@abcd: Counter dim shield the same way you counter most other shields. Use momentum, steal, deflag, SoF, or spell damage. If none of these are viable for your deck, wait out the 3 turns. This can be quite annoying as Aether decks do tend to run many dim shields, which can spiral into 9 turns were you do no damage. But if you're playing a deck that is unable to use any of previously named strats, rush a kill before the shields become a problem, or wait out the shields and win when they're gone, then that means dim shield heavy decks are simply a counter to you. Every deck has some counters, so if this is the case you could either switch your deck up, or simply accept that when you see your opponent is running lots of dim shields you're going to lose. And there's nothing wrong with that, as there isn't a deck you can make that has literally 0 counters.
@DragonC: When the deck you submitted to the arena beats an opponent, that opponent gets a chance to vote your deck up or down. You get less points when they vote you down, so your deck probably has more down votes than his. Also, you have not 'clearly outperformed him'. You have less loses, but he has more wins. For it to be a 'clear outperformance' you need more wins than him *and* less loses. Ex: winning 4 and losing 1 is not a 'clear outperformance' compared to winning 30 and losing 10. Having a better win percentage does not mean you have a better deck when he has more plays than you.
@Astrafart: This is not a bug. The hp of arena decks gets lower over time. If you see a deck with 1 or 2 hp in the arena, it just means its been there awhile, probably around a week. Again, this is not a bug.
@DragonCrusader: Everyone has an element or two that they are missing way more rare cards of than other elements. Its random. For you apparently its Darkness. For me its Death and Entropy. For someone else, it could be anything else.
@omegareaper7: I disagree that discord is the hardest to deal with. It's mostly a matter of opinion, but I personally tend to run decks that try to win late game, so I'd much rather see an opponent play a Discord that I know is essentially useless in like 3 turns than an Arsenic, Titan, Fahrenheit, or Morning Star that I know is going to keep hitting me hard all game.
@GeneralAnubis: The scrambler weapon (Discord) can be annoying to deal with, but it only really buys your opponent a few turns. Because after it hits you a few times you'll have some quantum in most elements, and its affect will just scatter all of it, meaning you're just as likely to have quantum from an element you don't care about convert back over to one you do. So yeah, you are at a disadvantage for a few turns, but most unique weapons are pretty good, that's kinda the point of them. Is being hit by Discord any worse than being reverse timed every turn by an Eternity, or just directly losing creatures from an Eagle Eye? Is it any worse than not having pillars at all because your opponent has a Trident or a Pulverizer? Having your quantum be messed up isn't fun, but every Element has a unique weapon, and most of them are just as annoying to deal with as Discord.
@firanian: After you win a game you get 1, 2, or 3 spins. Pressing 'spin all' will make all of the spins you have won happen immediately. Pressing 'spin' will only spin 1 of the spins you've won, so after you see the result of that, you can then press 'spin' again once or twice to spin for your other 1 or 2 won spins.
@Pfaden: I find it quite surprising that you have beaten every game in the franchise but have trouble on the first few waves nearly every level in this one. Considering you don't seem to have a problem with the ending waves, I'm assuming you have your skills set up for an easy late game. Take some points out of your skills, especially the high level ones, that will increase your starting mana. Should help you out.
@camorve: The lobotomize ability is a weapon ability, so unless your opponent had cast flying weapon on their Lobotomizer, otyugh and virus wouldn't be much help against it. Regardless of this, most unique weapons are pretty good, that's kinda the point of them. Is being lobotomized any worse than being reverse timed every turn by an Eternity, or just directly killed from an Eagle Eye? Is it any worse than not being able to play things because your quantum generation is all messed up from a Discord or a Trident? Having your creatures be lobotomized isn't fun, but every Element has a unique weapon, and most of them are just as annoying to deal with as Lobotomizer.
@Deligor: There is a difference between using a walkthrough to help you figure out what to do in a game that still requires skill to complete and using a walkthrough to turn a game into a mindless exercise in copying what someone else did with no skill needed, as it would for this game. For an example of the former, note that Kong has an Imp badge for Meat Boy. It doesn't matter how good a walkthrough you're using, you need a lot of skill to complete a game like that.
The entire point of the Undone deck is to force you into the situation you're complaining of. If you're going to lose, that's how its going to happen against them. This isn't an example of a game issue that needs to be looked into in any way; the undone deck simply has a strange win strategy.
@Suther: What you're suggesting would be strictly worse than scrapping the current sytem for a tiered system. As you stated, the problem in switching to tiered is that it can currently take a long time to get into a duel, and adding more restrictions would make that time longer. Your suggestion would create even longer wait times than in just a tiered system because half the player base isn't even in the tiered system because they're doing free for alls. In an ideal world, you have suggested a good system. LoH does not have the player numbers to support it.
After re-reading the comment many times, I think I was able to figure out what Kserx meant, and its not an unreasonable comment. I think he's saying, "It would make more sense for the person who goes first to only draw two cards for their starting hand and for the person who goes second to draw three." This would help address the current issue that there is huge advantage to going first. Think of how in MtG the player who goes second gets to draw on thier first turn while the player who goes first does not. But unlike in MtG, in this game players do not draw 'a card' at the start of their turn, they draw 'until their hand has 3 cards'. This difference would make it such that on the second turn of the player who went first they draw the card they normally would have gotten on their first plus the one they would normally have gotten on this turn. Becuase of that, I feel this change really wouldn't accomplish anything... so...
Short Version: Kserx, you're wrong, not the dueling system.
I'm level 157. How am I suppose to get better cards at this point? I haven't gotten anything remotly usable from a Glory Pack in forever. The LC I've been spending has gotten me *a few* epics I'm running, but nothing spectacular... Am I just getting unlucky and every time you spend LC you're suppose to get OP cards? I find it strange that you say LDE shouldn't be my main source of damage when it does 25, way more than any epic I've pulled from over a month of playing...