Iconian's Comments


Sentry Knight Conquest

Play Sentry Knight Conquest

Aug. 24, 2015

Rating: 4

It's nice that they turned the Sentry Knight games into a top-down shooter. It makes a lot of sense. They probably already had a lot of the code written. But it would be nice to have upgrades for faster firing rate and faster movement speed.

Road Of Fury

Play Road Of Fury

Apr. 09, 2014

Rating: 2

2 UAV's, shield, minigun, rail gun, and laser FTW! I used tier 4 vehicles 1 and 3 and tier 5 vehicle 1, and tore through while taking barely any damage.

Dino Run : Enter Planet D

Play Dino Run : Enter Planet D

Dec. 02, 2013

Rating: 14

I don't remember seeing this on the Kong homepage as a new game available or anything. I just did a search for Dino Run and I realized this was new and played it. If it were actually advertised by Kong I think a ton more people would play it.

Crystal Story II

Play Crystal Story II

Nov. 21, 2013

Rating: 2

Wow, I cannot remember the last time I played Ski Free. It was definitely years ago, probably before 2005 even. I remember going to computer stores in the 90's and playing it on stock computers, trying in vain to outrun that abominable snowman. And now it's in the intro for Crystal Story II. Who would have though it?

Moonlight Differences

Play Moonlight Differences

Jul. 31, 2013

Rating: 0

Haunting . . .

Hero's Arms

Play Hero's Arms

Apr. 19, 2013

Rating: 4

Sadly, it's just hour after hour of boring and repetitive hack and slash. Zelda at least had interesting stories, characters and settings to keep it fresh.


Play ClueSweeper

Mar. 27, 2013

Rating: 3

What I want to know is, if you're a "world famous" detective, then why in the world don't you start with a telephone or a car? You should probably all the other stuff as well, but certainly a phone and a car. But I still love this game. Hopefully there'll be a sequel someday.

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 12, 2013

Rating: 4

A little bit of advice: on level 7, the Sun Emperor, mostly forget about trying to hit the Cat God with your fireballs and instead focus on always spawning more minions for yourself. I found that the most useful ones were priests, as a whole bunch of priests nullify much of the Cat God's power. If you can't make priests, make soldiers--they can take two hits, and a fireball is completely stopped on hitting their shields. If you can't make them go for flyers--again, they take two hits. Once you have enough minions out you might start to try to get some hits on the Cat God, but up to then it's all spawning your creations, and evading the Cat God's fireballs.

Bullet Audyssey

Play Bullet Audyssey

Mar. 11, 2013

Rating: 1

The bullet aura is a really interesting idea, but I think it was implemented poorly. Losing the aura for a second after you get damaged or while firing is incredibly annoying.

400 Years

Play 400 Years

Feb. 14, 2013

Rating: 3

I like everything about this game, except for the walking speed.


Play Beloved

Feb. 14, 2013

Rating: 2

I'm bisexual myself, and I like the message of the game being simply about love. But it's often difficult to find someone whether you're looking for a homosexual or heterosexual relationship. I guess in some areas homosexuality is still viciously rooted out, but it seems more and more to me that some are trying to push the idea that homosexuality is preferred . . . it's nice to see a game about love, but how about forgiveness? Why do people treat people so inhumanely? Why do you have to be perfect to be accepted? Regardless of whether you're male, female, black, white, straight, gay, fat, thin, smart, attractive or anything else, shouldn't everyone be accepted, at least on a most basic level? Shouldn't everyone be loved?

