JenHaseltine's Comments


SkillQuest 2

Play SkillQuest 2

Dec. 27, 2015

Rating: 2

You do get the Ion Stone after beating Ancient Crypt 3, but its icon is bugged. It's invisible when it's placed and it's a bunch of black dots when being dragged, so you can't see it against the inventory background at all. You have to mouseover the inventory slots until you find it. It also goes in the hat slot for some reason.

Legend Knight

Play Legend Knight

Sep. 08, 2015

Rating: 33

My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 29, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because your game gave me cancer anyway.

Idle Vikings RPG

Play Idle Vikings RPG

Aug. 15, 2015

Rating: 2

Seems like some of the resource quantities are bugged. Some building upgrades bring resources like fish, copper, and tin (even when the upgrade doesn't use tin) to zero regardless of how much I had. I can buy buildings that cost more resources than the game says I have, but in the market screen I can only sell the quantity of resources the game says I have. Also it seems like lower-tier resources like copper get much scarcer after unlocking new ones despite still being needed for most buildings in large quantities. Whether or not this is a bug, it seems like it can delay progress by quite a bit if you buy too early, a solution might be allowing each resource collection to give players a bit of everything they unlocked.

Helmet Heroes

Play Helmet Heroes

May. 11, 2015

Rating: 2

The game has some potential, but there are too many problems for me to enjoy this game. Bugs are common and the game has sloppy response to controls. Keys stick frequently. Features that should be free are paywalled at high prices ($10 to unlock fast travel? Really?) with no free options for inventory expansion or re-specs.

Rebuild the Universe

Play Rebuild the Universe

Feb. 18, 2015

Rating: 12

I see only a black screen. When highlighting, I can see there is black text that says "Service Unavailable / HTTP Error 503. The service is unavailable."

King Of Cash! Business Simulator

Play King Of Cash! Business Simulator

Feb. 16, 2015

Rating: 66

Please make the game remember that I had it muted. Thanks!

Developer response from CodedVelocity

Yes! Now added in the current version 0.1.4! May your ears have peace! :)

Idle Necromancer

Play Idle Necromancer

Sep. 13, 2014

Rating: 1

Please make the game remember that I had it muted.

Developer response from Hoistmaster


The King of Towers

Play The King of Towers

Sep. 04, 2014

Rating: 8

If you've ever played Kingdom Rush and thought, "I like this game, but I wish they would constantly beg me to pay real money to perform basic tasks. I also wish they would decide to arbitrarily limit how much I am allowed to play the game," then good news! This is the game for you. Because other than the crafting system, this is just a re-skin of Kingdom Rush that begs you for money. Shinezone, shame on you.

Epic War Legends

Play Epic War Legends

Aug. 16, 2014

Rating: 1

Please make the game remember that I had it muted. Also, unit imbalance plagues the game. Single-unit stat boosts are useless and lead to many units never being used by anyone (for example, Zomphire), these should either be removed entirely or made to be useful. Main/Starter cards should be more equal than they are, as it is there are 2-3 good choices and the rest are at a permanent disadvantage. While I understand that developers need to make some money for their time, cash-grab "features" are too prevalent. In general, I enjoyed your first few games quite a bit but I am very disappointed in this installment.

PokemonNXT 0.1

Play PokemonNXT 0.1

Apr. 12, 2014

Rating: 3

I think this has potential to become a good game that is fun to play, but I think it's been released far too early. Right now, this is a good framework on which to build a game, but it's not really even a game yet. Quite a few (most?) essential features are missing (especially healing) and there is only a tiny sample of things to see and do, most of which either don't work or are heavily glitched. The pidgeys do not use any attacks or grant any exp. Pokeballs and potions don't work. Saving doesn't work. I would be very interested in playing this game when it is finished, or even farther along, because I think it has a lot of promise. But right now, this is a game in the same way that a collection of flour, eggs, milk, and sugar is a cake.

Dude Quest

Play Dude Quest

Mar. 04, 2014

Rating: 0

Suuljin, you can heal at your house for free and you can farm resources from fights/fishing.


