Jiberish001's Comments

Game Comments
Play 1Quest 1Quest Aug. 20, 2014
I was wrong about the numbers above when they take damage and healing. I honestly don't know what I was thinking when I made that comment. I think it's because I don't pay much attention to it because it's so small. I am sure about there not being a green number for the regen of the troll though, because when I fought my first troll it took me a long time and I was first attentive to the troll. I would have noticed it healing if it was showing.
Developer response from RatzNGodz

Maybe, I'll check. But troll only regen up to 50% of life, like player regen, so they do not regen during the start of the fight.

Play 1Quest 1Quest Aug. 19, 2014
@ShadowOfHollow When the game says "Cannot move to target" it is being used for all instances of not being able to attack a target with the currently selected attack, including the problem of simply standing in the wrong place. This should be changed to accurately say what the problem may be. Just know that it could mean that you're standing too close, too far, at the wrong angle, or it could mean that the skill/spell cannot be used on that monster. Another thing that I think should be changed is that if you're attempting to use a skill/spell that will not work where you are sanding, the game will try to move you to where you can use that skill/spell. This is probably what you're experiencing. I don't think the game shuld be moving you on its own like that.
Play 1Quest 1Quest Aug. 19, 2014
@Ratzngodz "Question: 3 days ago, would you have guess you can "kicking ass" in a day 6 dungeon?" -- Actually, Yes, I would have been, if I had gotten lucky enough, because I have not change anything in how I was playing 3 days ago. I did not learn any tricks, or tactics, or new class routes that I was unaware of there being. I simply got lucky enough to make it that far with good gear and potions, with little-to-no crowding. But as soon as I entered that last dungeon it was all for not because the difficulty was INSANE compared to the previous dungeon.
Play 1Quest 1Quest Aug. 19, 2014
@Ratzngodz "There should be green number over its head." There was nothing of the sort. Can I take this to mean that there should also be a number above a monster's head (possibly red) for taking damage? Because I've never seen that either.
Play 1Quest 1Quest Aug. 18, 2014
This is my first time at the last dungeon, and I'm sorry but I have to go back to saying that this game is extremely unfair. The difficulty increase for the last dungeon is just stupid. I went from kicking ass in the last dungeon, to having no chance in hell of ever beating the game with what I have. And the crowding issue is 10x worse in the last dungeon. With a crowd around every corner, filled with energy leeches, magic casters, and heavily armor behemoths, it's retarded. I've tried now 4 times, and every time is the same totally unfair situation. =/
Developer response from RatzNGodz

Question: 3 days ago, would you have guess you can "kicking ass" in a day 6 dungeon? I really hope (if you stick with the game a little more) that you can go to last dungeon without dying on a regular basis, and have a perfect victory fairly often. I aim for winning streaks of about 3 to 5 plays for best players.

Play 1Quest 1Quest Aug. 18, 2014
I swear I am the most unluckiest person to have ever played this game. Or the game hates me. I finally get to the last dungeon without dying, and it starts off in a 2x2 room with a door. I open the door and get attacked by a naga. I use ranger run to get some distance, and now I'm surrounded by 9!! monsters. =/
Play 1Quest 1Quest Aug. 18, 2014
Real hell is Obsidian skeleton. I had to kite that thing for days. :)
Play 1Quest 1Quest Aug. 18, 2014
Perhaps you can make it known when a monster is regening HP?
Developer response from RatzNGodz

There should be green number over its head.

Play 1Quest 1Quest Aug. 18, 2014
The Troll wasn't that bad, once I knew he had regen and then adopted a new strategy. His HPs weren't nearly as high as I thought they were. :)
Play 1Quest 1Quest Aug. 18, 2014
Troll hitpoints are insanely high! :(
Developer response from RatzNGodz

High HP, good armor and regeneration. welcome to hell :)

