JoshuaJewell's messages

Public messages for JoshuaJewell

avatar for asdehielo

Jul 9, 2011 1:49am

Don’t know if this is a bug but in checkflag, if you, for example, complete level 1 on hard you also unlock level 2 for medium

avatar for JoshuaJewell
JoshuaJewell Jul 9, 2011 7:19am

Yeah that was on purpose. Since the levels are the same with different AI I didn’t see a point in forcing the players to replay levels they can beat on a higher difficulty.

avatar for silux

Jul 7, 2011 2:33pm

CheckFlag is awesome!I’d like so much to customize my army and choose the positions like in Shuuro link is a review of shuuro).A sandbox level would be uber cool!

avatar for JoshuaJewell
JoshuaJewell Jul 8, 2011 9:48am

Thanks for the compliment. Organizing your army is a really cool idea, it also makes me think of something like WarHammer where you have a certain amount of points to buy pieces. I don’t think I…

show more
avatar for silux
silux Jul 8, 2011 2:28pm

Happy you checked the comment!I’m looking forward for it!

avatar for fogggab

Jul 7, 2011 6:28am

For CheckFlag: you should look into the AI concepts behind the actual chess game. A deeper search-tree and a proper positional/material evaluation would greatly improve the AI’s performance. Otherwise, nice game! :)

avatar for JoshuaJewell
JoshuaJewell Jul 8, 2011 9:49am

Thanks for the compliment. The AI def needs work I agree with you there.

avatar for zip9it
zip9it Jul 8, 2011 10:38am

yes it needs work once it had the chance to save the flag for a level one dwarf and didn’t

avatar for wolverinero79

Jul 7, 2011 11:40pm

Regarding check flag…

Excellent game! The AI is pretty good. I think there may be too much tree seeking and not enough calculated weight per important pieces. Taking a greater piece with a lesser piece should be something the AI seeks to avoid (the minotaurs are the queens of the game…they should be protected as such and the AI shoul…

show more
avatar for terriblegame

Jul 6, 2011 8:27am

OMFG you have successfully made my favorite game on Kongregate and you can also make it better with harder AI, I know it must be pretty damn hard to lay out every board level and make the moves and stuff but seeing as how you can do this it would be easy for you so goooo JOSH!!

avatar for JoshuaJewell
JoshuaJewell Jul 7, 2011 6:53am

Thanks, I appreciate the praise.

avatar for Hatman9

Jul 6, 2011 4:57pm

loved check flag, I think it would be fairly strait forward to make it into a mobile game. cause you know 25,000$ in prizes

avatar for JoshuaJewell
JoshuaJewell Jul 6, 2011 7:18pm

That’s not a bad idea, thanks for the compliment.

avatar for poyerter

Jul 6, 2011 4:51am

check flag is great but you should make the AI defend its flag

avatar for JoshuaJewell
JoshuaJewell Jul 6, 2011 8:55am

Thanks for the compliment. The AI should try to defend the flag in some cases but I am sure there are scenarios I missed.

avatar for stickpeople
stickpeople Jul 6, 2011 2:03pm

yes i agree your game was creative and awesome!

avatar for thepeasant

Jul 5, 2011 10:17pm

interesting game, but yeah… AI… needs to be able to think ahead.

An idea would be to use a pathing algorithm (like A*) to check the path of every unit on the map, and if any of them are clear then move to intercept if it’s an enemy piece, or move to capture if it’s a player piece. Also setting up favorable trades is an impor…

show more
avatar for SamsterSamster

Jul 5, 2011 11:20am

Check Flag is pretty damn good. Great job!

avatar for SamsterSamster
SamsterSamster Jul 5, 2011 1:40pm

Why don’t you add API to it? Then it may get badged!

avatar for JoshuaJewell
JoshuaJewell Jul 5, 2011 3:01pm

Not a bad idea, I will prob have some time tomorrow to look into that.

avatar for kniff
kniff Jul 5, 2011 8:05pm

I love that game!