It's just boring. No plot, repetitive gameplay, several annoying features. And the "Little Helper that shoots enemies" is pretty much useless, blindly shooting at nothing every second or two, meaning 95% misses.
Right clicking on one of the sparkling items should make your characters immediately go to use it, rather than giving you an option to "Move" to it. What use is it to move to it? RTS's have been using right click to use objects as long as I can remember.
Here's data from my little experiment. I started by buying all upgrades except the "Money" upgrade. I reached the last boss on day 5. Here's the timeline from there, with the day and how much cash I obtained that day:
Bought money upgrade 1
Bought money upgrade 2
Bought money upgrade 3
Bought money upgrade 4
Bought money upgrade 5
Each upgrade gave 10% more money. So each upgrade gives a max of $245 more per day, if you reach all the bosses and get all the money from them. The 4th upgrade costs $450, so it would take at least 2 days for it to pay for itself. The 3rd upgrade, at $180, might be able to pay for itself, but chances are you could find something better to spend that on. But first two upgrades are pretty decent.
Boss Slayer has been my coffee break game lately--thank you Awoke! But I wondered about the money upgrade, and tested it. Each level gives 10% more money than if you had no upgrades. Fully upgrading gives you 150% money. But the upgrades get more expensive... I think you'd actually be better off putting the money into better weapons or more health. The equipment is actually a better return on investment, since it lets you fight more difficult enemies and pick up more money that way. The first 2 or 3 money upgrades could be worthwhile by day 3 or so, if you can't afford weapon/health upgrades. But the last two upgrades are so expensive that together it will take a minimum of 6 days (5.1) for them to pay for themselves. The game isn't long enough to make them worthwhile.
Great game, awesome soundtrack, lots of useful upgrades. I only have a few suggestions. There seems to be something wrong with the "Collect" feature. When it pulls diamonds toward you, if they start going horizontal, they'll often continue moving that way instead of stopping once you're out of range. Also, it would be nice if the collect radius got to be much larger by the end, so the last upgrade could pull diamonds from anywhere on the screen. And having double shot, triple shot and multi-shot would be nice, to make hitting enemies a little easier. But it's still great, and I'll have to check out the second game.
It's nice that they turned the Sentry Knight games into a top-down shooter. It makes a lot of sense. They probably already had a lot of the code written. But it would be nice to have upgrades for faster firing rate and faster movement speed.
I don't remember seeing this on the Kong homepage as a new game available or anything. I just did a search for Dino Run and I realized this was new and played it. If it were actually advertised by Kong I think a ton more people would play it.
Wow, I cannot remember the last time I played Ski Free. It was definitely years ago, probably before 2005 even. I remember going to computer stores in the 90's and playing it on stock computers, trying in vain to outrun that abominable snowman. And now it's in the intro for Crystal Story II. Who would have though it?
What I want to know is, if you're a "world famous" detective, then why in the world don't you start with a telephone or a car? You should probably all the other stuff as well, but certainly a phone and a car. But I still love this game. Hopefully there'll be a sequel someday.
A little bit of advice: on level 7, the Sun Emperor, mostly forget about trying to hit the Cat God with your fireballs and instead focus on always spawning more minions for yourself. I found that the most useful ones were priests, as a whole bunch of priests nullify much of the Cat God's power. If you can't make priests, make soldiers--they can take two hits, and a fireball is completely stopped on hitting their shields. If you can't make them go for flyers--again, they take two hits. Once you have enough minions out you might start to try to get some hits on the Cat God, but up to then it's all spawning your creations, and evading the Cat God's fireballs.
I'm bisexual myself, and I like the message of the game being simply about love. But it's often difficult to find someone whether you're looking for a homosexual or heterosexual relationship. I guess in some areas homosexuality is still viciously rooted out, but it seems more and more to me that some are trying to push the idea that homosexuality is preferred . . . it's nice to see a game about love, but how about forgiveness? Why do people treat people so inhumanely? Why do you have to be perfect to be accepted? Regardless of whether you're male, female, black, white, straight, gay, fat, thin, smart, attractive or anything else, shouldn't everyone be accepted, at least on a most basic level? Shouldn't everyone be loved?