I love these games; unlike other point-and-click games, you really need to use your head and look for some unconventional solutions to seemingly-ordinary problems. The level design for this entry in the Submachine series is absolute genius; it really makes me wonder what exactly the Submachine is (or isn't...heh). Seriously looking forward to the next part.
The gameplay would be a bit more enjoyable if chains would actually register; I've seen 8 or 9 gems of the same color fall right next to each other WITHOUT continuing the chain. Another problem: some of the levels REQUIRE previous items to be equipped for their effects, and the severe time limits and power gauge requirements for the later levels make it impossible to get 100% power or even clear the stage. I agree with friedemann_bach on this one: a little balance testing could go a long way in making the game beatable. My one other suggestion would be to create a few difficulty levels to make the game more appealing to players of different degrees of skill. 3/5
It's an interesting concept, but it feels like this is an alpha build or some such, since there isn't much to the game. There are only two shapes that can be made, only two shapes per match, and only two colors for the different shapes; definitely a lot of room for expansion. If it were my choice, I would call Power Mode "Endless Mode", since it seems to go on forever if the player keeps time on the clock, add a "Puzzle Mode", where users need to assemble the shapes into a much larger and more complicated object, and possibly add an "Insane Mode", where new pieces appear after every match instead of waiting until the board is cleared (throw in more colors and shapes as the player advances for a real challenge).
This game has serious potential, but I don't see a lot of it being tapped here. With a bit more development, it could be a lot more enjoyable - and addicting. 3/5
I've checked the walkthrough, and I appear to have solved the final puzzle, but after arranging the objects, clicking on the Ju-Ju statue does nothing. Have I missed a step, or is there a problem within the game itself?
I'm having trouble beating the Baron in the third map. (By the way, Sonny is a Lvl. 14 Guardian in my game.) It's the battle where you join the Paladin guy and he beats the Baron down, but for some reason, he doesn't seem to stay alive long enough to kill him. I've tried buffing the Paladin, debuffing the Baron, and all sorts of things, but he rips me apart every time. Does anyone have any suggestions that don't involve cheats?