Iluvalar's Comments

Game Comments
Play Fancy Snowboarding Fancy Snowboarding Feb. 08, 2015
Obviously too short. but so nice at the same time. I suggest several groups of 2-3 tracks with a growing entry cost in each group. An upgrade system that gives more speed / jump / drawing / gold. in such a way that the entry cost of the races become too expensive unless you have enough upgrades to grab a few more coins in each stages. I think you have a good game for that because I wouldn't mind repeating each race a few time just to try to collect all the coins around in a perfect run.
Play Tangerine Tycoon Tangerine Tycoon Feb. 08, 2015
Nice game, I think it would be more constant with a 1.08^x price increase instead of 1.1^x price increase. The progression tend to slow down and get tedious near the end.
Play Shop Empire 3 Shop Empire 3 Feb. 06, 2015
Too much content that doesn't matter at all after all. There is something lacking here. The skill is there tought.
Play Galactic Clicker Galactic Clicker Dec. 20, 2014
I still wait for an idle game creator that manage to keep my proportinnal progression speed (say 30% per minute) somewhat constant. Until then, those games a getting boring. And since nothing new is added here, I'm not really impressed.
Play Happy Mart Happy Mart Dec. 19, 2014
2/5 sorry, but you can fix the price to the max and no customer one seem to care and advertissements are permanent. In other word it's a economy game with no working economy in it. Sorry but this gender have nothing new as well... So really nothing is really working in this game.
Play Bloons Monkey City Bloons Monkey City Dec. 19, 2014
Downvoted because it's an mmo and I had to go trough the tutorial before I can learn it.
Play MURDER MURDER Nov. 23, 2014
5/5 For what it is, it's perfect. There should be an ending after the 30 squeleton in the dongeon. At least, I consider that an ending :P . Very funny the graffiti on the wall near the end lol :) .
Play Galaxy Harvest Galaxy Harvest Nov. 18, 2014
While this game look so good at first glance, some elements just make me frustrated. I'll go with the 3 worst. 1) Too big too few huge randoms events happen. You can find extra ressource at the start and just snowball from it or you can lose a planet and lose in a long agony. More events less impactful could solve that. 2) Negatives impacts for some things that should be minor are disproportionate. 2.1) Locust swarm triple their population if they hit any planet. . 2.2) Attack to your headquarter which remove you biomass; It should be enough to lose 1 of your few hitpoint.. 3) The game seem design to force me into decisionless clicking all over the place. What can I do about those locust the to attack them as soon as they reach my range. Either I have the ressource, either I'm doomed. Why designing an enemy that awful. It's not a strategic desicion at all. Just get rid of them and remove biomass randomly from my account if that's what you want to achieve.
Play Just Type This Just Type This Nov. 10, 2014
awesome. I just want more. I suggest in to make the sequel as a metroidvenia with powerups and forks in the path. Just type backward to go in the other direction. And sometime there is 2 words you have to chose from.
Play Galaxy-Siege2 Galaxy-Siege2 Nov. 08, 2014
excellent game. I personnaly didnt grinded too much. Quite a bit, but i consider part of the game is to design your ship in order to collect ressource and end the levels asap so that's fine. --- However, i'm pretty upset by all the upgrade system. I consider most of it is meant to personnalize your ship and experiement with different upgrades/configuration. The problem ? The very fast cap of all the weapons and upgrades. By the end of the game, you are forced to design a very specific ship with the best weapons of all sorts. And you really can't design anything creative. Everyone will have the same ship at the end. More or less a few lasers and rockets. It really kill the purpose of having an upgrade system in the first place.
Play Sum Tracks Sum Tracks Nov. 06, 2014
I was a beast at mental calculation and approximation at school. You hit the sweat spot around level 15 or so... everything after that is so hard it turn into trial and error and it become much more boring and less educative.
Play Hook Hook Oct. 08, 2014
I'll give it a bad note. There is no hope for this. It looked like a tutorial but you will never be able to pull a puzzle out of it. We just see the next pin that need to be removed and there is no level design that will never be able to fix that.
Play MINE MINE Sep. 27, 2014
The buttons don't fit the image on my computer... so fail...
Play Building Rush Building Rush Sep. 17, 2014
You had 5 stars first, then I reached the levels where I can only see 80% of the screen. WHY ? :'( why you do that to me ? It's just annoying... If the map was 10x larger, I'd understand the concept. But only to add a sliver on each side ? Why not just scaling down the sprites ? It's not like it's full resolution. It's just annoying.
Developer response from BarbarianGames

Added scaling

Play The Last Dinosaurs The Last Dinosaurs Aug. 26, 2014
I save my money during multiple mission to get that heavy machine gun and I get THIS ! Reduce health boxes, a weapon grabbable by all enemies and a "machine gun" with about 8 bullets in the chamber... what a scam. And the game is SO easy, just have to find the right spot to zone in the map. th game design in the game... is it even existent ? a few sprites that shoot bullets straight ahead in a few creative less map design...
Play Robots Initiate Work Sequence Robots Initiate Work Sequence Aug. 14, 2014
Ok. The game idea deserve a 5/5. But really I hesitated for 2 reasons : 1) Since the whole game turn around the idea of making a few good move, I think it's silly the game allow you to go trough with a bronze or a silver medal. Those mean you did the wrong path and should mean a lost. 2) The prisonner mechanic is so much game breaking. It doesnt fit AT ALL with the remaining of the game you were trying to make.
Play MyWorld MyWorld Aug. 13, 2014
So I space+clicked the closest enemy planet up to full gold medals. No strategy involved at all. I'd expect from a strategy game that I should use strategy to win... but nope. Just send all you got to the closest planet as fast as you can ! For a game genre that beaten... I'd expect better. It's not like the concept is new.
Play Super Battle City Super Battle City Aug. 12, 2014
Ok. Just to remake this classic, you got 4/5 . However. Why making it a sidescrolling game ? we see 2/3 of the map all the time, it's just annoying to not see anything. Why can't we break half of a block ? It was in the original game... I would have prefered less tougher enemy then that swarm of easy one. And finaly, I would have loved to design my tank with a few weapons and a few upgrade. 1-2 weapons that I could stratigicaly chose between map instead of that mess of having everything at once.
Play Knight Slider Knight Slider Aug. 12, 2014
I enjoyed it as a speedrun. Just turning around as fast as possible to solve it without dying. sadly, this leave me with only 7 out of 10 trophy to advance. And I just lost interest...
Play Kick The Critter Kick The Critter Aug. 12, 2014
Nothing wrong but for a game genre that is that common now, I'd expect at least one new idea ?