaddy333 - I play tested that model for a LONG time, and in the end myself and a ton of others said it was pointless because unless you have balanced card base of a huge selection (at least 150 or more) it would only create an unbalanced game. People would end up choosing the same cards more or less, and it became too messy. There's 48 cards in the game, no need to a have a deck editor. Didn't bother with unlocking cards this time, just let people have them all at the start.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: -1

@xpanterx - nope taint always reduced life. Though, I like your thinking...hmmm..

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Feb. 18, 2011

Rating: 0

@Xonimmortal - 'Book of Dead Names' is far catchier! :) @demersgh - In testing I found it tough to get an S rank (as it should be) - but once you get a few rounds in, you can replay older rounds. As you get more S ranks, you have higher stats, and so can play the earlier rounds with an advantange. Being a card game there will always be the element of luck of the draw.

The Necronomicon

Play The Necronomicon

Dec. 21, 2008

Rating: 0

There'll be no shitty challenges in the new game, thankfully. :P

The Necronomicon

Play The Necronomicon

Oct. 09, 2008

Rating: 1

I don't make the badges. They attach a badge to the API. The API is their system. The code is there, many more have gotten the badges than the ones who can't - I can't do anything with their system.

The Necronomicon

Play The Necronomicon

Oct. 09, 2008

Rating: 0

I changed the best attack API to replace the old value each time, see if that helps. You know, I have a sneaky suspicion that when KG added the badges, they used the wrong API stat!

The Necronomicon

Play The Necronomicon

Oct. 01, 2008

Rating: 0

The sequel is well underway, deck editor has already been built - making cards, and tweaking rules to expand the play a bit. Multiplayer...hmm...I do hope, but so far socket xml is troublesome.

The Necronomicon

Play The Necronomicon

Sep. 21, 2008

Rating: 0

I've made more changes to get those pesky badges 1 and 2 working. See if they are working now. Besure you are playing v1.8, and not an old cached version. See top right corner in menu.

The Necronomicon

Play The Necronomicon

Sep. 19, 2008

Rating: 0

Your spamming has been reported.

Fantastic Contraption

Play Fantastic Contraption

Sep. 18, 2008

Rating: 0

Quite ingenious. I was wondering when the a decent physics game would finally do something different. Top marks.

The Necronomicon

Play The Necronomicon

Sep. 18, 2008

Rating: 0

Fehu - the game is meant to drive ya nuts - Lovecraft would have wanted it that way (if he himself hadn't hated games so much) :p

The Necronomicon

Play The Necronomicon

Sep. 18, 2008

Rating: 0

hdbngr666 - not a bug, part of that challenge is to find a way to kill him. What's need has been mentioned lots of times in the comments