IIAOPSW's Comments

Game Comments
Play Blocks Blocks Jan. 29, 2012
This game is excellent. 2 things kill it however. 1. needs a save feature 2. the jumps should be more forgiving. still 5/5
Play Twin Hobo Rocket Twin Hobo Rocket Jan. 28, 2012
kinda amusing. The space rocks are unavoidable. even at min speed. The dialog is cool, but whats with the rip on the stones? I love the stones.
Play Quong Quong Jan. 28, 2012
You added another dimension of gameplay to pong. 4/5.
Play Countermeasures Countermeasures Jan. 28, 2012
also arrow keys PLEASE
Play Countermeasures Countermeasures Jan. 28, 2012
I love this in principle. Needs wider range of view and less cluttered background. 4/5, possibly 5/5 if you fix it.
Play It's Raining Crates! It's Raining Crates! Jan. 28, 2012
reminds me of omg tangerines
Play It's Raining Crates! It's Raining Crates! Jan. 28, 2012
I like the concept, the ball speed needs to be higher. Or maybe slower crate progression. Its just not balanced enough to stay alive for longer than a few seconds. 4/5
Play Angry Bots Angry Bots Jan. 28, 2012
This is a pretty good shooter. The camera angle makes it hard to control and the game play is fundamentally 2d. Sometimes I get snagged on terrain. I would like to be able to use the side room windows/ledges to remotely disable robots before coming across them. At its core this is a game about showing off unity, but that isn't necessarily a complaint.
Play Mr. Circle and the Precarious Journey Mr. Circle and the Precarious Journey Jan. 28, 2012
your hit testing is clearly only being done at the edges of the circle. the falling through platforms is the game killer. since all the platforms are rectangles, and the character is a circle, this is not hard to fix. fix it. abstaining from rating until then.
Play Rote Kugel - Gelbe Kugel Vol.1 BETA VERSION Rote Kugel - Gelbe Kugel Vol.1 BETA VERSION Jan. 28, 2012
should have been FAR more developed before a kong public beta. right now its like a loosely connected and unbeatable set of uninspired levels. sorry
Play RUN RUN Jan. 22, 2012
procedural level gen is broken. puts you in inescapable rooms/situations. character has to much "momentum" IMO. tentative 4/5 but please fix
Play Flight 3D Aerobatics Training Flight 3D Aerobatics Training Nov. 23, 2011
You implemented the 3d aspect fairly well (for flash anyway). the problem is the mechanics itself are slow. needs -faster plane (space the rings farther out -nearly unlimited fuel or just forget the jumping through hoops aspect and make it a WWI combat game with the red Baron and trenches and whatever else panders to people these days.
Play Gorillas.bas Gorillas.bas Nov. 07, 2011
I tried entering "number of players: 0" hoping to teach the machine futility but it didn't work. I guess that only works with tic tac toe?
Play Paths Paths Oct. 16, 2011
this game is really excellent but it gets ruined by the implementation. 1. it moves to fast. the whole point of a puzzle game is that you have to think through your move. you can't do that if there's only 1 or 2 seconds before you have to move. 2. the grid alignment isn't obvious. please add a visible but ignore-able checker pattern to the background so I can get which things lead where. I'm giving this a 5/5 because it deserves a better rating than it has.
Play Experimental Shooter Experimental Shooter Aug. 13, 2011
I'm calling the cops. clearly you have kidnapped Bart Bonte and are forcing him to make flash games.
Play Drop. Drop. Jun. 14, 2011
why did you do this in unity if you weren't going to use any 3d effects. seems like a waste.
Play Last Egg Alive Last Egg Alive Jun. 10, 2011
I think I found an Easter Egg. no wait, never mind
Play Box Clever Level Pack Box Clever Level Pack Apr. 07, 2011
meh. overrated
Play My Flash Intro For  My Website My Flash Intro For My Website Apr. 07, 2011
kish, you missed the skip button. sorry
Play Universe Unfolds Universe Unfolds Mar. 30, 2011
you added acceleration to space invaders. well. at least its not blatant plagerism. 3/5