There is an item dupe bug that replaces an item for what is duped... Open the forge, go to items while still in forge, click on equipped item to dupe and click on enchant so that it is sent into the forge while your equipped with it, then choose the item you wish to replace and click it so that it replaces the equipped item in the forge. Now close the forge and return to items to find that you're still equipped and now have an extra the has replaced the item you choose. (This replaces whole stacks!) If exploited carefully this can net you better items in place of crappy items. If not careful this can replace items you didn't want to replace. This should be fixed asap in my opinion, as it can easily cause unnoticed lose of items.
Why does this game not display correctly for me anymore? Using Firefox and latest flash, never had this problem before. Title displays just fine, but when starting a game I'm only shown about 75% of the game. It's all shifted down and to the right. Tried on several sites and all the same.
My only complaint is the movement. Like I'm always on ice. I suck and it makes even avoiding first level archers hard some times. :( It's like if I want a quick little dodge I don't hold long enough because of the slippery acceleration, and when I'm dodging a lot I overshoot.
I normally really like this game style, but this game has too many problems. Website link in the playing area is a no-no. Aiming system is too poor, and does not update where your target is when holding the attacking key. Movement is a little too quick and slippery. And honestly, the graphics are very poor for 2014. They look like something you'd expect from a 1996 game.
A lot of flaws to be worked out. The game also suffers greatly from sticky movement and some times unresponsive controls. Was entertaining for about 10 minutes, but then I killed a monster and got struck by a trap upon its death that caused great damage and froze me in place while a slowly burned to death. =/
The yellow quality staff: Elemental Staff, does not appear to raise an element if it was an element granted as a racial stat from the start. I'm playing as a Garuda (or however you spell it) and I just found the staff. I have raised each element at least once except for wind, but I have 1 level in wind from the racial stat. The staff gives me 1 level in all but wind.
As far as melee class/attacks/skills/etc go, they are really outmatched. Any focus on them will surely lead to an early death (IMO). Range (as long as you have one for each defense type) is king in this game. Most (if not all) monsters can melee, but only some can range. Having good effective range can save you from nearly all damage, especially when combined with a high hit rate of mesmerize and confusion/stun. Being able to Run from a monster you cannot hit is also a necessity. But most importantly, is that having to fight a monster up close should be a last resort. (in most cases)(IMHO) :)
@reddd99 Even when you have a good attack for all three defense types (physical, mental, and spell) you still eventually get to a point where it costs too much to upgrade your hit bonuses and the game doesn't give you enough exp, and the rate at which monster's defenses increases slowly overcomes you bonuses even if you use all your exp on them. Hit bonuses seem to become the ultimate deciding factor of how far you can get in the tower, so they should be your prime focus. Most monsters have a weakness to one of the three, but there are some monsters that are strong against all three. UNLESS (and this is just hypothetical), unless you can work out a build that, at some point, focuses purely on evading most (if not all) fights and just running through the floors. But you would still eventually die from a surprise/unavoidable attack.
I know I harp on this a lot, but I think it's an issue that deserves to be harped on a lot. It is the issue of crowding. That time I got to floor 41 was only my second attempt at the tower, and I'm realizing now that I had got EXTREMELY lucky. Since then I have tried many times and have never even gotten to the 10th floor. And it's been because of the crowding in every single attempt. It almost always happens when I first enter a floor and so I'm thinking it has a lot to do with entrance placement. There was even one time where I had to fight off 15! monsters without ever taking a single step from the entrance. I was just lucky that it was a low level floor and I had close combat potions. I would have not had a chance on higher level floors, even with potions. In short; crowding sucks, and it puts me off from playing.
I've noticed that entrances and exists are still visible when out of range, but not known traps. Why is that? It makes sense for monsters to not be visible out of range. I doesn't make much sense for items to not be visible out of range, though it doesn't effect anything. But making the KNOWN traps not visible out of range doesn't makes sense AND has an effect, of being possibly clicked. It makes long distance traveling unnecessarily perilous.
If it's just once per level in the tower, then I think it should say so in the description. Something like "Allows you a second life on a single level. Or just once in the Chaos Tower." I personally think it should still be once per level in the tower, because just once is not worth it. And it would still just save you from mistakes, and not from ultimate unavoidable death. As for the crowding versus 1 un-killable monster... I think it would depend on what you mean by un-killable. I was already expecting (and accepted) to be eventually killed by a monster that I could not kill, but not because they would be un-killable per se, but because I would be unable to kill them before they killed me. That, I was willing to accept, more than the crowding. :)
Does "Divine Intervention", the passive skill that "Allows you a second life on a single level" only work once per game int he Chaos Tower? It saved me a long time ago on floor 30something, but then didn't work when I died on floor 41.
Finally died on 41, but it was because of crowding. ARGH! Started the floor at a dead end, and right around the corner was like 6 really close monsters. Nowhere to run, and could not mez/stun them fast enough. I wasn't going to last much longer, what with monster defenses going up and my hit bonuses needing 177k+ exp for next level. :( But it still sucks to succumb to crowding after all that work.
There is a minor bug that I think only affects the mage hand. Some times when I load my game, when I use mage hand, the pickup button is located over top of the auto-explore button. The bug is corrected whenever I step on an item, and the button then gets placed where it should be from then on.