@HyperRadium88: You have other atoms within the circle when it's dropping. Only the atoms required should be in the drop zone at any given moment. Try switching the atoms positions and using an arm to swing it around instead of pushing and pulling to keep it's orientation. Like this: t,8,8;b,7,10;m,4,10,90,2,clorww;m,10,10,90,2,cdrolu;m,8,12,270,3,oddcuu;m,8,6,90,1,crroll;
Tyger25: by syncing up your manipulators you can make it run more efficiently. Here's your Aqua Vitae with the second and last arms modified. m,9,12,180,1,crol;m,4,8,0,2,clor;m,9,8,180,1,olcr;m,4,3,0,1,orcl;
Vertigris: p,10,11;b,3,11;b,5,8;c,7,6;m,9,13,180,1,crol;m,11,13,270,1,orcl;m,0,11,0,3,odcu;m,7,11,0,1,odcu;m,3,9,90,1,clor;m,10,8,90,2,crol;m,3,13,180,1,crolwwww;m,1,11,0,1,wrclowww;m,9,8,180,2,odcu;m,5,6,90,1,c11wwlor;m,5,5,0,1,clor;
Black Powder: b,4,11;b,7,8;t,11,7;t,11,5;m,5,13,0,1,clor;m,10,13,270,2,olcr;m,8,10,0,1,clor;m,4,8,0,2,orcl;m,4,13,180,2,cdr2owlu;m,5,8,0,1,c2wo;m,8,5,90,2,wwwclorw;m,14,6,180,2,12owwc11;m,11,2,90,2,wwcrolww;
talrnu: just for you, here's my Aqua Fortis solution. not the best but it works b,9,10;b,3,10;c,7,12;c,1,7;t,7,8;t,5,6;m,1,10,270,2,ollcrr;m,3,7,180,1,cluodr;m,7,10,0,2,crroll;m,13,10,180,2,owlcrw;m,9,13,0,3,cdloru;m,5,8,270,1,orrcll;m,8,6,180,2,cr1olw;
so your inputs would be To and the current from the on state, delayed so it will check only when To is first turned on as to not create oscillation with both inputs on. The dual VCCs works well, never would have thought to switch between the two.
nice design. i knew there had to be a delay somewhere in there to prevent oscillation from the toggle. wasn't sure where to go from there. is it possible to use only one delay on each side instead of two?
Copy this design for the first one.
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See the power coming through the yellow and when the A's turn on they will cut off the power through their red lines.
the tutorial video isn't too clear. Red on top of a yellow line means power goes through the yellow unless there is power coming through the red in which case it stops. Gate is closed. Yellow on top of a red line means power only goes through the red line when there is also power coming from the yellow. The first is a NOT gate and the second is an AND gate.
I wonder why save features and badges would be so important for games like these. I enjoyed the game regardless. Walkthroughs and other hints makes this so much easier and takes the fun out of the game. 5/5 from me. Nice job Zeebarf!
Yeah somehow I copied over my Vertigris solution. But it was pretty complicated and I ended up making a better one. :P Can't show you the old one but here's what I got.
p,10,11;b,3,11;b,5,8;c,7,6;m,9,13,180,1,crol;m,11,13,270,1,orcl;m,0,11,0,3,odcu;m,7,11,0,1,odcu;m,3,9,90,1,clor;m,10,8,90,2,crol;m,3,13,180,1,crolwwww;m,1,11,0,1,wrclowww;m,9,8,180,2,odcu;m,5,6,90,1,c11wwlor;m,5,5,0,1,clor;
hey corndog that solution looks good. good job. if you wanted you could take out a lot of those wait commands to make it run faster. you could even knock down the cycle to 6, that's what i used.