JenHaseltine's Comments

Game Comments
Play Helmet Heroes Helmet Heroes May. 11, 2015
The game has some potential, but there are too many problems for me to enjoy this game. Bugs are common and the game has sloppy response to controls. Keys stick frequently. Features that should be free are paywalled at high prices ($10 to unlock fast travel? Really?) with no free options for inventory expansion or re-specs.
Play Rebuild the Universe Rebuild the Universe Feb. 18, 2015
I see only a black screen. When highlighting, I can see there is black text that says "Service Unavailable / HTTP Error 503. The service is unavailable."
Play King Of Cash! Business Simulator King Of Cash! Business Simulator Feb. 16, 2015
Please make the game remember that I had it muted. Thanks!
Developer response from KevinCodes

Yes! Now added in the current version 0.1.4! May your ears have peace! :)

Play Idle Necromancer Idle Necromancer Sep. 13, 2014
Please make the game remember that I had it muted.
Developer response from Hoistmaster


Play The King of Towers The King of Towers Sep. 04, 2014
If you've ever played Kingdom Rush and thought, "I like this game, but I wish they would constantly beg me to pay real money to perform basic tasks. I also wish they would decide to arbitrarily limit how much I am allowed to play the game," then good news! This is the game for you. Because other than the crafting system, this is just a re-skin of Kingdom Rush that begs you for money. Shinezone, shame on you.
Play Epic War Legends Epic War Legends Aug. 16, 2014
Please make the game remember that I had it muted. Also, unit imbalance plagues the game. Single-unit stat boosts are useless and lead to many units never being used by anyone (for example, Zomphire), these should either be removed entirely or made to be useful. Main/Starter cards should be more equal than they are, as it is there are 2-3 good choices and the rest are at a permanent disadvantage. While I understand that developers need to make some money for their time, cash-grab "features" are too prevalent. In general, I enjoyed your first few games quite a bit but I am very disappointed in this installment.
Play PokemonNXT 0.1 PokemonNXT 0.1 Apr. 12, 2014
I think this has potential to become a good game that is fun to play, but I think it's been released far too early. Right now, this is a good framework on which to build a game, but it's not really even a game yet. Quite a few (most?) essential features are missing (especially healing) and there is only a tiny sample of things to see and do, most of which either don't work or are heavily glitched. The pidgeys do not use any attacks or grant any exp. Pokeballs and potions don't work. Saving doesn't work. I would be very interested in playing this game when it is finished, or even farther along, because I think it has a lot of promise. But right now, this is a game in the same way that a collection of flour, eggs, milk, and sugar is a cake.
Play Dude Quest Dude Quest Mar. 04, 2014
Suuljin, you can heal at your house for free and you can farm resources from fights/fishing.
Play Colornauts Colornauts Feb. 21, 2014
Is there a reason why more than one guy per color needs to spawn?
Play Angel's Wrath Angel's Wrath Jul. 25, 2013
It's good that you are willing to listen to feedback, but the checking/unchecking of autopath is not the problem. The problem is that there is no place for skill or strategy, no challenge, just your character running around while the player passively watches and occasionally clicks. Trying to fix this problem by un-checking the autopath button is like trying to fix a crumbling dam by repainting it: It can technically by called an improvement, but does not even begin to address the fundamental problem. People like to play their games, not watch them play themselves.
Play Musaic Box Musaic Box Mar. 01, 2013
Chonte- I had the same problem as you, finished the game and all songs, but badge did not trigger. If it does not trigger, go to the main menu, click 'start,' and load any of your finished songs and that should trigger it for you.
Play Wartune Wartune Feb. 20, 2013
trollarc, unless the player has something against you personally, he probably plunders you because you give him a lot of gold. Moving your city can help, but long-term you are going to have to get in the habit of having less gold on hand. Spend it on astrals, upgrade your equipment, or donate it to your guild as soon as you can, and try to spend all of it before you log out. If he gets only a few hundred gold from you, he will stop.
Play Band Of Heroes Band Of Heroes Feb. 13, 2013
One suggestion I would have is to have a little more variety in the sounds enemies make, and decrease how often it triggers for bosses. It gets annoying fast to hear the same sound over and over again easily noticed on that first boss (oo HA ha, oo HA ha, oo HA ha, nonstop). One other suggestion is to have following heroes either move to try to avoid hits or use shared HP and have only the leader take hits, as it is the hitbox is very large. Other than that, it's a fun game.
Play Akaneiro Akaneiro Jan. 31, 2013
I agree with Creature that area unlocking fees seem to be far too high. Everyone understand that devs need to eat, but intentionally creating a grind wall, especially so early in the game, can cripple an otherwise enjoyable game. It creates a choice, very early on, for your players: grind, pay, or leave. The problem with a situation where players essentially pay to skip gameplay is that they can also skip gameplay (for free) by leaving. If you want some way to entice players to spend kreds, why not remove the unlock costs and offer a few perks instead? For example, permanent +x% buffs to item and karma drops, 1-2 free full revives per map, +x% to stats, things like that. If reasonably balanced and priced, it won't break the game or stall progress for free players, but will tempt those who would be willing to contribute. The art style is beautiful and the gameplay is entertaining, but the grinding factor makes me enjoy this less than I want to.
Developer response from Spicyhorse

