Jindra34's Comments

Game Comments
Play Cell Defense Cell Defense Nov. 07, 2013
too luck based after the first few levels.
Play Champions Of Chaos 2 Champions Of Chaos 2 Oct. 29, 2013
Epicllama... I had a maxed out llama. It just stood there and took 14+ attacks that it took to die. Never did anything else. Repeatedly.
Developer response from EpicLLama

It has speed maxed too? m... thats strange... its still happening? If that so, please send me a pm!

Play Champions Of Chaos 2 Champions Of Chaos 2 Oct. 29, 2013
Llama drome needs some work explaining how controls work or reducing randomness...
Developer response from EpicLLama

Well on the llamadrome the llamas become stronger with each wave, and you should upgrade your llama to make it stronger too. there is no controls over you llama, the llama fight on his own, you only control his stats. looking an name :)

Play Swords & Potions 2 Swords & Potions 2 Aug. 31, 2013
@heo5apien, given that its a whole site issue for Edgebee, I doubt it. Doubly so with the lack of any news. And holiday weekend.
Play Swords & Potions 2 Swords & Potions 2 Aug. 31, 2013
@pispentineba: No. No information on this ongoing connection problem.
Play Swords & Potions 2 Swords & Potions 2 Aug. 31, 2013
@theCongressman: Completely unannounced (no sign of them saying they were going to do so anywhere) and with the connection flickering between types?
Play Plunder Mars Plunder Mars Aug. 03, 2013
Defintely do something about the AHOY letters. Either make them move at a relative speed or grant an upgrade so they don't cancel. Because nothing stinks like pogoing into one you haven't seen.
Play Happy Tower Happy Tower May. 29, 2013
Um.. some residents seem to just vanish after moving in. And having more than 30% of my rooms 'filled' by nothings hurts you a lot.
Play All my Gods All my Gods May. 29, 2013
Blah. Its a demo.
Play Back2Back: Commander Back2Back: Commander May. 19, 2013
Are we supposed to be able to win the final fight with Assail? Because with all the stupid shit he pulls it seems to be close to impossible without stupid luck.
Play Ghost Hacker 2 Ghost Hacker 2 Apr. 27, 2013
Level 36... I'd almost say you deserve something more than a achievement if you can manage that on hard...
Play Asterite Asterite Mar. 15, 2013
Mediocre shooter. If you go back to a previous level you lose all progress. And Firing rate? Yeah thats a misnomer seeing as you can only have one of each shot on screen.
Developer response from xgamelabs

Sorry for the inconvienence. Fixed the bug with the illusion of losing level progress. It should not hide the stages anymore on the world map when you go back. Also as stated I changed the starter weapon to a dual shot weapon that doesnt fire 1 shot at a time. The single shot weapon is now a purchasable weapon. Hope you give it another chance.

Play Outernauts Outernauts Mar. 14, 2013
I honestly wish that less of this game used auto-scaling wild enemy levels. It makes it really hard to catch ever type and silly hard to train up new monsters.
Play Battle without End Battle without End Feb. 26, 2013
I think we need a way to get rid of (relatively) useless moves on pets. So that they have free spots so we can save moves we like.
Play Battle without End Battle without End Feb. 23, 2013
Magic spells seem kinda weak in comparison to regular attacks. At rank 7, int 107 versus Combat at rank B strength 58.
Play Caverns of Turmoil Caverns of Turmoil Feb. 19, 2013
The game concept is okay. The turmoil making everything worse for you gets really stupid. And every last flaw is worse than every perk. And the Exp gain system hinders development
Play Enola: Prelude Enola: Prelude Jan. 07, 2013
Too buggy for my tastes. The incositent damage of landslide, not being visable after death, Limit breaks not doing full animation, action bars occasionally slowing down/freezing/speeding up, poison just being goofy. And then there is having to learn how to fight the last set of enemies under prestige one. Clean up the game please.
Play Shameless clone 2 Shameless clone 2 Dec. 03, 2012
Lobster: the problem with the three shot is not that it is a spread shot but that it doesn't expand your coverage of the top of the screen. Even sitting in the bottom corner it still fails to reach the top.
Play Galaxy Tower Defense BETA Galaxy Tower Defense BETA Oct. 26, 2012
Two major problems from me: 1. Lag slowdown ends up increasing relative fire rate of towers. 2. No break between mob groups results in over crowding and mobs getting stuck in walls.
Play Galaxy Tower Defense BETA Galaxy Tower Defense BETA Oct. 26, 2012
Gabe power is how much knockback it has.