Jiberish001's Comments

Game Comments
Play Ski Safari Ski Safari Apr. 28, 2014
What is this Unity inside Flash crap? Plugin froze, then Flash crashed. Unity has security issues so I have it set to only load when I allow it to load. I did not appreciate seeing it loading up without my permission, inside Flash.
Play Tank Travel Tank Travel Apr. 24, 2014
Falling a little too far breaks the tank tread.
Play Somnium: Exodus Somnium: Exodus Apr. 21, 2014
Got stuck 2 minutes after playing. Watched first few minutes of walkthrough to find that the very first two codes needed, for the computer and closet, and not given anywhere that I can see. How was I meant to work them out? The 'hints', if you can call them that, are far to ambiguous.
Play Loot Heroes Loot Heroes Mar. 24, 2014
I thought the Frozen set was overpowered too, until I got to stage 10's center and then still died in 5 second even with some of the horde frozen. Again, too many aggros at once.
Play Loot Heroes Loot Heroes Mar. 24, 2014
Too many monsters aggro on you at the same time. I'm on stage 9 and keep getting bombarded by huge groups that attack at once and kill me very quickly, even with a recovery of 52 HP a second AND constant Heart usage. The range monsters also have too great of a range. They attack you before you even see them. This makes melee very annoying because it starts a chain of: Run to ranger and kill, next ranger is attacking, run to that ranger and kill, next ranger is attacking, etc.
Play KingsRoad KingsRoad Mar. 05, 2014
What is the point of the moving "blip"? There is no practical use for it. All it does it add to the ever increasing lag issue. At the very least, change it so it doesn't persistently blip when the button is held down!
Play KingsRoad KingsRoad Feb. 13, 2014
So apparently now every damn button and item makes a clicking sounds when you hover over them. Even gold on the ground clicks before it's pick up. This is damn annoying!!
Play KingsRoad KingsRoad Feb. 13, 2014
Gets complaints about tiny inventory -- Ignores complaints and adds gimmick to greatly increase inventory usage
Play Loot Hero Loot Hero Dec. 29, 2013
I misspoke in my last comment. I didn't mean to say that the camera cannot keep up. I meant to say that the camera starts to over compensate for your speed. Pushing forward far past where your character actually is. This is what causes the problem with passing through enemies and loot, and having enemies spawn close to or right where you are. In short; too much speed breaks camera.
Play Loot Hero Loot Hero Dec. 29, 2013
Two major problems: 1) When speed is upgraded to 32 (third stack) the camera can no longer keep up, making speed adjustments very difficult, causing the player to some time pass through an enemy, and causing problems with enemy spawns. 2) The cursor is too faint and is easily lost among the spam of enemies and loot. These two problems are putting me off from further play.
Play Loot Hero Loot Hero Dec. 29, 2013
When speed gets to 32 (third stack) it becomes more harmful than helpful. Recommend saving it for last.
Play Loot Hero Loot Hero Dec. 29, 2013
Why are so many newer games lacking proper scaling, or any at all?
Play City of Steam: Arkadia City of Steam: Arkadia Dec. 25, 2013
Not related to the quality of the gameplay? Are you serious? If it's part OF the gameplay, then it is DIRECTLY related to the quality of that gameplay. And it makes not sense to tell me not to base my review on a personal dislike. That IS what a review is all about when it comes to things of this nature, such as games. That's like telling me to not base my favorite food on my personal taste. It also makes no sense to imply that I did not "give [you] credit for the graphics that [I] liked" How could you have even known I liked them if I had NOT given that credit? However I did say that pretty graphic does not save you from the previous criticisms. Pretty 3D graphic does not give you liberty to employ such a hated micro-transaction model without being criticized. How about, instead of giving insufficient justification from your crap, you acknowledge the many MANY people who dislike said crap, and just move on? Your attempt to belittle my dislike for this game is childish.
Play City of Steam: Arkadia City of Steam: Arkadia Dec. 24, 2013
A clusterfukc that's pay-to-win AND energy dependent? Pretty graphics do not save you! 1/5
Developer response from Masden

Please don't base your review on personal dislike for the micro-transaction business model. That's not related to the quality of the gameplay. At least give us credit for the graphics that you liked. :-/

Play Valthirian Arc 2 Valthirian Arc 2 Dec. 24, 2013
Having read through a dozen comment pages full of bug complaints, I have to wonder if you even tested the game before releasing it, or if you're just using us as testers. I'm usually okay with this, but only if we're explicitly told that it is a beta testing. I'm leaving this game alone for a few weeks. =/
Play Valthirian Arc 2 Valthirian Arc 2 Dec. 24, 2013
Okay, I see that you still have not fixed the scaling issue. It is a relatively easy fix, I can't see why you haven't. It isn't just a matter of having to play a tiny game. The game does not handle a high resolution properly. It isn't just that it doesn't keep an increased scale, it is that even when not choosing to increase the scale the game still uses the excess screen portions for some things, such as loading graphics and end of mission graphics. So even if I try to play the tiny game, some graphics are getting cut off from view. And NO, I'm not going to change my screen resolution just to play your tiny game, and I shouldn't be asked.
Play Valthirian Arc 2 Valthirian Arc 2 Dec. 22, 2013
Game does not scale properly. Show all and auto scale works on title screen, but game reverts back to default size when you start and show all no longer works. Don't want to play a tiny game.
Play Pause Ahead Pause Ahead Nov. 21, 2013
I hate games where you don't know what to do until you've attempted to do something and failed. Beyond annoying.
Play Crystal Story II Crystal Story II Nov. 21, 2013
How does loot after battle work? (not stealable loot) Does it depend on the enemy group, or just on where you fight?
Developer response from lan14n

per monster. the harder the better loot.

Play Crystal Story II Crystal Story II Nov. 18, 2013
I did a small test to find that magic stat increases heals. I also know by the test that the HEAL PLUS bonus is at least better than 19 magic stat points, by a good amount, but am currently unable to find just how much the HEAL PLUS increases heals because of the difference in magic stats for my two pistols. I could try to make them equal in magic stats to find an approximate bonus, but I was wondering if maybe you could just save me the trouble and explain how the HEAL PLUS bonus works in relation to the magic stat's effect on heals? How much % is given to heals? Is the bonus added after the calculations made for magic stat effect? And for the Rune Shifter Vs Repair Pistol, when they're upgraded will the Rune Shifter ever get enough magic stat points to over take the HEAL PLUS bonus of the Repair Pistol?
Developer response from lan14n

healplus should be 50%