Good game. Excellent Concept. Great Execution. Could be more challenging, though I still haven't gotten stars for level 18 and 20. I'll keep working, though.
While I congratulate you on your development achievement for making a game, you have a long way to go before any developer would be interested. Not only is this a rip-off of a game that's been done time and time again, it's also been done much better.
I had such high hopes for a game called Bacon Quest, but this was an unimaginative, poorly designed waste of my time. I'll never get that 5 minutes back or the 3 points of IQ I just just playing this game.
Lots of great improvements to this version. The restart option is KILLER! Unfortunately, I have no faith that I'll be able to get a 3 Day Mars landing. My best (I've been playing this over at Armor Games for a while) is 4 days. I just can't break it.
Great concept, poor execution. Gameplay is too slow, special attacks too difficult to coordinate early in the game. I'd like to see the second version.
It's interesting enough, but some parts are wholly unintuitive, and the journal at the end is barely written in English. A research scientist would likely have a doctorate and know how to spell and use proper subject-verb agreement.
Great job up until that last bit. Get someone to proofread!
@Jappert, yes, that's right, but if you upgrade your E-Rockets first, you get higher scores for less cost in days 3 and 4. You can make it into space with a full band, one past half on the launcher, and 3 E-Rockets, which saves you close to 2k (if memory serves)
Doc is right. Height is the most reliable multiplier to increase. The band gives you more height per upgrade than the launcher does. You need to get the E-Rocket as soon as you can. The height multiplier is the easiest to increase, so focus on that first. Putting a couple ranks in the rocket pack categories doesn't hurt, but isn't necessary. The parachute, radar, and goggles are worthless. It takes TEN WHOLE SECONDS to add a +1 multiplier for time, so don't waste yours.
On top of that, watch the economics of the game. It's FAR better to buy two levels of advancement than to buy one. If you can avoid it, never buy just one square of upgrades. If you can purchase two levels of upgrade, click ONLY on the highest one you can afford, or you have to pay BOTH. If you just click the highest, you only pay that price. There are some other economic patterns, too, but I'll let you figure those out.
Lots of luck involved, but some good choices help. Make sure you try to do two things if you can. Don't buy just one level of an upgrade if two or more are affordable. The economics are FUBAR. If you buy the higher upgrade, you *SKIP* paying the lower one! The second thing to do: upgrade your band and launcher until you can afford the rocket boosters. The other upgrades are almost pointless. Height gets you the best multipliers, so get high fast! I've done it in 3 days. Most of the time, 5-10. Almost never more than 10 days.
Enh. This game, I could take or leave. There is no real sense of advancement and I'm not much into twitch games, which this quickly becomes. There isn't much strategy, or skill involved, but it's an interesting concept. I think a LOT more could have been done with this.
Info for beginners:
Coins
Copper - 0.25
Silver - 1.00
Gold - 5.00
Platforms
Blue - 1.00
Green - 5.00
Gold - 10.00
Try for platforms if you can. Blues give you a SMALL boost, greens a bit more, and golds blast you off!
Good game, cannot get under 9 days. I'm just not lucky enough, I guess.