Fun game, but serious problem with spell swapping. Attempted to swap a spell that was on cooldown. Was able to move it to an inventory space, but could not replace it. When I left the inventory screen, the spell hotkey was blank, and the spell itself was on the map, in the location it would have been in the inventory screen. The game was still treating the spell as being in the hotkey space, and I could not replace it at all. This needs to be adjusted somehow.
Honestly, I'm finding the Ranger can just about solo everything. Give him max movement, max infection rate, max range, 2x attack. Have him scout forward, shoot something. If it gets infected, retreat. If it follows, hammer it with attacks. If it doesn't, just wait for your XP meter to jump. For a fun little game, it's kinda sad this can be done right from the start. :\ Still, I'm really enjoying the series.
For a game done in such a short time, it was crisp and clean and both sentimental and amusing. I'm not too sure why a jump option was put in, but it didn't detract. Everything was nice and smooth. The music is simple yet not simplistic. A great job, especially in such a short amount of time. 5/5.
The CTF board in the Resistance section can be easily and horribly broken if you get the right weapon(s) and locations. Flamethrower down the to the left of your base is good... but if you get on the bottom level of the middle section (next to the weapon/health spawn) and have either a grenade launcher or a rocket launcher, you're invincible. I have a wireless mouse and I just held the button down while I walked around the kitchen pouring a drink and making a snack... I finished with 9 deaths... and 324 kills. All you end up doing is providing cover for anyone who got the flag, and taking out EVERY enemy who is coming for yours. Now granted this is on Normal, so I dunno if enemies can survive explosive hits on harder levels, but this might be something that might need to be tweaked a bit.
Suggestion for update/sequel: Have some way to turn the music and sounds on/off in the game itself. I have to actually quit the game to make any sound changes, and that gets rather annoying after a while.
That and the Fire Storm description is off. It's +1 Mana/red gem AND +1 damage to enemy apparently.
The friend/foe dynamic is not that bad. However, getting the Merchants to "Ally" status is just annoying. You only have a grand total of 6 quests from them, and they start with a lower status than your opening side/class. The worst part is, the final quest doesn't actually open until you GET to Ally status, apparently (I'm at 2000+ and the quest giver still talks to me like I murdered his dog). So now, all I can do is stand around and repeatedly take out Mercenaries at +5 to my status until I finally hit 3000. It's a good game, but this one thing makes it really annoying. It makes it feel like you have to over-grind to get the quest and the achievement.
This is a fun game, although the AI could use a little work, and the controls can be a touch wonky. Pressing Left and passing should not do things like launch the ball from the top-right of the field back to midfield because the game is trying to pass from the #8 to the #9 player. And I've even seen passes go at more than a 90 degree angle to the way they should go. The use of the tackle and throw keys as the same is a little upsetting because of cases when you go to tackle, end up getting the ball, and then the game decides you should throw it... toward your goal. It's still a rather fun game, though, but there's obvious room for improvement. 4/5.