Hi Jen. You wouldn't believe how many times we altered the Karma purchasing/unlocking/finding/spending balance during Beta. Going from one extreme to another. I think the general consensus is that we're getting it kinda right now. And of course, it only costs $5 to get a whole 12000 Karma too ;) . . Not sure what you mean about players skipping gameplay though. Sure you could pay to unlock all the later levels, but unless you're actually playing, those levels will kick your ass :)

Play Outernauts Outernauts Jan. 25, 2013
A huge THANK YOU to the devs for making the additional breeders not cost premium currency. Great to see the game comes first with you guys.
Developer response from Insomniac_Games

We always want to make sure y'all are having the most fun possible. Cheers!

Play Wartune Wartune Oct. 30, 2012
How about, for the world boss, instead of adding more HP to balance it, you create separate instances of the boss? So your 'room' would have maybe 100 people in it, and many more people have a chance at getting 1% on the boss. 1% would also be fair share, so it would make sense as a loot tier. As it is now, an overwhelming majority of players get pocket change for a reward, only ~5 people get over 1%.
Play WarMagic WarMagic Oct. 11, 2012
I like the interactivity, but like others have said there is little depth to the game. Also, since gestures are needed, having a way to see the needed gesture for a skill you already bought is essential. Also, even for a game as short as this, it's important to be able to save your progress. Overall, I would say it's a good start, but it needs much more work to become a good game.
Play The Grinns Tale The Grinns Tale Oct. 11, 2012
I would really like it if the game would reliably remember whether or not I had the game muted. It seems to 'forget' and turn sound back on on every update, and sometimes in between.
Play Eye-Q Test Eye-Q Test Sep. 09, 2012
I liked the overall concept, but it makes little sense to penalize players for arriving at a different valid solution (vertical vs. horizontal, or light>dark vs. dark>light, for example). You can resolve this by either placing a layout, as others have suggested, or by passing/failing a level based on whether or not every tile has the correct tiles adjacent to it, regardless of position in the grid. As it is now, the illusion of choice followed by arbitrary penalizing of 'mistakes' makes this a bit too annoying to truly enjoy.
Play Wasted Colony Wasted Colony Jul. 24, 2012
I wanted to enjoy this game, and for a while I really did enjoy it, but the difficulty curve needs considerable balancing. Around Day 60-70, you start needing to add more people to guard duty than you can recruit, especially if unlucky in drops. Also, there were several bugs, such as percentages seeming to be inaccurate, and traps sometimes consuming permanent energy usage (despite being used up).