Iluvalar's Comments

Game Comments
Play MURDER MURDER Nov. 23, 2014
5/5 For what it is, it's perfect. There should be an ending after the 30 squeleton in the dongeon. At least, I consider that an ending :P . Very funny the graffiti on the wall near the end lol :) .
Play Galaxy Harvest Galaxy Harvest Nov. 18, 2014
While this game look so good at first glance, some elements just make me frustrated. I'll go with the 3 worst. 1) Too big too few huge randoms events happen. You can find extra ressource at the start and just snowball from it or you can lose a planet and lose in a long agony. More events less impactful could solve that. 2) Negatives impacts for some things that should be minor are disproportionate. 2.1) Locust swarm triple their population if they hit any planet. . 2.2) Attack to your headquarter which remove you biomass; It should be enough to lose 1 of your few hitpoint.. 3) The game seem design to force me into decisionless clicking all over the place. What can I do about those locust the to attack them as soon as they reach my range. Either I have the ressource, either I'm doomed. Why designing an enemy that awful. It's not a strategic desicion at all. Just get rid of them and remove biomass randomly from my account if that's what you want to achieve.
Play Just Type This Just Type This Nov. 10, 2014
awesome. I just want more. I suggest in to make the sequel as a metroidvenia with powerups and forks in the path. Just type backward to go in the other direction. And sometime there is 2 words you have to chose from.
Play Galaxy-Siege2 Galaxy-Siege2 Nov. 08, 2014
excellent game. I personnaly didnt grinded too much. Quite a bit, but i consider part of the game is to design your ship in order to collect ressource and end the levels asap so that's fine. --- However, i'm pretty upset by all the upgrade system. I consider most of it is meant to personnalize your ship and experiement with different upgrades/configuration. The problem ? The very fast cap of all the weapons and upgrades. By the end of the game, you are forced to design a very specific ship with the best weapons of all sorts. And you really can't design anything creative. Everyone will have the same ship at the end. More or less a few lasers and rockets. It really kill the purpose of having an upgrade system in the first place.
Play Sum Tracks Sum Tracks Nov. 06, 2014
I was a beast at mental calculation and approximation at school. You hit the sweat spot around level 15 or so... everything after that is so hard it turn into trial and error and it become much more boring and less educative.
Play Hook Hook Oct. 08, 2014
I'll give it a bad note. There is no hope for this. It looked like a tutorial but you will never be able to pull a puzzle out of it. We just see the next pin that need to be removed and there is no level design that will never be able to fix that.
Play MINE MINE Sep. 27, 2014
The buttons don't fit the image on my computer... so fail...
Play Building Rush Building Rush Sep. 17, 2014
You had 5 stars first, then I reached the levels where I can only see 80% of the screen. WHY ? :'( why you do that to me ? It's just annoying... If the map was 10x larger, I'd understand the concept. But only to add a sliver on each side ? Why not just scaling down the sprites ? It's not like it's full resolution. It's just annoying.
Developer response from BarbarianGames

Added scaling

Play The Last Dinosaurs The Last Dinosaurs Aug. 26, 2014
I save my money during multiple mission to get that heavy machine gun and I get THIS ! Reduce health boxes, a weapon grabbable by all enemies and a "machine gun" with about 8 bullets in the chamber... what a scam. And the game is SO easy, just have to find the right spot to zone in the map. th game design in the game... is it even existent ? a few sprites that shoot bullets straight ahead in a few creative less map design...
Play Robots Initiate Work Sequence Robots Initiate Work Sequence Aug. 14, 2014
Ok. The game idea deserve a 5/5. But really I hesitated for 2 reasons : 1) Since the whole game turn around the idea of making a few good move, I think it's silly the game allow you to go trough with a bronze or a silver medal. Those mean you did the wrong path and should mean a lost. 2) The prisonner mechanic is so much game breaking. It doesnt fit AT ALL with the remaining of the game you were trying to make.
Play MyWorld MyWorld Aug. 13, 2014
So I space+clicked the closest enemy planet up to full gold medals. No strategy involved at all. I'd expect from a strategy game that I should use strategy to win... but nope. Just send all you got to the closest planet as fast as you can ! For a game genre that beaten... I'd expect better. It's not like the concept is new.
Play Super Battle City Super Battle City Aug. 12, 2014
Ok. Just to remake this classic, you got 4/5 . However. Why making it a sidescrolling game ? we see 2/3 of the map all the time, it's just annoying to not see anything. Why can't we break half of a block ? It was in the original game... I would have prefered less tougher enemy then that swarm of easy one. And finaly, I would have loved to design my tank with a few weapons and a few upgrade. 1-2 weapons that I could stratigicaly chose between map instead of that mess of having everything at once.
Play Knight Slider Knight Slider Aug. 12, 2014
I enjoyed it as a speedrun. Just turning around as fast as possible to solve it without dying. sadly, this leave me with only 7 out of 10 trophy to advance. And I just lost interest...
Play Kick The Critter Kick The Critter Aug. 12, 2014
Nothing wrong but for a game genre that is that common now, I'd expect at least one new idea ?
Play Idle Empire 2 Idle Empire 2 Aug. 01, 2014
It's not an idle game if I have to press the button 1000 times. Specialy now that I'm capped at 50 automatic click per seconds. My own click are just useless... yet I'm forced to do thousands of them to progress. :(
Play Idle Web Tycoon Idle Web Tycoon Jul. 31, 2014
My progression seem to slow fast (so less decision per minutes). It's likely people will have some preference for the amount of move per minutes they want to perform in a game. Changing it on purpose on the course of a game is IMO quite a bad design idea. Also, it seem like once you understand the very base of the game, it's just a matter of doing tedious maths to progress. No real decision involved at all.
Play Idle Tree Idle Tree Jul. 28, 2014
I'm still struggling to find how I so much enjoy idle games. But it's surely not for their tendancy to become slower and slower and more tedious...
Play Royal Warfare Royal Warfare Jul. 27, 2014
I see that comming already... I'll play the game, will upgrade the priest because that's how I like to play RPG and they'll reach cap before level 10. So I will have to play the remaining of the game with a tasteless strategy. :( better stop now.
Play Beasts Battle Beasts Battle Jun. 30, 2014
The game feel completly unbalanced... I can do some stage at hard, and suddenly not even easy seem to be doable... And the fact I keep everything from stage to stage just encourage me to grind everything at easy instead. I also seriously fail to understand how I can get FPS drops on this game. I know I dont have an awesome computer but... fps drops at low graphics ? Come on everything is static...
Play The Valley Rule The Valley Rule Jun. 29, 2014
Well done, enjoyable but I feel like it missing something. With only 2 special power, it fill empty and at the sam time too crowded for a life leason style game "one only need one special power".