Iluvalar's Comments


Tap Adventure

Play Tap Adventure

Oct. 17, 2015

Rating: 1

That merchant that came to make me clearly understand that for now on I need to pay to keep up with my progress speed after that many time already in the game costed you 3 stars. Just wanted to say.

Loot Heroes 2

Play Loot Heroes 2

Sep. 25, 2015

Rating: 2

The pathfinding is aweful, I seem to experience slow down due to my low cpu computer, but for such game ? come on ! The balance of the game seem absent, i must have been lucky with my items now I run into everything and swing my weapon. I dropped once at 80% of my hp I ran recklessly into a 10 enemies rooms without using any skills. What is left of this game ? A vague idea of randomly generated dongeons ? It's a bit thin for my taste.

Rumble in the Soup

Play Rumble in the Soup

Aug. 06, 2015

Rating: -1

Was in the difficulty setup the display say "100" I guess it's a score multiplicator or something... So i press on the hard button because i'm am not of nooblord. But the indicator said "100" still.. so to make sure i pressed normal again. And that's how I wasted my first 200 points. There is something to perfection there... lol

The Money Makers

Play The Money Makers

Aug. 01, 2015

Rating: 10

Wait is that a pay to win idle game ? omg... just no... no...

Zombie Riot

Play Zombie Riot

Jul. 28, 2015

Rating: -2

The game is too easy, too long and with not enough viable option at least in the first part. Go me tired.

Fire & Might

Play Fire & Might

Jul. 06, 2015

Rating: 0

Would have been nice with an upgrade system. No that's not what you have; With every "upgrades" doubling the cost every step, there is really no reason to not take the cheapest upgrade everytime. In that case just announce me "level up!" don't bother adding all those useles buttons between stages.

Road Of Fury 2

Play Road Of Fury 2

Jun. 23, 2015

Rating: 1

Brillant !


Play Game.Init()

Jun. 23, 2015

Rating: -2

Kinda frustrated that you make me backtrack all the level to get all stars. If it's the plan since the beginning why even allowing a player to leave a level without all the stars ?

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 21, 2015

Rating: -1

5/5 for the great voice acting and story line. Despite the fact this is nothing new. lol. Hmm the level 13 and final boss require quite a bit of grinding. I had a bit of slow too... might want to optimize your engine and maybe render less bullets with a bit more speed ? It's a bit annoying that the speed of the game vary when the final boss shoot a salvo.

Egg Knight

Play Egg Knight

May. 24, 2015

Rating: 2

I'll give you a 4 for some major flaws. 1) Once you reach 4 knights. It really become just a click fest. No time for any bit of strategy you just mash the click to make everyone fight. It's sad. 2) You make us run into fights that are way too easy and force us to grind them. grrrr... 3) Some equipment and knights combo are just too good. Like dragon born+poison ? I feel like you need a bit more of balance. 4) Not a flaw, but a missed opportunity. We can't chose our knights ? We can't raise a new knight with new abilities ? Still 4 stars I enjoyed it for sure :)

Empire Business 2 (beta)

Play Empire Business 2 (beta)

May. 23, 2015

Rating: 2

I really enjoy the pace of the game until near the end. I did all the game in one sitting but now the next upgrades cost 200k E And I barely produce 20E/s. All of a sudden I'm stuck with 2 hours of grinding to do. Up until that point the game was pretty good.

'Til Cows Tear Us Apart

Play 'Til Cows Tear Us Apart

May. 01, 2015

Rating: 319

Gave 5 stars because of how funny and original is the story. However, there should be a way to jump the text faster. It become a click fest to get the last few achievment. And a bit of a clue about how to get the achievements would be great I miss the 4rth one. I don't even know that it is.

Developer response from ThePixelHunt

The achievements in the left columns are the 5 different endings. The achievements in the right one are the 4 ways to be rescued from the bounty hunters. I hope it helps. We might add a skip button in the next version

Idle Star

Play Idle Star

Apr. 28, 2015

Rating: 2

Why the progression speed is already slowing ? I have 10 blocks built out of 255 and it already takes 30 minutes per extra block. Why did you chose that design ?

Slim World

Play Slim World

Apr. 28, 2015

Rating: 4

And the progression because incredibly long... Why all idle game are plague by this so easy to solve problem ? No ! It's not part of my plans to come back every month of my life playing this game for a few clicks ! surprise ! lol

Ruthless Pandas

Play Ruthless Pandas

Apr. 28, 2015

Rating: 25

An upgrade system is meant to give the player the ability to chose the game style he want to play. Here we upgrade everything roughly in order because the price tags jumping by 10x. At the end, we have no choice at all. Just the illusion of one. I don't like that.

Awesome Conquest

Play Awesome Conquest

Mar. 31, 2015

Rating: 0

wait 60 seconds, drive a tornado in helpless huge bunch of units, realise that anything else in the game is pointless as you wait yet another 60 seconds already... That game looked much more promising and because of that gonna be rated even worst. It's just there to give the game an illusion of depth...

Switch Bot

Play Switch Bot

Mar. 18, 2015

Rating: 0

Went on tilt in level 31. The music is awesome the controls are ok but the game design is just a random idea and the difficulty is just thrown there to give the illusion this game have any content. 2/5

Shape Shifter 2

Play Shape Shifter 2

Mar. 11, 2015

Rating: -1

not challenging nor puzzling. It's good looking but the game is innexistant

Blue Box

Play Blue Box

Mar. 10, 2015

Rating: 0

The puzzles are too easy. Just have to start jumping, make a few errors and then the answer come itself. I guess it make people feel brillant but that's a 8 yo challenge truth to be told. :)

Swarm Simulator

Play Swarm Simulator

Mar. 09, 2015

Rating: -7

Interesting despite being minimal. But why chosing 10^x as the cost progression between stages ? It's know to be too long by now.