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Godzilla0321

Latest Activity: Played a game (Dec 28, 2013 5:04pm)

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I was spawned from eternal night, By infernal rite, And I need your carrion, Neurons fire when I violate, Pupils dilate, And I feel your carrion, I bring doom and defile light, Your entire life, Will now cease to carry on, I've returned and I'm not alone, Never to atone, And forever carry, On, And on, Until everyone is gone.------------------------------ About me: I want to create a group named the "Itty Bitty Titty Committee", I am 6 ft 1 inches, I have jet black hair, I weigh 153 lbs. I love longboarding, hmm, what else is there... Oh, I love sleeping, my dream car is the Koenigsegg Agera R, I enjoy trolls they make my day XD, I play Xbox so feel free to add me! ------------------------------------------------------------------------------------------- Name: Argoth/ Race: Argonian/ Age: 28/ Height: 6'3"/ Class: Paladin/ Sexual Preference: Female/ Dominant Hand: Right/ Occupation: Paladin/Mercenary Alignment: Chaotic Good/ Maritial Status: Single/ Physical Description: Slightly larger than most Argonians, muscular and buff, primarily dark brown scales with lines of red and tan scales going down his chest and the outside of his arms. Light green eyes with the typical reptile style cornea. 4 Small 1 inch horns lined against the right and left sides of his chin with large curving 6 inch horns just slightly above his ears and curving down and then forwards. A bright pink scar going down from above his eyebrow, over his left eye, and down to his mid face. ------------------------------------------------------------------------------------------------- History & Biography: Born into the small swampland village of the Black Marsh, he lived amongst his own kind, he was born into poverty with the rest of his village, but yet he still made the most out of his childhood. He was an energetic and adventurous young reptile of his kind, he was very unique and different from the rest of his fellow young Argonians, he left the village to explore new and wonderful things, traveling into perilous caves and beautiful pastures in search of something new and unusual. Years later as he grew, a nearby Orc Stronghold found use in the Black Marsh's fertile soil and precious ores found underneath the surface of the ground. To avoid conflict and extinction of their kind, the Argonian tribe surrendered when the Orcs arrived with their men. After that event, their tribe moved to another area in the swamp, not so flourished with supplies and a lack of fertile soil. Now in search of work and supplies, most of the men and women, including Argoth's parents, joined the war with the Stormcloaks against the Imperials in desperation for pay, but several months later, a Stormcloak lieutenant named Frederick The Third arrives with news that the Argonians were taking captive and possibly killed. After hearing the devastating news, he vows to avenge the death of his parents and fellow tribe members. Shortly after the news had arrived, bandits infiltrated their village and nearly killed all of the young remaining Argonians because of their lack of defense. Argoth, however, managed to escape, hearing all the pained screams of the others, he has no choice but to run away and leave the village knowing that he couldn't have saved any of them. At the brink of Argonian extinction and him probably being the last of his kind, he searches for a new home, seeking revenge for all his fallen friends and family. He finds a large city called Forthwind with the help of some merchants who generously took him in and housed him during travel in exchange for labor, he seeks work and finds a job at the local forge as a blacksmith, from there, he joins the town's guard, after years of harsh training and battle, he quickly goes up the rank until he becomes the captain of the Stormcloaks residing at Forthwind. For his valiant effort and protection of the citizens and their homeland, the king of Forthwind knight's him and bestows upon him the Sword of Forthwind, which is now his most prized possession. After that, he then pursued his training towards become a great Paladin, studying the arts of healing and the Holy sacraments of all sorts. Once he went through all the rigorous tasks he was given by priests to become blessed as a Paladin, they baptized him and gave him the spiritual power to become one of the greatest Paladins in Skyrim. Now in his 20's, he travels from city to city in search of work and quests to help people with their problems, he doesn't regret any of the decisions he's made. He is kind at heart but a very worthy foe and opponent, he doesn't speak much now anymore because he is forever scarred from the lost of his tribe, but he works hard every day to help anyone in need whenever he can. ---------------------------------------------------------------------------------------------- Preferred Equipment and Weapons/Fighting Style: His two handed Blade the Sword of Forthwind is the only weapon he uses, that being so he requires a lot of armor in replace for a lack of a shield. He uses full plated armor made by Hephaestus himself in his forgery, using only the strongest of materials, and then soaked in holy water for optimized Spiritual Protection. When he finds himself in a fight lacking his sword, the only fighting style he uses is boxing. Intelligence: A highly intelligent character will have a detailed personal philosophy, often of his own devising. His justifications for his actions will be well reasoned and distinctive. Much of his life's goal consists of the creative realization of his philosophy. Many such characters are quite subtle, seeking to achieve some grand design that is not obvious to others. However, some find an intellectual challenge in holding to a strict code of ethics at all times. A good character of this latter sort might go to great lengths to survive a battle without taking another's life or shedding blood. ----------------------------------------------------------------- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good combines a good heart with a free spirit.

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