I think this is a relatively annoying game. I've seen the concept before on this website, and it was pretty much the same. There was no real design behind the game, and it felt completely scripted. Even the boss was total crap.
1/5
I'll appreciate that your a fresh game developer, but I'd suggest waiting awhile before submitting them to public opinion. However.. because it is here, I'd like to comment on it. I don't really class it as much of a game, more of a point and click. The graphics ain't brilliant, nor is the purpose.
Try adding some simple things like ammo, health and go all out and try multiple weapons. 1/5
lol... Is there no quality control on kongregate? I bet, given two minutes, I can find a tutorial telling everyone in the world how to do this, just with different coloured boxes. I seriously cannot believe it's on this site.
Doesn't exactly interest me to be honest. I've played and completed level ten, and am completely confused at the star ranking system.
For example, one level was complete idiocy, you physically could not get a 5 star rating, or any other rating to be exact. There was only one way to complete the level and that doesn't give five stars.
I don't think much to the gameplay mechanics either. Theres just no fun, I'd be surprised if they even considered giving it a single badge.
Very nice graphics and audio, yet it lacks incentive for me to keep playing.
A rule of thumb with small games... a player should understand every advantage, disadvantage and possibility within 2 minutes of clicking play.
I got gold but for a long time I couldn't see how to spend it. I got to the second map, finally got beaten and couldn't be bothered to retry.
Disagree with the health you gave the final boss (named 'The End').. the game doesn't play at all like the style you need to kill the final boss. Overall a decent-ish game, as I've mentioned the game needs a pause button and some balancing. Perhaps you should get someone of native-english to check over the gramar?
I bent my finger backwards with the ammount of time I had to hold 'A'.
I agree with Candibal on the "try not to win" comment. Perhaps make some type of time limit for points? So, that the quicker you do it, should give you more points.
Seriously, who actually tested this? You get half-way across the map and you're at level 50... and from there on you gain a level for each freaking game? The entire game then becomes a win-win situation for the next 25 battles! Unless your an absolute idiot, you can't [b]not[/b] get the glowing frame score on every level! Then, just to bugger you up even more the final boss has 146,000 HP.. I'm level 76 and I don't stand a freaking chance!
Stupid balance testing aside, the game is enjoyable to play while it lasts. I like the idea of combing gems and stuff.. I play to finish just because it started off as a really well structured game...
Am I right in saying that the game modes are incorrectly written about? The simple mode has alot of traits for a virus, whilst the full mode has only two. Contradicting the game modes themselves?
The game becomes too biased, too quickly. The computer has a bigger handicap than it actually needs but I like the idea. Would be cool if you released another version, perhaps testing it with a wider audience first.
Nice game.. a good start has a lot to do with luck, however it's not extremely difficult to gain the badges. Nicely presented and good audio. I was slightly off-put by the instant cut-scene at the end though, i'd have liked to see how much cash I could get after reaching space.
I'll agree with the common response, that there is something wrong with the physics and that a few more pieces would be good. But this game is a clone of another, already popular game, with out the extra few peices.
0/5 Originality
3/5 Implementation
4/5 Design