Unit management is terrible. The difficulty also needs reviewing. I had no problem on medium up to the level with the Tauren Cheiftan. It's insanely hard. If it is possible, it requires a very specific skill build and that just ruins the depth of the game.
It looks promising though. 3/5.
There's a bug I experienced in the final battle. The enemies had cast spells (lightning storm?) and something else. What happened was the spell FX kept appearing on their hands and the game became unresponsive, only generating more FX around their hands slowly.
Running from battle fixes this.
Okay,
1. Put values on the tower attributes, meters are hard to judge. A number within the meter is fine.
2. Speed increase/decrease functions.
3. Possibly alternate paths that different enemies use (air is overused - use water paths maybe? Would go well with the atmosphere you have going).
4. One tower with a relocate ability would be nice.
I might think of more later, but I love the art style on this game and want it to go far. Keep it up!
Awesome game. Could use a few more effects within the cave - the outside looks amazing, the inside is pretty dull in some areas. Loved the storyline too. 4/5