I trashed up my lampshade because of this game. That is a good thing! Finally a difficulty that makes me want to play more and more. I am impressed by the difficulty curve... Seems like many players on different levels could enjoy this game. Well executed. Oh and the music after hyper jump goes really well with that final round.
Sometimes I feel trapped by floating mutants... then I get the feeling that my mistake was not that I didnt get out of that jam, but to let me wind up in that corner. Since it is an action game I would like to have an option to do some swift difficult maneuver to get out of those situations.
Looking forward to a sequel! maybe with dodging, sprinting and climbing or mouseaim?
See you at the next Hyper jump : )
Thank you for sharing this excellent game! It is encouraging to see it develop over time. I wish more people could upload more or less playable alphas and betas and work and get feedback parallell. I could see me buying the full version in the future.
Have you considered some kind of way for a player to get more control? an alternative would be like the wipeout series airbrake steering. Just a thought.
keep up the good work!