Jellybones' Comments

Game Comments
Play Shonen Idle Shonen Idle Jun. 09, 2015
Kick! Punch! It's all in the mind. If you wanna test me, I'm sure you'll find. The things I'll teach ya is sure to beat ya. But nevertheless you'll get a lesson from the teacher.
Play Bowmaster Winter Storm Bowmaster Winter Storm Feb. 27, 2014
If you have a skill, like basic bow attack, that have sub skills you can select them in combat by holding shift and pressing 1, 2, 3, etc. Saves you time from having to click.
Play Boss 101 Boss 101 Dec. 16, 2013
Way too easy Tim. Good concept for sure, but as funny as the text is trying to be, it isn't. Almost quit before making it through that. Keep going please, this has potential. 4/5
Developer response from Dark_Timmy

Yes! I will! I love the idea and I agree this one might be tuned a little too much on the easy side. That said, I'm really glad you played and took the time to comment. It means a lot when anyone takes a moment for feedback. Thanks and take care! -Tim

Play Notebook Space Wars Notebook Space Wars Sep. 27, 2013
Any chance of a colourblind mode? I can't see the enemies bullets very well.
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Sep. 20, 2013
Fun game, but the principle of asking money for everything is just annoying. You've lost points for this.
Play CastleMine CastleMine Sep. 03, 2013
Hey! I bought this on my iPad and loved it! Glad to see it here on Kong, time to happily replay it all.
Play Cursed Treasure 2 Cursed Treasure 2 Aug. 30, 2013
Love the new graphics. Excellent sequel. This game is an oasis in a desert of lackluster games lately.
Play Sudden Aviator Sudden Aviator Aug. 23, 2013
well that settles it, i'm buying a helicopter
Play World's End Chapter 1 World's End Chapter 1 Jul. 27, 2013
You've done an excellent job here. Every battle felt exciting and somewhat scary at first and made me think about how to proceed. The environments, setting and characters are top notch and left me begging for more. The combat was fun, items and money seemed rare enough to actually make me consider what to buy as opposed to just going the standard RPG route. I'd love to see this expanded in all elements. Even if you just release more of the same in Chapter 2, you'll have another hit. Congratulations and thanks.
Play Mini Attack: Urban Combat Mini Attack: Urban Combat Sep. 21, 2012
What a fun game. More content please!
Play Necronator 2 Necronator 2 Mar. 05, 2012
Unit management is terrible. The difficulty also needs reviewing. I had no problem on medium up to the level with the Tauren Cheiftan. It's insanely hard. If it is possible, it requires a very specific skill build and that just ruins the depth of the game. It looks promising though. 3/5.
Play Gravitee 2 Gravitee 2 Feb. 01, 2012
SUSPENSE! ||R|2,1,-160,0||417,379,144.5,114,46,168,p,167,0,195,39,86,326,116,193,28,32,p,99,0,0,49,143,140,124,91,149,63,p,87,150,110,47,388,108,150,0,0,0,s,0,0,0,0|447.25|457.85|299.65|484.65||
Play Kingdom Rush Kingdom Rush Dec. 31, 2011
Looks fantastic, you've done something very good here.
Play Legend of the Void Legend of the Void Dec. 02, 2011
Actually, it seems to happen whenever my summoned demon casts lightning bolt.
Play Legend of the Void Legend of the Void Dec. 02, 2011
There's a bug I experienced in the final battle. The enemies had cast spells (lightning storm?) and something else. What happened was the spell FX kept appearing on their hands and the game became unresponsive, only generating more FX around their hands slowly. Running from battle fixes this.
Play Shattered Colony: The Survivors Shattered Colony: The Survivors Sep. 28, 2010
It'd be nice to be able to upgrade a depot so it's radius increases. Eliminates the need for the daisy chains and the delays they bring with them.
Play PC.Defense PC.Defense Sep. 19, 2010
If I move to a new tab or window my towers stop shooting. This needs to be fixed.
Play Frontline Defense Beta 2 Frontline Defense Beta 2 Mar. 19, 2009
Okay, 1. Put values on the tower attributes, meters are hard to judge. A number within the meter is fine. 2. Speed increase/decrease functions. 3. Possibly alternate paths that different enemies use (air is overused - use water paths maybe? Would go well with the atmosphere you have going). 4. One tower with a relocate ability would be nice. I might think of more later, but I love the art style on this game and want it to go far. Keep it up!
Play Death vs. Monstars Death vs. Monstars Mar. 08, 2009
Pretty fun and short.
Play Bible Fight Bible Fight Mar. 06, 2009
Good graphics and concept, terrible gameplay. feels sluggish and satan is far too strong.