Hufnagel's Comments

Game Comments
Play Decision Decision Mar. 22, 2012
the generator pulls the character when enraged, causing loss of character control it seems.
Play The Last Stand: Union City The Last Stand: Union City Oct. 20, 2011
The 3 problems I had were that the crawlers were so damn hard to hit with melee since crouching doesn't change attack patterns, the companions can't be revived, and the hordes that drop out of the ceilings are too damn big and frequent.
Play Pestilence Z Pestilence Z Mar. 14, 2011
you seem to fail to comprehend the purpose of having a menu to turn off tips.
Play Sierra 7 Sierra 7 Feb. 10, 2011
After playing a FPS in unity, any browser FPS in flash feels awful, this is no exception.
Play Sierra 7 Sierra 7 Feb. 10, 2011
Allow reloading before going down the ladder on the one mission, screwed me over Also, why do all the guns suck? You can move a gun quickly, the problem is getting it to stay on target for longer than an instant when you do so. Have the reticle have momentum, not just delay.
Play Surrender Surrender Jan. 31, 2011
Decent looking game, but your controls are awful, forcing perspective and having relative distances for trajectories is not fun for the end user.
Play Digital Upgrade Digital Upgrade Jan. 27, 2011
While the upgrade system is nice and all, it feels frustrating that once you get to higher levels you have to think 200 turns ahead and can only see 2 ahead. Would be better if there was a non-hardcore mode where it unlocked new tiles as you went along and eliminated some of the older ones.
Play Inferno 2: Meltdown Inferno 2: Meltdown Dec. 30, 2010
controls are far more loose on this than the last version. Slidey, jumping with water jets no longer as easy.
Play Desert Moon Desert Moon Dec. 12, 2010
day 3 is bullshit. your guys can't turn, and their covering range is too short to actually be useful. You have to pray that the enemy doesn't slip into a tiny gap in your defenses until you get enough cash to fill that gap in. Otherwise your entire line is dead.
Play Empire Island Empire Island Nov. 16, 2010
Needs an easier way of controlling towers, your reaction time can't keep up with planes. And I mined the water so I didn't have to worry about boats. Enemies are just too fast.
Play Echoes: Operation Stranglehold Echoes: Operation Stranglehold Nov. 11, 2010
Welp, it's a half arsed shooter and a half arsed RTS with decent voice overs.
Play Larry And The Gnomes Larry And The Gnomes Jun. 13, 2010
All the maps after the city are filled with annoying obstacles that are all clustered together with gnomes. Combined with the fact that I don't really care for brawlers, you made a decent game to make me play to level 4.
Play The Final Death Wish The Final Death Wish May. 14, 2010
The dash keys are placed awkwardly, next weapon should be mouse wheel rather than 2 keys.
Play Raze Raze Mar. 10, 2010
also, the rocket launcher is insanely overpowered. If an enemy grabs one, it kills things way too fast.
Play Raze Raze Mar. 10, 2010
any reason why the game that has totally ripped off UT, fails to implement the useful auto weapon switch system so you don't get stuck with a pistol?
Play DuckLife DuckLife Mar. 07, 2010
Jump into lava for a free black paintjob
Play Straw Hat Samurai 2 Straw Hat Samurai 2 Feb. 14, 2010
I kind of wished it would have stuck to the simplicity of the first one. Oh well.
Play mini Tower Defence (mTD) mini Tower Defence (mTD) Feb. 12, 2010
the shop menu is buggy, It allows repurchasing of the same upgrade.
Play The Last Stand 2 The Last Stand 2 Jan. 30, 2010
how come a zombie can survive so many hits to the head? Also, why is the aim reticule not aligned properly with the actual line of fire
Play Mecharon Mecharon Jan. 19, 2010
Your vision range is way too short if you're going to be having those flying guys. Either slow down the flying buggers to a point where they pause for landing longer or simply slow their travel speed.