what kind of an algorithm did you use to generate the maps?? probably randomly generate the territory shape and then randomly try to place it somewhere, if there's a collision, start over again. the fuller the map is, the longer it takes to find a spot... veeeery inefficient!
The concept of the game is absolutely amazing, top score for the ingenious idea and design. However, the levels themselves are not adequately balanced/polished.
An absolutely amazing game! You can literally spend days playing krispykrem's games (not just this, Alchemical Engineering rocks too)! His games are something that truly challenges the mind =)
the graphics and physics are great, and the optics are really nice overall, but it doesnt really qualify as a game for me, more as a short flash movie where one has to make a few clicks (obvious ones, theres not really a choice). if this could be made into a challenging point-and-click game, it would be a real masterpiece.
Great idea, great game, really challenges one's coordination skills. The big thing missing is a restart level option and the possibility of continuing from the highest current level after screwing up. But then again, maybe that's just the way it was planned, to make players avoid the deadly sin of getting 2 planes too close. ^^ And to all the people who complain about the game being boring: I guess you guys are just not used to thinking, so shut up and keep playing your primitive mindless games. ;-)
An absolutely great game, simple and awesome concept, a very organised and neat interface and gameplay, and I just love the fact how all the levels are built from just 6 parameters and how they always work out perfectly! I'm wondering how it's implemented... My guess is that first, a random circuit is built from the input parameters and then all the tiles are randomly rotated. Or am I completely off? ^^ 5/5 anyway
Here comes my best creation yet, wonderfully synchronised and quite efficient: S-72, C47. "XIII. Elixir of Life":
b,10,11;b,3,11;b,7,9;c,3,3;c,3,5;m,11,13,0,1,clor;m,13,11,180,1,wlcrwuod;m,8,11,270,2,orcdoucl;m,6,11,270,2,olcdoucr;m,1,11,0,1,wrclwuod;m,3,13,180,1,crol;m,3,9,0,2,cuwlodwr;m,11,9,180,3,wdorwucl;m,13,5,270,1,uuclddor;m,6,5,270,2,wwwlcrow;
Here's one crazy and (I believe) unique solution for "XII. Gold"! S-128, but C-41. I managed to coordinate the creation of 2 gold atoms simultaneously - a true mechanical marvel. =)
p,3,10;p,9,10;p,6,7;m,6,5,180,1,lcrrolucrold;m,9,13,180,1,wwcruodlwwww;m,3,13,0,3,cldoruwwwwww;m,6,10,180,2,rolcrwlwrwlw;m,1,10,0,2,rclo;m,10,13,0,2,wclorclorwww;m,4,13,180,2,wwwcrolcrolw;m,4,7,0,2,rdwwuclorclo;m,13,10,90,2,rolc;m,7,10,0,2,wwwclorclorw;m,9,7,180,2,lwrolcwrlwwr;m,3,7,270,1,wurcldwowwww;
A slight update (even more synchronisation) on the design just posted for XI. Black Powder:
t,5,11;t,7,9;b,6,7;c,9,9;m,7,5,90,1,rr2orruucddw;m,9,7,90,1,wwwcrolcrolw;m,13,9,90,3,cwrolcrolwww;m,1,10,90,2,cdloruwwwwww;m,3,7,0,2,rwwclw2w2w2o;m,5,13,0,1,clorclorwwww;m,7,11,180,1,wwwrcuuowddl;m,5,9,0,1,wrclorclorwl;
My design for XI. Black Powder:
I'm really proud of how the whole process is so seemless and coordinated.
t,5,11;t,7,9;b,6,7;c,9,9;m,1,10,90,2,wcdloruwwwww;m,3,7,0,2,rwwwcl2w2w2o;m,5,13,0,1,clorclorwwww;m,7,11,180,1,wrwwcuuowddl;m,7,5,90,1,rr2orruucddw;m,5,9,0,1,wrclorclowww;m,13,9,90,3,wcrolcrolwww;m,9,7,90,1,wwwcrolcrolw;
One of the funnest games I've ever played, with a great relaxing tune in the background. And yes, being a programmer or at least understanding the basics of programming helps quite much at first. If there's anything to complain about, it's that the game tends to lag a bit when animating (regardless of the quality setting). Nevertheless, great work! 5/5
Funny, creative and original game, gets 5/5 from me. And I also think you shouldn't ruin other people's fun by posting the solution here in the comments. Post a link to a walkthrough so people who do not want to see the spoilers can choose not to.
3/5. But only because of the good story. The game itself was barely a game at all - with 100% linear action, it was more a flash movie with a few interactive possibilities.
This is just an awesome game. The idea is very simple, but the game is well implemented, smooth, fun and really addictive. This just goes to show that simple games can often be much better than really complex ones. 5/5