I would like to see a "Last Combo" in the snail catching game, I am generally 100% focused on catching snails. By the time I miss a snail all the info on how good I was doing is gone unless I beat my score (Which is 64 ATM and kinda hard to beat each time.) I think that's a simple thing to add and would make my snail catching so much more satisfying.
the reason for the autosave is simple. If you could determine when to save, AP would be trivial. It's a random number game, if you could reroll an infinite number of times until you get what you want there would be no point
I'm not really sure what nukes do, but I just spammed them and shot the turtle whenever he was about halfway across the screen (instead of to the right) 70 nukes and 10 bullets later I managed to break 3m before hitting a spike..
game crashed after the second boss.. bummer. Regardless the game is lacking something. Having a shop button but no shop for this particular site is annoying.
Epic war was really boring and took forever. This makes the game significantly more playable. I can see how people who really liked the first 2 are disappointed in this title, but the people on the flip side of that coin are happy.
What does the last little spot for color at the bottom of each stage icon signify? I've beaten every type of battle on the stage, but the whole thing doesn't glow.
Also, consider that the developer is being paid to have his game posted on armored games. It's only fair that they get traffic to get a return on that investment.
the correct term is 'unbalanced' leveling up towers is pointless, and you don't need more than a 4-5 un-upgraded ones. Its easy yes, but the reason behind that is because the game is not balanced in any way.