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Gungan38's
Comments
Game
Comments
Legend of the Void
Nov. 17, 2011
I like how the Junk Button gets rid of Junk, but make sure we still can pick it up, just in case we junked something good on accident.
Bullseye (Interstellar Marines)
Sep. 10, 2011
To reassure everyone that gets "Zoom reload" and gets confused. Leave 1 bullet in the chamber and you reload super fast.
Bullseye (Interstellar Marines)
Sep. 04, 2011
A fullscreen option would be amazing.
Insectonator: Zombie mode
Jun. 03, 2011
This made my day.
Amorphous+
May. 17, 2011
I wish starting a new game wouldn't stop my music.
Hack Slash Crawl
May. 14, 2011
Do to some obscure religion I practice, carrying less makes me more powerful!
Hack Slash Crawl
May. 10, 2011
Dungeon Crawler with re playability rather than just crawling, very interesting take.
Vital Bloodshed
May. 07, 2011
HAL 9000 would have problems running this.
Space is Key
Mar. 31, 2011
Ithinkmyspacebarisbroke
Mutilate-a-doll
Feb. 01, 2011
Click, then right click and move out of the box.
Mecharon 2: Survival
Jan. 17, 2011
Would of loved the O feature being put to more use. To far from the regular controls to be a useful deterrent of these creatures I'm fighting.
Raze
Oct. 03, 2010
Beastest thing I did. Behind the back no-scope mid-backflip double headshot.
Plazma Burst: Forward to the past
Oct. 03, 2010
yet another game that doesn't have a good mute button.
Reincarnation: The Backfire Of Hell
Oct. 03, 2010
"High Way to Hell" Anyone?
The Gun Game 2
Aug. 20, 2010
The sound is really screwed up.
creepy jumping
Aug. 16, 2010
http://3spades.net/dump/scangives.jpg This game is pretty okay, but I had to use this link somewhere.
League of Evil
Aug. 16, 2010
Lol, Meat Boy.
Solipskier
Aug. 16, 2010
This game begs the question, which is better. Alive? Or fast...
e7
Aug. 15, 2010
Over use of petrolum and plastics makes a world of weird densities. Mabey...
Endless War: Defense
Jul. 29, 2010
Something else, I wish the sniper's engagement was more randomized. They should not all target the same infantry man or jeep.
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