As others have commented, this game is dull, boring, and repetitive. As long as you upgrade your auto-firing weapons, you can just sit back and let them do everything. The problem is, the mobs take way too long to spawn. If not for my mindless addiction to getting Kong badges, I would have walked away after the third level. 1/5.
It's a nice game, I like the challenge and the flow. Unfortunately, as many others have noted, sponsor GameArk has: (a) quite possibly the most annoying intro conceived by man, and (b) placed their link button INSIDE the play area, causing massive frustration. Would be a 4/5 but for the sponsorship; 2/5 as it is.
This game is very, very fun, even without the multiplayer- great replay value and pretty good balance. The notable exception is the Alien campaign, which is intentionally unfair. For example, you are burdened with incompetent teammates in deathmatch mode, while also being handicapped by the lack of a rocket launcher in place of a completely inferior gun that is supposed to be better, but actually just sucks. Would be a 5/5 but beating the alien campaign takes 1% skill and 99% luck, so 4/5.
This is an interesting idea with good graphics. Although I haven't run into any of the bugs others complain about, I do have two complaints of my own: first, the game doesn't make much sense without some kind of explanation. Where are the boats? How do I eat someone? Second, the game is EXTREMELY stupid to control. Moving the fish is fine, but getting it to bite human or eat another fish is mind-bogglingly frustrating. Also, what's up with the upgrade menu? Can you make it so that it takes less than 50 clicks to see what I can upgrade? 2/5.
Although the full version of this game is years old and available for free, this demo version adds insult to overly-limited-play injury by hassling the player about the full version and plying the player with cheat codes. 1/5 for bringing crap to Kong.
This is a fun card battle game with a good play style and creative and relatively well-balanced card design. There are only two significant flaws: the lack of any long-term progression (i.e., no way to earn/unlock new cards or abilities outside the immediate campaign) makes replay lose its luster after a while, and the arch duel system is incredibly frustrating. By frustrating, I mean that there is only one winning strategy (phoenixes), and there is no way to play an arch duel with a customized deck (meaning you have to reload constantly just to get the phoenix card). Ordinarily, I'd give the game 4/5, but I am so frustrated at having to play the same arch duel 30 times just to get one new achievement that I can only give 3/5.
Fun twist on standard TD, but has two big problems: (1) balance is off... the baton cops are so much stronger than the shooters and tanks it's kind of silly; and (2) no defined fan characteristics or upgrade values. Fixing those problems and polishing up the other li'l problems (windows blocking play area, tower target selection foolishness, etc.) will result in a very fun game. 4/5 for an interesting hour of play anyway!
This game suffers from a number of weird problems, ranging from the obtuse item system (six colors to show rarity when it could just say "level 1 item" or "level 6 item", random requirements and random enhancements on seemingly random weapons) to a bizarre "quest" structure which requires tedious grinding ON THE SAME DUNGEON LEVEL as your quest mob. That being said, it's still fun and I'm still at it. 4/5!
This is a relatively inventive, engaging CCG. As a single-player game, it's very fun... until you run out of your time-replenished "energy." It's only once you're in around level 20 that you realize what an utter waste of time this game is, since you only get to play a handful of missions (which takes all of 2-3 minutes) before having to wait over an hour and a half to play again. Of course, you can always waste your time on the "arena" option, but it isn't nearly as interesting as it sounds. So overall, is this game fun? No, sir. 1/5.
This game is very fun at normal difficulty, and has a good replay value thanks to the randomization of the city layout and events. However, Ms. Northway clearly doesn't understand the concept of percentages- when playing at "harder" or higher difficulties, your 3-4% risk missions result in death 20-30% of the time. So this is one of those rare games that I really loved (5/5) until the badges came out and I was forced to confront the higher difficulty levels, which are so sadistically frustrating that I now despise humanity and am happy the zombies win. 4/5.
It's a mystery to me why games like this get badges. In the instant case, the hard badge boils down to whether you are lucky enough to dodge the randomly-spawned gates and planes over your launching pad. If you can dodge all of them (bearing in mind that the slightest tap will lose the badge) until the camera finally zooms out enough for you to see a full 0.01 seconds ahead of you, you have a chance. This game should really be a 3/5 for its derivative play, but the frustrating badges makes it 2/5.
Bizarre meta-game. It's received a lot of praise because it supposedly sends a message to the gaming community about how they review games. Unfortunately, I come to Kong to have fun playing games, not to receive boring lectures via boring metagames. 1/5, with no irony.
This tower defense game doesn't bring anything new to the table, but it's smooth, functional, and challenging. Unfortunately, it requires grinding by repetition. I'd still give it a 4/5 among the genre, but have to give it a 2/5 because the (badge-getting-required) upgrades have non-cumulative costs. Again- grind, grind, grind. Stupid! 2/5.
I liked the idea of this game more than the execution; it's a good idea and makes for some interesting strategies. However, several of the levels require retardedly accurate timing, which is just no fun. 2/5.
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