Beautiful art and decent gameplay. No card-advantage or incentive to use mana efficiently (as in, e.g., MTG) reduces the overall strategical
value of this game. Choices are often given, which makes the game less intriguing than it could be.
Slow gameplay, confusing interface (cluttered up; needs less texts, e.g. by putting text into "?" icons next to the item in question). Can't choose bonus in battle. Single player adventures are probably slowed down by something; should be sped up.
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