For those of you deep in the dungeon (500+) how does the gear scale vs the mobs? Are you just blisteringly overpowered, or is there still that chance that things could go array?
Are barbarians just unless? Rangers and rogues are better damage with the same survivability. Their debuffs are ok, but they don't seem to justify the lowered survivability. Jostle is cool but I don't think that's enuff to redeem the class.
You said there was strategy? I love the concept with the map and pretty much everything else, but this is a puzzle game long before it's a strategy game. There might be a few different answers to the puzzle, but it's still a matter of learning the waves and planning ahead.
This game can be absolutely wonderful with a few updates, but if you are fighting the will of the people you made the game for, the game will eventually fade away.
I want to critic the game so much because I like it, but I feel it will be pointless.
If you do change heart, some things I think would benefit the game include; speeding the overall game up, checkpoints, some tangible benefit to a high score, tweaking the numbers to add depth to the strategy (less rock paper scissors)
That being said, the game is a higher quailty than many. 4/5
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