The majority of people who have 201 badges have by far mostly easy and medium badges, so they're "avoiding" hard and impossible badges. I don't see how it's hard work when some of the easy badges take mere minutes to get and some of the mediums and even hard badges are based on time and not difficulty.
Not a fan of the physics of this game and the idea of friendly fire one bit. The limited duration of the weapons seemed like a good idea at first until I realized that you could upgrade them. Perhaps I'm missing something, but I'm not able to switch in between weapons to avoid the turn limit so my weapon ends up getting destroyed no matter what course I take. The fact that we can use pretty much anything in the level itself to aim our attacks or our characters is a great concept, I just don't like how we're unable to see exactly where our dash is directed to plot a move... Hopefully these things get addressed because I do like this game and think it'll be a big hit.
Considering there are 1920 something badges at the time I've written this, Badge Avoider is the perfect title for your character if you only have 303 badges. Consider that 1374 of these badges are easys and mediums and that 570 of the badges are easy, you could get 303 badges without ever getting a hard or impossible badge, even a medium badge. On the other hand, someone who has 1500 badges will have had to at least get a few hard badges and maybe has a few imps as well. Your profile shows that you follow this trend, having 166 easy badges, 137 medium badges, 10 hard badges, and 0 imp badges. Now this doesn't describe ALL players with a few hundred badges, but I'm sure it describes the majority.
The pictures help, but think of those questions as giveaways similar to the first few questions in the American version of Who Wants To Be A Millionaire? The real problem with a game like this is the finite amount of questions, not the "easiness" of some questions.
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