Issy's Comments

Game Comments
Play Monster Arena Monster Arena Mar. 16, 2014
All hail the wine of exhilaration
Play Floppy Turd! Floppy Turd! Mar. 13, 2014
bad
Play Questopia Questopia Jul. 09, 2013
The hit box seems really strange.
Play Everyone Together Everyone Together Jun. 03, 2013
Cool mechanic, but too much mashing against walls and not enough actual puzzles that require thought.
Play no-one has to die. no-one has to die. Apr. 26, 2013
That was really great. I really like how the level layouts are all the same minus the position of the people for each timeline.
Play It's dark... It's dark... Apr. 19, 2013
You should take off the colliders on the objects it makes picking up stuff glitchy.
Play Bubble Sky Bubble Sky Mar. 12, 2013
How come it goes from adding more balls every two minutes to suddenly adding more every five seconds? Really bad difficulty curve.
Play Take a Walk Take a Walk Jan. 02, 2013
There ought to be an option for having the guy walk without having to press the right key. I never had to let go of it throughout the entire game.
Play Farm of Souls Farm of Souls Dec. 27, 2012
I like the snarky little comments you get, clicking on the buildings. It'd be nice if you could add people by left-clicking in the air, instead of hitting space.
Play HUEBRIX HUEBRIX Sep. 15, 2012
Reminds me of that one Link-A-Pix game except not as fun.
Play Super Adventure Pals Super Adventure Pals Aug. 13, 2012
Nicely done! Fun to play. Only thing is that I think you put a bit too many potion and bomb drops in the game, made the game a little too easy.
Play HalfLife-V HalfLife-V Jul. 07, 2012
The hitbox makes no sense, you can jump/climb up random walls, sometimes you can only reload one bullet even if you have max ammo, and sometimes you hit the other player (blood appears) and they take no damage.
Developer response from mehdyrabieey

The next version of the game is being designed

Play Jelly Escape Jelly Escape Jun. 14, 2012
Nice and stylish :)
Play Relive Your Life Relive Your Life Jun. 11, 2012
I love the writing! Nice rhymes :)
Play Thousand Dollar Soul Thousand Dollar Soul May. 27, 2012
Great job! It's really nice how playing the game over and over actually has an in-game justification.
Play Robot Legions Robot Legions May. 25, 2012
Because all of the levels look the same and the new enemies aren't different or challenging enough, it feels like playing the same level over and over again. Maybe a little more difficulty, different playing fields (maybe some stationary obstacles rather than just a blank field), or different objectives would make the game more fun?
Play Utopian Mining Utopian Mining May. 11, 2012
Is it really necessary to have that "inventory full" message every time you mine over something with your inventory full? I don't care that I'm missing out on some coal, I just want to get up as fast as I can.
Play Fixation Fixation Apr. 24, 2012
I loved the gimmick of the smoke/smoke rings, and the puzzles were great. But my favorite part had to be how the puzzles tied into the story (thought it was better done in this game than the Company of Myself). Awesome work.
Play NoNoSparks: Genesis NoNoSparks: Genesis Apr. 12, 2012
Nice progression of difficulty.
Play You Are The Road - Molyjam 2012 You Are The Road - Molyjam 2012 Apr. 05, 2012
This is a really cool idea.