JeffC41's Comments

Game Comments
Play Game of Thrones Ascent Game of Thrones Ascent Nov. 25, 2013
I'm a sucker for time-management games, but this leans toward a "micro-management game," with the player clicking every twenty minutes for Resources. There's a lot of interesting narration, but the choices boil down to which alignment traits you want to build for no apparent game-play reason (eg whether you're truthful or cunning doesn't seem to impact your play experience.) They also really need to work on their micro-transactions. If you want players to buy credits, you need to give them some at first, give them a way to earn a few in-game, and show them how awesome the things you want them to buy are.
Play The Grinns Tale The Grinns Tale Sep. 06, 2013
The Level Difficulty:Player Power ratio is totally bonkers. Level Difficulty seems to trend upwards, with occasional spikes, but your toons' power level hits periodic walls (level caps) that can only be overcome by training up sub-jobs that indirectly increase the power of your A-game. My two cents.
Play Incursion 2: The Artifact Incursion 2: The Artifact Jul. 03, 2013
Overall, I liked it. However, playing the hero adding too much micromanagement (especially since I had to click on him/press F# twice to get him to move and then cast a spell), and the tribal dudes in level seven were remarkably racist. Getting to choose spells was neat, but the spells, themselves, kind of disappointed.
Play Hands of War Hands of War Apr. 03, 2013
Having to unequip things before equipping new stuff was a pain. I accidentally sold my pants near the end of the game. Since there's no place for a wizard to buy pants, I spent the rest of the game without. Awkward.
Play Escape from Hell Escape from Hell Mar. 12, 2013
Great Aesthetics, but the controls were dreadful.
Play King's Bounty: Legions King's Bounty: Legions Feb. 28, 2013
This game was okay in the beginning, then I tried PvP. Terrible. Simply awful. Once it's clear you're going to lose, you can't flee or escape. All you can do is try to do as much harm to the other player while he butchers your army. And then you get to spend Stamina and money to recoup the losses. Losing should be fun, or at least not awful.
Play Paladog Paladog Feb. 06, 2013
Your leveling/upgrade system is strangely compelling. However, may I politely suggest having someone go over the writing to edit it for grammar/spelling errors?
Play Ninja Warz Ninja Warz Jan. 15, 2013
Not bad at first, but the difficulty curve scales way too quickly. Further, I had a good streak going to get that "win ten battles in a row" achievement, then clicked on the little girl, not knowing I'd walk into a bloodbath, breaking my streak. Weak sauce.
Play Enola: Prelude Enola: Prelude Jan. 10, 2013
nice game. I like the Aesthetic. That last fight was a pretty high jump in the difficulty curve, though. It had at least five or so times the hit points of any other thing, and two consecutive big attacks from it killed my character without anything I could've done. Oh well. Cheers!
Play Musaic Box Musaic Box Jan. 03, 2013
An inventive game, but the "click every spot in the room until you can play the real game" part kind of dragged on. Cheers, thought!
Play Overkings Overkings Jan. 03, 2013
I like the aesthetic, but the pacing is dreadfully slow. Starting gear needs to be replaced early in an RPG. I'd like to specifically point out the "Standing Tall" Achievement. I got the first tier, accidentally, then figured I'd play it safe to try to get the next one. Unfortunately, when a fight was turning against me, I had no way to escape. I couldn't exit the level in combat, and couldn't end combat before killing the monster (or being killed thereby). If there were a way to gauge an opponent's difficulty level before, it would have seemed more fair. In this case, though, it was just frustrating to loose progress toward the achievement for simply taking on the next hardest monster in the level. Running away needs to be an option.
Play The Last Stand: Union City The Last Stand: Union City Dec. 20, 2012
Pretty good game, guys. Thing is, though, when allies die, they're dead for good, whereas when the player dies, they can just re-spawn outside. That means I pretty much have to hit "reset" whenever my buddy dies. Drats.
Play Takeover Takeover Nov. 03, 2012
Not a bad game, guys. Still, the "Perfect" score being based on the speed with which you conquer a level doesn't suit me.
Play Heavens Heavens Nov. 01, 2012
It's very pretty, but the power curve is way too steep. No easy wins in the beginning to get players interested in where it'll go. Sorry, guys.
Play Dawn of the Dragons Dawn of the Dragons Oct. 29, 2012
Weak Sauce, guys, putting the special Halloween content that far into the game. Boo!
Play bit Dungeon bit Dungeon Sep. 20, 2012
Pretty good stuff. Was surprised to find the game I left last night wasn't saved for later, though. Also, losing my Chaos Spell when I got a good spear, and again when I touched a Lightening spell was a bit rough. Thanks for the game!