Jiberish001's Comments

Game Comments
Play 1Quest 1Quest Sep. 01, 2014
Does "Divine Intervention", the passive skill that "Allows you a second life on a single level" only work once per game int he Chaos Tower? It saved me a long time ago on floor 30something, but then didn't work when I died on floor 41.
Developer response from RatzNGodz

Only once per game

Play 1Quest 1Quest Sep. 01, 2014
Finally died on 41, but it was because of crowding. ARGH! Started the floor at a dead end, and right around the corner was like 6 really close monsters. Nowhere to run, and could not mez/stun them fast enough. I wasn't going to last much longer, what with monster defenses going up and my hit bonuses needing 177k+ exp for next level. :( But it still sucks to succumb to crowding after all that work.
Developer response from RatzNGodz

Would you prefer 1 un-killable monster ? :)

Play 1Quest 1Quest Sep. 01, 2014
There is a minor bug that I think only affects the mage hand. Some times when I load my game, when I use mage hand, the pickup button is located over top of the auto-explore button. The bug is corrected whenever I step on an item, and the button then gets placed where it should be from then on.
Developer response from RatzNGodz

Noted!

Play 1Quest 1Quest Sep. 01, 2014
WooHoo! It was a Minotaur++ with like a bazillion HPs lol. But luckily he had weak mental defense. Almost killed me with a single hit, but it was all mez&stuns after that. :D
Play 1Quest 1Quest Sep. 01, 2014
Much to my surprise, I have made it to floor 36. I am still just barely getting hits on some monsters when I'm lucky, and now I need over 100,000 exp for more hit bonus. The floor has been cleared and I'm standing near a closed door, about to open it from afar. I fear it may be the last thing I do. :) .....
Play 1Quest 1Quest Sep. 01, 2014
Seems that I will finally be dying today at floor 33 or soon after. :) I've already got to the point where my spells can only hit when I'm lucky, and now it's going to take a whopping 67650 exp (and growing exponentially) to get me more hit bonus. Those top scores have got to be cheaters or exploiters. :P
Play 1Quest 1Quest Sep. 01, 2014
I was wrong. I was fooled into thinking I got a +12 because the battle log always says plus even when it's a minus. A minus to a bonus will look like this: "36 +-12 and misses against 47" This is misleading if you're not paying attention. :) I was able to hit him with a plus of 11 for a 47 hit. So I'll kill him eventually. lol :)
Play 1Quest 1Quest Sep. 01, 2014
The way I have to fight Vengeful Ghosts++ is ridiculous lol. But I'm feeling cheated by the one I'm currently fighting (of which I will have to abandon). I'm lucky to have Mind of Steel so that it cannot shaken me,and all I have to do is keep running back and forth. But it has a defense of 61|47|47. My highest hit bonus is 36 on Mind Burn, so in theory I have to get very lucky to get a +12 on my attack. BUT I've had this happen and it still misses. =/ 36+12=48 and last I checked that is 1 higher than 47.
Play 1Quest 1Quest Sep. 01, 2014
What determines the +/- on hit bonuses when an attack is used? Is this a luck stat that is not shown to the player?
Developer response from RatzNGodz

usually a +2D11-2D11 bonus for hit, and a +2D6-2D6 for damage/heal

Play 1Quest 1Quest Sep. 01, 2014
I don't like how curse can become useless. Its hit should not be based on mental resist, as mental resist is one of the defenses it's being used to lower. At the very least it should have a much higher hit bonus than the average enchantment to counteract this. Its effect should also scale with spell bonuses. A puny -3 to defenses become almost inconsequential at higher dungeon levels.
Developer response from RatzNGodz

Curse, like most spell, depends on its affinity. Raise Death and you'll got both a better hit and a greater effect.

Play 1Quest 1Quest Sep. 01, 2014
Okay. So when I move 1 square and a monster comes into view and then takes action on that very same turn, what exactly is happening. The reason I'm interested in this particular mechanic is because I think there is an inherent unfairness to the player here. When the player moves into view of a monster that is fast enough, that monster can act on that same turn. But when a monster moves into view of the player, the player does not appear to get this opportunity no matter how fast they are. It would seem that the players move/action is always calculated first, thereby always giving the monster the possible element of first strike when the player and monster first meet.
Developer response from RatzNGodz

No, when a monster enter the player's line of sight, it is usually (unless the monster was really quick) the player's turn. There is only one set of rules for everyone in the dungeon. The hero is a just a standard monster, that happens to be controlled by a player :)

Play 1Quest 1Quest Aug. 31, 2014
I just entered the 24th floor, taking another break... My best obstacle (second only to the increase monster defenses) is that of monsters that can get a turn as they come into view. How does that work exactly? If turns are taken at the same time, then how come they get to wait for me to come into view before they take their turn and attack? On the turn where we come into view, shouldn't they have no knowledge of me until the next turn?
Developer response from RatzNGodz

Every actions and moves take a little time, usually 100 time units. The one with the lower time count can act, it is not simultaneous. Using a single dagger can make you attack twice in a row against a standard monster, as it is a fast weapon.

Play 1Quest 1Quest Aug. 31, 2014
I propose a skill/spell: Scan - Takes no time to cast and shows the monster's current physical/mental/spell defenses. I suggest it taking no time because if it takes a turn then it will only be saving a possible 1-2 turns of testing their defense, which is close to being not worth casting. Without taking time it will save a possible 2-3 turns.
Play 1Quest 1Quest Aug. 31, 2014
The exponential growth of needed exp for magic skills is insane. 6100 for level 14, and then 9870 for level 15, and then 15970 for level 16!? I can understand that I am meant to eventually die, but I will feel cheated if said death comes so suddenly. :(
Play 1Quest 1Quest Aug. 30, 2014
I'm currently on floor 18, and it's got to the point where I must keep upgrading my hit bonuses or I'll never hit the monsters. Which means that my resistances will get worse and worse. I know that soon I will be killed by a vamp+ or a gorgon+ :(
Play 1Quest 1Quest Aug. 29, 2014
What is the difference between the spells "Mesmerize" and "Mind Freeze"? Mesmerize says that it paralyzes until attacked and that's what I've been normally using. Whereas Mind Freeze says that it mesmerizes for a few turns, with no mention of attacking. I recently started testing Mind Freeze because I can cause damage without breaking the mesmerize, but it seems to be unreliable. Some times they still walk around, and some times the mesmerize still gets broken when I damage them. A little clarity would be appreciated. :)
Developer response from RatzNGodz

Both are working the same and break on damage

Play 1Quest 1Quest Aug. 29, 2014
I have since learned that even just a few hit bonus points makes a big difference. :)
Play 1Quest 1Quest Aug. 29, 2014
I forgot the important part... It is his dodge that makes him OP. A hulking troll with regen should not be able to dodge 90% of my attacks. :(
Play 1Quest 1Quest Aug. 29, 2014
I'm on floor 12 and I've encountered a Great Troll that I will never be able to kill, even though he can never kill me. I can mezz, confuse, curse, ground, summon unlimited elements, poison, cause physical or mental damage. I've tried everything I've got on him, but his defense + regen is just so high that I can never kill him before I need to rest myself. Trolls are OP, dammit. :-P
Play 1Quest 1Quest Aug. 29, 2014
Ooooooh. The site's setting. Yeah, I never use that. :) I just test 150% zoom and it shows just as much as the cinematic mode, and it fits nicely on my screen.