Godeke's Comments

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Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 08, 2014

Rating: -5

I often get interrupted in the middle of playing games: that is the life of an adult. The "you were disconnected" messages feel like I'm stumbling over DRM of some type, despite my "sin" being that I have a life and don't click constantly on the game. Once a puzzle is in play, why would it even care how long I'm idle?

Developer response from MoonberryStudios

You should never, ever receive that message during play. We'll review the relevant code as we've never seen that happen before.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 15, 2014

Rating: 2

OK, so the Runes lead to a website which leads to encoded data which decodes to : MM MM,*,$#R where the Ms are prefixed by control codes. The trailing = leads me to think Base64, but the control characters are odd.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 15, 2014

Rating: 0

I captured a screen grab of the runic message at the end, but it isn't in a font I recongize. It isn't traditional nordic runes (the B is reversed and there are curved segments) but they aren't Tolkien Dwarvish runes either.

Papa's Cupcakeria

Play Papa's Cupcakeria

Aug. 20, 2014

Rating: 3

Son of a Quark, TJHookr is correct. Service sadness cupcackes turns this misery simulation into an idler. +1, would cheese the badge again. Actually, I take that back, it is still a misery simulator and thus will take my badge and move on...

Running Fred

Play Running Fred

Jul. 23, 2014

Rating: 13

I laughed when it told me to "shake my device" to activate a skill. Um, I think I will leave my PC right where it is, thanks.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 22, 2014

Rating: 2

For those struggling with Level 7, it means what it says: only forests in the rectangle indicated. Sawmills are built on forests, so they count as "stray" forests that block completion.

Loot Heroes

Play Loot Heroes

Mar. 21, 2014

Rating: 3

Encountered a strange bug where my movement was 180 degrees from where I clicked (I moonwalked my way through the levels). But attacking required clicking normally (so targets had to be backed into and then clicked directly). Needless to say this was far more challenging than probably was intended.

YHTSTFO

Play YHTSTFO

Oct. 29, 2013

Rating: 1

Not a game, but a link to an executable. Even if the executable is "safe", no, I'm not going to install it.

Barons Gate

Play Barons Gate

Sep. 28, 2013

Rating: 1

Those who are having trouble with jumping: look at the potions available... high speed = longer distances jumped.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 05, 2013

Rating: 0

Very good game, the inclusion of useful hot-keys makes the frantic action work very well.

Mythic Saga

Play Mythic Saga

Jan. 25, 2013

Rating: -2

In Soviet Mythic Saga, game plays *you*. (Seriously, automation is one thing, but this is absurd...)

Megabyte Punch

Play Megabyte Punch

Jan. 22, 2013

Rating: 0

I think what Giura means by "better float" in the controls is something like Super Meatboy. There is an interview with the developers where they talk about how long they spent tweaking the controls in ways that were technically "incorrect" but were how users input things. An example from Super Meatboy is the amazing wall jump response: they accept the jump command as a wall jump regardless of the exact order the jump and reversal of the direction commands occurs... as long as both are in a certain window they realize the human *meant* wall-jump even if it was not correct to the millisecond. In this game I found myself struggling with "catching" on the lips of platforms if I was too early in impacting.

Developer response from Reptilegames

Thanks! Giura pointed at Super Meatboy indeed. Very useful intel from the awesome team meat.

Rogue Soul

Play Rogue Soul

Oct. 21, 2012

Rating: -1

Too many combinations with no workable solution spawning in front of me and no hope of upgrading to get past them = not even trying for the 5 point badge. I say this as a badge whore... you have to make it seriously not fun for me to give up this soon.

Papa's Freezeria

Play Papa's Freezeria

Aug. 28, 2012

Rating: 8

I have to assume the author of the Papa's game series worked too many fast food jobs and wishes to take his rage out on the Internet by making games that are far too accurate for their own good. I actually feel the life endangering sadness of a fast food employee when playing a Papa game. If it weren't for the meta game (which I had *every* other badge already), I wouldn't be here at all.

Wigman Big Run

Play Wigman Big Run

Jun. 28, 2012

Rating: -4

Minor hitbox issue: clicking "Play" on the intro screen doesn't work, only clicking on the image above it.

Reactance 2

Play Reactance 2

Jun. 14, 2012

Rating: 1

Bullet hells are fun. This game was fun. Until level 24 and the freaking "shoot and we just multiply" fighters combined with the long flight time missiles combined with stupidly robust mini-bosses that just keep coming. Great game until you hit the brick wall.

a Grain of Truth

Play a Grain of Truth

Jun. 14, 2012

Rating: 2

Chome 19.0.1084.56 here; every time I attempt to use the inventory (clicking the bag or when selecting "use item...") I get a translucent overlay that probably should contain my inventory, but it never populates. I have reloaded four or five times and the result is always the same. HTML 5 has so much promise...

Developer response from mrudi

try to refresh iframe itself. It looks a lot like a broken "browser caching".

Warband

Play Warband

Jun. 04, 2012

Rating: 161

Some great ideas ruined by the "give me money to complete things in reasonable time" anti-gameplay mechanism. I understand paying to play game, but when that slimy mechanism is tied to "you need to stay around all day to complete projects" and then "you weren't awake 24/7 so people robbed you of your resources/broke your stuff" I can only emit a tired "meh" and move on.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 01, 2012

Rating: 1

@RunForLife, my personal beef is when a game limits how many turns you get in a period of time and then adds some paltry amount for big money. This game doesn't do that at all, so I agree this game is being bashed for something it doesn't do. On the other side, the quality is Beta level (scrolling areas are problematic in Chrome at least). On the positive, I really like the location targeting and wish it was elaborated on by allowing the "protection" of a body part via stances or something (beyond the existing armor/shield rules).

Immortal Empire

Play Immortal Empire

May. 31, 2012

Rating: 2

I have become so sadly used to "Multiplayer Strategy Game" meaning "You can play for a short time and then we will beg for cash" that this was a quite pleasant surprise. Imagine, a game where you can support the developer, but it is for perks not a requirement to play.