It's not a bad game, it just doesn't do anything than every other fantasy and/or space marine card game with different colored mana used to active cards and victories that depend almost entirely on what cards you start with because it takes too long to draw new ones.
@Jonathan, yeah I'm sure once you get all of the good upgrades it's easy to make money, but to get "every upgrade below 25k" requires grinding more than 100k points in extremely low scoring and repetitive runs for a couple of hours. To me, that's not fun at all. But I don't know, maybe you get some kind of enjoyment out of that and then spend your remaining free time organizing Excel spreadsheets
Good game, but it could have been a little longer or more complex. I'm guessing it was supposed to be a puzzle/platformer but the 'clues' were all easy to figure out and there wasn't much platforming.
How did this game get badges? I won't say that it's an Angry Birds ripoff because that game didn't invent the "flinging objects at flimsy structures" genre, but I will say that Pirates vs. Ninjas doesn't improve or contribute anything to the genre and is vastly inferior in basically every aspect. I didn't even notice that the levels were half playing as pirates and half as ninjas for the first few levels because all the developer did was make 1 ship with two color schemes (yeah apparently ninjas also have pirate ships now).
The battles are way too slow paced and tedious. This is because only 2 blocks actually correspond to attacks (not including the counter attack because it only stays active for 1 turn) and one heals so health bars take an eternity to go down. I think it would be more fun if each player had a separate grid and they just constantly swapped blocks. The numbers themselves might have to be adjusted a bit but the game and powers could remain otherwise unchanged.
The qualifying race rank should remain indefinitely unless you want to reset it to complete an achievement. I'm not masochistic enough to want to play through a race twice just to start 5 places higher up.
I feel like this game doesn't want me to play it. The loading screens are constant, just starting a level requires moving through at least 2 lobby screens, and there are incessant popups asking me to share my "accomplishments" to Twitter and Facebook or play the "full" version on the developer's personal website. The game looks very pretty, the philosophical aspect is interesting, and death card isn't the worst minigame I've ever played, but the platforming is awful. Clearly it was just tacked on in an attempt to pad the game before the boss battles, because the levels are bland and uninspired and the controls as well as animations are shoddy at best.
The ranking system could use some changes. Dividing time taken to complete the level by number of enemies is the lazy way to do it, but in practice it doesn't work. Levels with swarms of lemmings get you the highest rank, while most boss battles got me the lowest rank because of the time it takes to kill the boss. Even with maxed weapon upgrades and max speed I couldn't get higher than the $200 rank on the 1st level. So what's the point of having $1000+ ranks if you can't even physically get them on the majority of levels? The only levels where I got $500+ ranks were ones filled with "zerg" type enemies. The real rank should come from amount of damage taken (either from your tank, base, or both) and time to beat the level.
There should be twice as many levels that are half as long. Level 4 must have taken 20-25 minutes just to get through. After that I don't feel like bothering to finish the rest just because of the sheer length of a single level.
Good game, but after level 25 when you have all of the guns and skills it's nearly impossible to lose since health packs only cost $100. Unfortunately there isn't much you can do with this game because it just involves bunny hopping over all of the enemies going back and forth anyway so more guns and skills and/or different types of enemies won't solve the problem.
The upgrades are made so that you don't have to buy them in order. So instead of wasting money on every evolution, just save up your money and skip over the ones that you can.
The strong and weak stats of a boss are basically meaningless since you just scramble to pick up items and then at the end try to buff up 3 of them to win. Although I find range easiest to forget about because the ammo is annoying to collect and the weapons seem to be the largest.
This has the problem of every other game of its type. Make the damn "turbo" button faster. In most cases the level is completed long before every dibble is through so its just a waiting game and at that point I would rather not spend extra time waiting when clearly the level is won.
5/5 for the best mini golf game around because of the creative holes. However, some of the achievements are masochistic at best. Playing 50 times? And getting a perfect game? No thanks.
The problem I have is that the controls are extremely sensitive and there is no way to adjust them. Lightly tapping on an arrow key causes the ring in the light blue protection game to shoot all the way to the other side. And like others have said, the game's jarring transitions from one minigame to the next has an annoying habit of causing you to die because by the time you have oriented yourself to what game you are playing you have already lost. For example, the diamond game. I was next to a shape that had 1 second left and it stopped. When I went back to that game I lost instantly because it took me that time (since it was x2.6 it was less than .5 of a second) to figure out what game I was playing just in time for it to turn gray.
Pretty fun tower attack game. I like the fact that you choose a lineup and they continue to run through the same path until everyone is dead, unlike most similar games where you just have to keep spamming the right succession of minions the second you get enough cash to create more.
To play classic and arcade mode you actually have to click "New Game". Your bonus shop progress is carried between all modes, but you have to make a separate save file for each story mode and classic mode you play.
The developer should really make this clearer because I too scratched my head trying to figure out how to get to the other two modes since most people would assume new game means making a completely new save file.