Nah I allways want the thought process behind the games to be as public as possible, because you usually don't get that with games.
I've got a development blog up for my current game at I-smel.newgrounds.com where I get people to tell me stuff like this AS I'm doing it so I can add in good ideas as they come up. If nobody talked about these games, then Crunchdown would probably only have about half as many abilities.
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