Harpan32's Comments

Game Comments
Play Win The Nobel Peace Prize Text Adventure Win The Nobel Peace Prize Text Adventure Feb. 28, 2014
Text should be brighter. And more american flags! ;D
Play Warrior's Battle Text RPG(Infinite lvl CAP) Warrior's Battle Text RPG(Infinite lvl CAP) Feb. 28, 2014
Buggy and item system is flawed. Like the concept and simplicity, though. Hope you make a sequel!
Play Detention Simulator Detention Simulator Dec. 18, 2013
Quite crude, but actually more fun than expected!
Play BloodRealm BloodRealm Aug. 31, 2013
Beautiful art and decent gameplay. No card-advantage or incentive to use mana efficiently (as in, e.g., MTG) reduces the overall strategical value of this game. Choices are often given, which makes the game less intriguing than it could be.
Play Towers! — Archmage war Towers! — Archmage war Jul. 16, 2013
Could've been a great game. Too much spam, not enough innovation.
Play Soviet Rocket Giraffe Go Go Go! Soviet Rocket Giraffe Go Go Go! Jun. 20, 2013
R.I.P. Comrade Giraffe, you really stuck your neck out for the Motherland.
Play Spellchain Spellchain Apr. 25, 2013
Looks great, interesting gameplay. Needs a campain and better AI.
Play no-one has to die. no-one has to die. Apr. 24, 2013
Great game! Too bad the TipJar feature seems to have been removed.
Play Arcomage Arcomage Apr. 15, 2013
Lacking in GUI and card complexity.
Play Berserk Universe Berserk Universe Jan. 17, 2013
If you are afraid of cheaters, then just don't give imperials if match lasts for less than X minutes/rounds. Playing without sufficient awards makes this otherwise great game somewhat tedious.
Developer response from bytex

Thank you for kind words :) Good suggestion, but it won't solve the problem. People are very cunning, and plus to that you have already telled this wonderful idea to everyone ;)

Play Text Adventure Engine Text Adventure Engine Nov. 10, 2012
Not much of a game nor adventure tbh. 1/5
Play The battle for Erunia The battle for Erunia Nov. 06, 2012
Slow gameplay, confusing interface (cluttered up; needs less texts, e.g. by putting text into "?" icons next to the item in question). Can't choose bonus in battle. Single player adventures are probably slowed down by something; should be sped up.
Developer response from Gheata

I doubled the hero speed, you can chose bonus in battle (it is highlight). I changed the help a bit.

Play HungrySheeps HungrySheeps Nov. 06, 2012
More of a patience game than a puzzle game. Needs a penalty for balls leaving the area. Balls on different levels should have different attributes/abilities (e.g. bouncieness, on fire, high density).
Play Pairs for Android Pairs for Android Nov. 06, 2012
More levels with increasing difficulty, i.e. more shapes/cards, different colors etc, would increase the replay value. More advanced score-system would also be beneficial.
Developer response from lethal_d0se

Thank you for your feedback.

Play Rogue Soul Rogue Soul Oct. 20, 2012
Need to be able to buy stuff with loot.
Play Brain Waves Brain Waves Jul. 21, 2012
So you got 100% in perception and had to brag about it in the comment section? Here, have a cookie.
Play Game of War Game of War Jul. 17, 2012
No choices = non-game
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Apr. 25, 2012
Full game would've been 5/5. Not that lengthy imo (less than one hour).
Play Edmus Edmus Apr. 24, 2012
Well done.
Play Urban Rivals Solo Urban Rivals Solo Apr. 17, 2012
It would probably be in your best interest to remove this from Kong. Sadly, it fails on so many level. 1/5. Will allways love UR though; keep up the good work with the real game. <3