Play Colornauts

Feb. 21, 2014

Rating: 2

Is there a reason why more than one guy per color needs to spawn?

Angel's Wrath

Play Angel's Wrath

Jul. 25, 2013

Rating: 2

It's good that you are willing to listen to feedback, but the checking/unchecking of autopath is not the problem. The problem is that there is no place for skill or strategy, no challenge, just your character running around while the player passively watches and occasionally clicks. Trying to fix this problem by un-checking the autopath button is like trying to fix a crumbling dam by repainting it: It can technically by called an improvement, but does not even begin to address the fundamental problem. People like to play their games, not watch them play themselves.

Musaic Box

Play Musaic Box

Mar. 01, 2013

Rating: 1

Chonte- I had the same problem as you, finished the game and all songs, but badge did not trigger. If it does not trigger, go to the main menu, click 'start,' and load any of your finished songs and that should trigger it for you.


Play Wartune

Feb. 20, 2013

Rating: 1

trollarc, unless the player has something against you personally, he probably plunders you because you give him a lot of gold. Moving your city can help, but long-term you are going to have to get in the habit of having less gold on hand. Spend it on astrals, upgrade your equipment, or donate it to your guild as soon as you can, and try to spend all of it before you log out. If he gets only a few hundred gold from you, he will stop.

Band Of Heroes

Play Band Of Heroes

Feb. 13, 2013

Rating: 3

One suggestion I would have is to have a little more variety in the sounds enemies make, and decrease how often it triggers for bosses. It gets annoying fast to hear the same sound over and over again easily noticed on that first boss (oo HA ha, oo HA ha, oo HA ha, nonstop). One other suggestion is to have following heroes either move to try to avoid hits or use shared HP and have only the leader take hits, as it is the hitbox is very large. Other than that, it's a fun game.


Play Akaneiro

Jan. 31, 2013

Rating: 0

I agree with Creature that area unlocking fees seem to be far too high. Everyone understand that devs need to eat, but intentionally creating a grind wall, especially so early in the game, can cripple an otherwise enjoyable game. It creates a choice, very early on, for your players: grind, pay, or leave. The problem with a situation where players essentially pay to skip gameplay is that they can also skip gameplay (for free) by leaving. If you want some way to entice players to spend kreds, why not remove the unlock costs and offer a few perks instead? For example, permanent +x% buffs to item and karma drops, 1-2 free full revives per map, +x% to stats, things like that. If reasonably balanced and priced, it won't break the game or stall progress for free players, but will tempt those who would be willing to contribute. The art style is beautiful and the gameplay is entertaining, but the grinding factor makes me enjoy this less than I want to.

Developer response from Spicyhorse

Hi Jen. You wouldn't believe how many times we altered the Karma purchasing/unlocking/finding/spending balance during Beta. Going from one extreme to another. I think the general consensus is that we're getting it kinda right now. And of course, it only costs $5 to get a whole 12000 Karma too ;) . . Not sure what you mean about players skipping gameplay though. Sure you could pay to unlock all the later levels, but unless you're actually playing, those levels will kick your ass :)


Play Outernauts

Jan. 25, 2013

Rating: 1204

A huge THANK YOU to the devs for making the additional breeders not cost premium currency. Great to see the game comes first with you guys.

Developer response from Insomniac_Games

We always want to make sure y'all are having the most fun possible. Cheers!


Play Wartune

Oct. 30, 2012

Rating: 277

How about, for the world boss, instead of adding more HP to balance it, you create separate instances of the boss? So your 'room' would have maybe 100 people in it, and many more people have a chance at getting 1% on the boss. 1% would also be fair share, so it would make sense as a loot tier. As it is now, an overwhelming majority of players get pocket change for a reward, only ~5 people get over 1%.


Play WarMagic

Oct. 11, 2012

Rating: 10

I like the interactivity, but like others have said there is little depth to the game. Also, since gestures are needed, having a way to see the needed gesture for a skill you already bought is essential. Also, even for a game as short as this, it's important to be able to save your progress. Overall, I would say it's a good start, but it needs much more work to become a good game.