JCBourgault's Comments

Game Comments
Play MineQuest MineQuest Apr. 08, 2015
Pro tip: you can use space to enable or disable the automine, that way you won't lose your combo ;)
Play Time Clickers Time Clickers Apr. 03, 2015
Do the spent cubes (on artifacts) still give the DPS bonus? Because I got 10, spent 7, and it's still written that I'm getting a 2x DPS boost. Is it wrong or not?
Developer response from Kenzie55

Yep you don't lose the DPS bonus when spending your time cubes.

Play Holyday City Holyday City Apr. 01, 2015
There's a need for a confirmation button when you "leave town", that's basically a soft reset for those that didn't know. It's not that clear also, I think you should explain it, and what are the benefits of leaving town.
Developer response from HolydayStudios

Thanks for the comment. We just uploaded a new version with some minor things fixed. You will see a small description there. Also if click the "Check your Office" text you will be transferred into the Office menu for faster managing.

Play AdVenture Capitalist AdVenture Capitalist Mar. 27, 2015
Great. Not even an hour in the update and the Moon song is already stuck in my head. I hate you devs.
Play Reactor Incremental Reactor Incremental Feb. 07, 2015
Could the numbers in the stats screen be condensed too? There are too many and since each line isn't equal it's hard to compare. Or at least try to have the numbers to start at the same point so that they're aligned.
Play SIRTET SIRTET Dec. 19, 2014
Why can't the lines drop like in tetris? Would be sooo much better.
Play RobotPet RobotPet Dec. 05, 2014
Couldn't we get a keybind for item box opening, or something to open them all at the same time, or just NOT HAVING TO OPEN THEM?
Play BOX! BOX! Dec. 04, 2014
This is really awesome. The concept is really good, and thanks for the peeking. The only thing is that only one cube limit your possibilities. Could you make portal doors that lead to other cubes? It could expand the level capacity by a lot. Anyway 5/5
Developer response from Casiogre

Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!

Play The Necronomicon The Necronomicon Nov. 29, 2014
F*** you challenge 15. How do you even survive your first turn???
Play Sum Tracks Sum Tracks Nov. 04, 2014
Thank God that there's an undo button...
Play Sky Quest Sky Quest Oct. 26, 2014
Little tip to get the uncommon/rare shop items: KEEP YOUR OLD WEAPONS! That way, when the offers refresh, they only count your cash on hand to up the prices. Therefore, if you're low on cash, they will still offer better weapons, but their prices won't rise outrageously. Then, when you want to get one, sell your old items all at once and presto you get the special ones!
Play AdVenture Capitalist AdVenture Capitalist Oct. 04, 2014
Could you please make it clearer that you have to start the investment production MANUALLY after having bought the corresponding manager? Just lost an entire day with only my lemonade stands working because of that... Couldn't you just put it like it was in v1.0?
Play AdVenture Capitalist AdVenture Capitalist Aug. 11, 2014
@Flambeau83: you're bad at math. The X3 is for EVERYTHING, INCLUDING all the AI you got so far. Your AI only boosts the ORIGINAL value. Example: at 100k AI, with your 6% per AI, you get 600k%. Spend 10k to get X3, you're left with 90k AI for 540k%, X3 which gives 1,62m%. Totally worth it.
Play AdVenture Capitalist AdVenture Capitalist Jul. 25, 2014
@petercharles the formula is 150*sqrt(total cash in quadrillons), so it's slowing down accroding to how much you have
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 18, 2014
THE GAME LIES. There is in fact a limit on how much of each mod you can have on your ship. Health/Shield/Regen/Exp/Moola are capped at your level, I'm level 2490 and I maxed out Health/Exp/Moola with 2490 mods on each. The cap goes up by one for each level up though. Keep this alive!
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 14, 2014
Umm woops it's the Firebolt... anyway that's fast upgrading to clear the universe from Evil in a month...
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 14, 2014
Wait... if each level is an in-game day... do you mean that there's only a month between being crushed by the Firewall and saving the universe?? I'd love to do that! Except maybe for the "being crushed" part...
Play Solarmax 2 Solarmax 2 Jun. 11, 2014
I started with a 2/5, now with those tweaks, it's an easy 5/5. I love it. I'd still appeciate to be able to control the ships between planets, but that's an extra at that point.
Play Solarmax 2 Solarmax 2 Jun. 10, 2014
We HAVE to be able to redirect our ships while they're flying, because it's impossible to follow the AI, plus it's really frustrating when opposing ships collide each other and then continue their way without any combat between them whatsoever. 2/5
Play RPG Shooter: Starwish RPG Shooter: Starwish May. 31, 2014
Yes you can beat the first Firebolt, I've done it myself. It only gives an achievement, the story doesn't change. (hard to do by the way, I did it since NG+ 2, just to show how much grind it needs)