The reason for wall is that upgrades are additive instead of multiplicative. Say basically you have 100gpc. Then you buy upgrade x3 - you get 300gpc. after that you get upgrade x5 gpc -your new gpc is not 5x300=1500. It is(1+3+5)x100=800 this make later progress ridiculosly slow. Please fix(or add more content =)
Also waypoint problems when lice get resources to far away point instead of close one. Also it seems that fight is somehow flawed - if if get to fighters they sometimes work worse, when together - like i can clear wasp nest with two big guys, if i send them one after another. But if I send them together they die.
economics completelly broken. Being long time of the series, I find it is the most weak link in games - while all the upgrades seem cool, they actually not needed. In this installment it became simply insane. You need 60 days to return your investment in factory! Not counting threat penalty, not counting higher threat growth. Not counting that you have to sacrifice your engineers, who bring a lot more. Simply stupid. Author should rework it. It'd be cool if at some point game became similiar to rebuild - and it would if not for utterly useless economy and upgrades. What a shame. Also no improvments from medieval. 2/5
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