Play 1Quest 1Quest Aug. 18, 2014
Less common you say? This is what I'm talking about... I entered a dungeon (4th or 5th I think) and as I'm standing on the stair, having not taken a single step yet, I see around me 6 monsters of varying types. So I drink a mana surge potion, and out pops a 7th monster as they start drawing near. So I go about casting and shooting and drinking. When all is done I'm left with no potions left and my health almost completely gone. I try making a dash to some hearts, and out pops 2 more monsters, and I have not taken more than five steps away from the stairs yet. I had some really good gear that time too. Including a gold javelin and good armor. .... I died. =/
Play 1Quest 1Quest Aug. 17, 2014
Auto-explore should not cause a player to step on a known trap if it is the only possible path. If such a situation comes up, then the player should just stop. I was auto-exploring with a familiar and was forced to step on a known trap because the familiar was in my way. If auto-explore would have just stopped, I could have avoided taking damage.
Developer response from RatzNGodz

auto explore should allow you to go through summons anyway. I'll see after adding that if stopping on traps is necessary (It used to do it, but I was quite strange on some levels)

Play 1Quest 1Quest Aug. 17, 2014
You probably shouldn't say things like "should be" in your patch notes. It will make people like me think that maybe you didn't test that particular patch enough, or at all. ;) This is in regards to the monster crowding, of which I am still experiencing. And just so you know (because we may have different opinions about what is too much), I'm talking about crowds of commonly 5, and rarely 6 or 7. I don't mind common crowds if they are weak-moderate monsters, but a crowd of 5+ strong monsters is too much IMO.
Developer response from RatzNGodz

It is still random, it is not impossible, but should be less common. Potions are there for the crowds :)

Play 1Quest 1Quest Aug. 17, 2014
Is it really necessary for the potion button to sparkle when we pick up a new potion? I'm pretty sure that most people are aware that they just picked up a potion. I don't see the reason for letting them know it's new. :) I don't know about others, but for me it's an annoying sparkle that I have to click away every time.
Play 1Quest 1Quest Aug. 17, 2014
Can you please put experience somewhere on the main screen so we don't have to keep opening the stat window to check how much we have.
Developer response from RatzNGodz

good idea!

Play 1Quest 1Quest Aug. 16, 2014
@ravewarheit I have tried many different combinations. Some of them do really well, as you alluded to, but my complaints all stem from the extreme reliance on luck that the game has. Even when using a combination that works really well, one can easily die whenever the game randomly decides that you've lived long enough. :) @nclp One could just as easily complain about the original rouge game too. Just because this game (being a "rougelike" game) stays true to that title by being so random, does not then invalidate one's complaint about said randomness. It's a poor design in the original, and a poor design in this game. (IMO)
Play 1Quest 1Quest Aug. 14, 2014
Forget this game. =/ Without fail, I get to the second level and am overwhelmed by 2 imps with pets firing at me, a bat kicking my butt with it's speed and damage, and an additional plant thingy just to rub it in my face how screwed I was. This was just a few steps from the stairs, with nowhere to run. My stats and items were nowhere near enough to handle such a situations. When this happens so often, because the game is so dependent on luck, it's not a fun game. I'm sorry.
Play 1Quest 1Quest Aug. 14, 2014
I'm giving it one more go, and then I'm quitting forever. I'm really upset at this point. I've been playing this whole time, game after game after game, and I cannot even make it to the 3rd level anymore. I'm realizing now just how lucky I was getting yesterday. I keep getting put in retarded situations on the 2nd level, that is simply impossible to overcome at such a low level, even when I find good items. Such as 6+ mobs at once, or multiple strong enemies that take most, if not all, of my starting potions. I never even have the option of running away and picking them off. It's like the game hates me now. Difficult is fun. Unfair is not. =/
Developer response from RatzNGodz

Maybe comeback in a month. I'm still working on it

Play 1Quest 1Quest Aug. 14, 2014
I started another game as a mage, and in the very first room, just inside the door, I find 9! mobs. Two of which where those pesky snails. (apparently some kind of plant) I'm able to run back and survive, but now I'm starting with most my starter potions gone. The crowding of mobs should not be so random and capable of such numbers in close quarters.
Developer response from RatzNGodz

Preventing monsters from being too close one of each other at creation may be something I'll look into

Play 1Quest 1Quest Aug. 14, 2014
Case in point: Playing a mage, on just the second dungeon: The dungeon starts with one direction (up). This immediately forks three ways, and each way has mobs that spot me (7 in total). My pet dies instantly, and I'm left with nowhere to run. I can't even retreat to a previous level to wait for them to disperse. Having not gotten any good items on the first dungeon, I am pretty much screwed and might as well just start over now. Such situations are a common occurrence. Btw: The first dungeon needs to be bigger, to allow for a little more stat progression early on.