Hobocannibal's Comments

Game Comments
Play Strand Strand Dec. 01, 2013
So apparently its possible to freak out the rendering of lines. http://i.imgur.com/f53w0i0.jpg
Play Don't Escape Don't Escape Jun. 27, 2013
@Animaker, sounds like you're drinking the potion and its effects are wearing off too early like the witch said it would, look for a way to get the werewolf to ingest it instead.
Play A small talk at the back of beyond A small talk at the back of beyond May. 10, 2013
@Senordiecast if you end up at incompetech, click the enter icon in the game instead of the text and you'll be able to type
Play Icycle Icycle Dec. 26, 2012
What jagan420 said, i remember playing this game back when miniclip was the place to go for flash games :D
Play Escape the Red Giant Escape the Red Giant Dec. 24, 2012
I'm seeing the opposite of what the top comments are saying, I seem to be unable to do reaction landings at all and any speed above the slowest breaks an asteroid and makes me unable to get any further due to the slow speed. This is strange because I played this same game yesterday and it was extremely fast paced but impossible to control once you got going and were spinning rapidly around asteroids.
Play Town of Fears Town of Fears Oct. 29, 2012
That boss battle on hard was actually surprisingly easy, used last flake with 5 bite, 5 regen and 1 health to get the boss down to 50 hp, at which point i thought it suitable for the detective to land the finishing blows.
Play bit Dungeon bit Dungeon Oct. 20, 2012
I'm confused, I came back to my save game on level 10 and found everything to be a lot harder than before, such that I could hardly make a dent in anything. This is despite putting the 5 points per item room mostly into damage (was always 5 no matter what, earlier versions apparently had more varied numbers) when I was last playing.
Play Zombies Took My Daughter! Zombies Took My Daughter! Oct. 10, 2012
I'm not sure I trust this survivor, she's named Killer
Play Pheus and Mor Pheus and Mor Sep. 24, 2012
The key on level 5 is above the two moving platforms, the key on level 14 is behind a breakable wall at the bottom center.
Play Pheus and Mor Pheus and Mor Sep. 24, 2012
I've looked at the 'about' screen and the first level. My guess from the 'about' screen showing the character in what appears to be a hospital is that he got in an accident and its all a dreaaaaaaaaam. Supported by the fact that you appear to be in control of an invisible character on that screen. Again though, I haven't played the game and this is just a guess.
Play Strike Force Heroes Strike Force Heroes Jul. 14, 2012
I uploaded a video to youtube to show completion of mission 14. Have fun! http://www.youtube.com/watch?v=3j0gTcE7nmg
Play Running Fred Running Fred May. 05, 2012
gameplay reminds me of an ipad app sadly :( seems easy and grindy if you want to get much out of the shop. Game also froze just playing music after finishing the level with the falling chandeliers and getting close call 1 + 2 as the level ended.
Play i saw her standing there i saw her standing there Apr. 20, 2012
Basically what OCHawkeye is saying is that platformer games these days should have a small grace period when walking off a ledge in which you can still jump even whilst not touching the ground.
Play Stealth Hunter 2 Stealth Hunter 2 Apr. 15, 2012
Someone mentioned the mines around the back entrance to the elevator. I took 2 tries at this, once from each door. Didn't work. Instead I shot the guard and one of the cameras so that I could enter via the door. Odds are the actual path will be something silly like the path around the mines being hidden by the walls.
Play MAD: Mutually Assured Destruction MAD: Mutually Assured Destruction Mar. 04, 2012
@kristoefoe, i just died with 104,660 ... then again.. all my support buildings had died by 20k
Play Neon Race 2 Neon Race 2 Feb. 26, 2012
Stealth, you keep using that word. I do not think it means what you think it means.
Play Amberial Amberial Jan. 22, 2012
one of the easiest hard badges around, remember that you don't need to finish the level, just touch the A for the ace to count
Play Outpost:Haven Outpost:Haven Jan. 14, 2012
In fact, the turrets won't target aliens! No wonder things went badly!
Play Outpost:Haven Outpost:Haven Jan. 14, 2012
This station needs turrets that can track enemies accurately, these ones often can't hit a stationary target
Play XenoSquad XenoSquad Nov. 06, 2011
its nice to see that someone remembers incubation :D, but the game was exceptionally easy provided you took your time. A lot of levels ended up with units defending in melee range of an enemy exit and on the final level where you are meant to 'survive' i never felt like i was in any danger. I was 1 turn away from destroying the last exit by the end of turn 20.