You know, it's NinjaKiwi, so the overall quality is great, but it looks like they fell into the "Let's make a highly profitable Pay2Win base building game," and I'm sure people will dump time and money into this for a few months, maybe a year, and then it'll fall apart just like the rest of them.
I enjoyed this quite a bit. The upgrades are satisfying and not a pain in the ass to farm, the difficulty I felt was a bit lacking, but I have a penchant for bullet hell shooters, so honestly after beating Mushihimesama Futari, anything is a walk in the park :P, the quests added end game replayability. 4/5!
Wow, there's a lot of Zelda "influence" here - the enemies are damn near ripped from Zelda - the Octoroks and Ropes (Snakes) are straight sprite rips/edits. But onto the game - the controls are pretty nice, the inventory is pretty nice (again, VERY reminiscent of Zelda), and the quests are a nifty feature, in the sense that they're organized in one easy-to-read list. I give it a 4/5 for production value and such, but the last star is reserved for Link's Awakening and Link to the Past, of which this game so resembles.
Pretty solid. I got Gold on the first 12 levels pretty effortlessly, took me about 10 minutes total to beat it and get gold on everything, fun little game, and the controls were really on par. Very reminiscent of Super Meat Boy, which is a good thing!
Jesus christ, Berzerk Ball in FRICTION LAND. How does he go from 600+ speed to 300 on one bounce?! It feels like the upgrades don't even change it that much - I have no idea how to even go about getting to later areas without grinding for hours. Still, I love these god damn games. 4/5.
Loving this game, I actually like the fact that the arrows reset when they reach 0, it makes you stay on your toes and keep scanning your territories to make sure they're secured, and to keep the flow of power moving, very nicely done!
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Always a great time with Nerdook. My friend - you need to do some hardcore development with the XNA, and I guarantee you a nice side income and many many happy fans if you can whip some of this into a bundle or make some new IP's for Xbox Live arcade. 5/5
9:53 First try, not a bad game at all! It makes you think, but there isn't too much pixel hunting, although it took me a bit to figure out that I could look down and up as well, but once I figured that out I rocked the remainder. Very good "Escape" game, would love to play more!