Jabor's Comments

Game Comments
Play Belial Chapter 2 Belial Chapter 2 Mar. 28, 2012
Pop goes the weasel!
Play Alice is Dead - Ep 1 Alice is Dead - Ep 1 Oct. 23, 2009
Absolutely amazing and awesome. Does a great job of building the proper atmosphere, and the revelation at the end is great. Awaiting Ep 2.
Play Submachine 6: the edge Submachine 6: the edge Oct. 21, 2009
More Submachine goodness? Count me in.
Play Robot Dinosaurs That Shoot Beams When They Roar Robot Dinosaurs That Shoot Beams When They Roar Sep. 15, 2009
Epic Week is Epic.
Play Turn Based Battle! Turn Based Battle! Aug. 23, 2009
Ending was just as fun as YHTBTR's.
Play Pyro II Level Editor Pyro II Level Editor Jul. 20, 2009
You can play other people's levels - click the editor, then "load".
Play Remnants of Skystone Beta Remnants of Skystone Beta May. 18, 2009
@Rubix: You can dispose of items from your inventory.
Play Remnants of Skystone Beta Remnants of Skystone Beta May. 16, 2009
Same bug as Iggy. @Raw: I believe '91 refers to "191 AH".
Play Remnants of Skystone Beta Remnants of Skystone Beta May. 15, 2009
Ferric Forest completed! Yay!
Play Remnants of Skystone Beta Remnants of Skystone Beta May. 11, 2009
First! :P
Play The Bubble The Bubble Mar. 05, 2009
A handful of bugs: 1. If you die while the bar is moving through the spawn point, you lose a bunch of lives. 2. Occasionally I've had bubbles spawn in the middle where I can't get them without dying.
Play Gears Gears Mar. 03, 2009
The mechanism for selecting a custom level seems very awkward. Also, is it at all possible to get scores which aren't multiples of 5?
Play The Codex of Alchemical Engineering - Magnum Opus Challenge The Codex of Alchemical Engineering - Magnum Opus Challenge Feb. 05, 2009
It would be good to be able to choose fast or slow cycles for each run (or even change them mid-run - e.g. to fastforward the early stages of production and get to the bit that's causing problems) Awesome game, by the way.
Play Helper-T Helper-T Jan. 14, 2009
Interesante juego, y no malo para un primer intento. Sin embargo, es muy lento al principio, y luego en un punto que sólo va desde muy lento a absolutamente loco-duro-en el espacio de unos pocos segundos. Una curva de dificultad más gradual sería mejor. En segundo lugar, una versión en Inglés de las instrucciones que sería mejor. Si no puede usted hablar Inglés, sería conveniente pedir a alguien que hace algo para escribir para usted. Si usted no conoce a nadie, yo sería capaz - mándame un susurro si estás interesado. (traducido por Google Traductor - disculpas por cualquier error)
Play Helper-T Helper-T Jan. 14, 2009
Interesting game, and not bad for a first attempt. However, it is very slow at the start, and then at one point it just goes from very slow to absolutely-crazy-hard in the space of a few seconds. A more gradual difficulty curve would be better. Secondly, an English version of the instructions would be better. If you can't speak English yourself, it would be worthwhile to ask someone who does to write up some for you. If you don't know anyone, I would be able - send me a whisper if you're interested.
Play Sky MazezZ Sky MazezZ Jan. 11, 2009
Level 20 is far too long. Other than that, pretty good.
Play Square Logic Puzzles Square Logic Puzzles Jan. 09, 2009
Very nice music.
Play The Codex of Alchemical Engineering The Codex of Alchemical Engineering Jan. 01, 2009
I've been having a lot of problems with the game "lagging" and skipping instructions.
Play The Codex of Alchemical Engineering The Codex of Alchemical Engineering Dec. 29, 2008
I noticed some glitching with near-simultaneous rotation and binding, myself. I might take a guess that an optimal solution to one of the levels might require it.
Play The Codex of Alchemical Engineering The Codex of Alchemical Engineering Dec. 28, 2008
Here's one for the last level, if anyone needs it. Pretty inefficient at 16 ticks, lots of waits, and no reuse of glyphs, but it serves as an example. b,3,9;b,10,9;b,11,3;b,2,3;b,6,8;b,7,10;c,2,7;c,4,11;c,6,12;c,12,7;m,2,5,270,3,wwcddlluu11ollww;m,12,5,270,3,wwcddrruu22orrww;m,3,1,180,1,wwclorwwwwwwwwww;m,11,1,0,1,wwcrolwwwwwwwwww;m,4,1,180,2,cdouwwwwwwwwwwww;m,10,1,0,2,cdouwwwwwwwwwwww;m,3,13,180,1,cruuolddwwwwwwww;m,11,13,0,1,cluuorddwwwwwwww;m,10,13,0,3,dwclu1orwwwwwwww;m,10,12,270,1,dwwwwwcwwwwwluor;m,4,13,180,3,dwcrduu1olwwwwww;m,4,7,0,1,rddwwwwwcwwwluuo;m,7,14,270,1,uoddwwwwwwwwwwcu;m,7,5,90,1,cull1olldwwwwwww;