Caesar's Day Off

Play Caesar's Day Off

Jan. 31, 2013

Rating: 2

That was actually pretty entertaining. Goes to show you shouldn't always be positive OR negative about things in life.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Jul. 14, 2012

Rating: 11

If you're having trouble beating Hard and getting the Legend of SOTER badge, here are some tips. Don't EMP until lvl 6, and then mainly against lots of ground units, & don't repair until after 7. If a lvl doesn't go well, press ESC and restart it. At some points a new lvl or group only begins if you kill all remaining enemies, so if you're careful you can leave an enemy alive longer and gain more minerals. LEVELS--1: Use 1-2 rockets 2: buy nothing; use 3-4 rockets 3: buy 1 mine; use last rockets 4: 1 rocket 1 mine & rdr HARDWARE 5: 1 rocket 1 mine & weapon upgrade 6: Advanced recycling & rockets; use rockets/EMP sparingly 7: 2 rockets 1 mine 1 EMP 1 shield & rdr SOFTWARE 8: Weapon upgrade 4 shields 3 EMP 2 rockets & repairs; use lots of rockets and nuke Cormorant 9: 1 nuke and the rest as needed 10: Rolling in the dough, go go go! Buy enough to have full health, 4-6 nukes, 60-100 rockets, and ~20 EMP. This is the last level so don't hold back, and you'll soon get your hard badge.

Reactance 2

Play Reactance 2

Jul. 13, 2012

Rating: 2

I really enjoyed the game, right up until I'd beaten Atropos, which took forever. Why, developer? You seemed to get the rewards right before, using previous bosses as bottlenecks, but for some reason you don't give the player anything for beating Atropos? I actually found the challenge of beating Atropos suitable, but after dipping my toe in I have no interest in the boss run. It ought to be an Impossible badge. Maybe then I'd try it.

Wake Up the Box 4

Play Wake Up the Box 4

May. 29, 2012

Rating: -2

According to the game, level 25 was the hardest one for me, since I took the longest on it. Building that cannon so that the aim was just right was a pain.


Play Canabalt

Feb. 13, 2012

Rating: 38

Remember: if you GET A HIGH SCORE on Canabalt, be sure to PLAY AT LEAST ONE MORE TIME before you leave the webpage. Apparently the game only saves a high score once you've started another game, so if you just quit immediately after dying, then the high score you just made will be lost. This happened to me a couple times already. Of course, daily and weekly scores reset at the end of the day or the week, so unless you get an all time high your score won't last very long anyway.

Uncharted Skies

Play Uncharted Skies

Dec. 02, 2011

Rating: 37

Huh. Looks fun but doesn't work. It seems to think I'm not connected to the internet, but clearly I am.

Red Planet v0.5

Play Red Planet v0.5

Nov. 30, 2011

Rating: 0

Oops! You're right. I didn't really pay much attention when I selected a class. Anyway, I have one suggestion about the game: I think you should zoom the screen out so you can see more of the map and more enemies at once. That would make accuracy a more useful upgrade to have. Right now it seems pretty useless.

Red Planet v0.5

Play Red Planet v0.5

Nov. 29, 2011

Rating: -1

I seem to have discovered a bug. The C3 Hunter pistol takes 3 shots to kill the Froggah or Hornbeast, doing 15 damage a shot apparently. The assault rifle Thunder Goddess , which claims to do 55 damage a shot, takes 2 shots to do this, though it ought to just take 1. The BaddiTuski takes 8 shots to go down with the Cyclops pistol, but 9 shots with the Thunder Goddess, so the Thunder Goddess is apparently less powerful, even though the Cyclops damage is supposed to 35 and the Thunder Goddess is 55. Those 3 guns are the only ones I've tested. And also, using skill points to upgrade damage doesn't seem to have any effect. Speed upgrades do help though.

Developer response from GameBuilder15

You're a commando; it gives you x2 damage with pistols and SMGs.

Run 2

Play Run 2

Nov. 03, 2011

Rating: 3

Wow, this is very similar to Skyroads. Catchy music and jumping from block to block out in space. It even has the gradually changing colored blocks at the end of the level, much like Skyroads. The designer really ought to have given a credit to Skyroads too, because the similarity is pretty obvious.

Developer response from player_03

None of this was directly based on Skyroads. I've never played the original, though I have played a knock-off called TastyStatic (which didn't really influence the design process). I have watched some videos of Skyroads, though, and it doesn't appear to have anything resembling "gradually changing colored blocks at the end of the level."