Jzyehoshua's Comments

Game Comments
Play Rise of Mythos Rise of Mythos Sep. 18, 2014
Found another bug in the game. When selling in auction house on the second tab it shows the original Time Remaining, not how much time is actually remaining. If you check for your card in the first tab, you'll see there may be 6 hours remaining for its auction to end, but the second tab will incorrectly say there are 8 hours, as an example.
Play Rise of Mythos Rise of Mythos Sep. 17, 2014
I notice Inspiration itself seems to be bugged. If you set on auto it will routinely use Inspiration cards but then not use the cards that get inspired, thus wasting all your Inspirations.
Play Rise of Mythos Rise of Mythos Sep. 15, 2014
There is a very annoying glitch where the turn auto ends after you use Inspiration Rune, even when it speeds up a card to 0 countdown.
Play Game of Thrones Ascent Game of Thrones Ascent Sep. 07, 2014
Sometimes the game strangely redirects to this page for no reason, which appears to be some adware program disguised as Flash player: http://requiredupdatenow.com/f3/fc628212a92af5bff63b4f017605e043/?subid=75ca78f2840a49966ac7a8f5279effe9&transaction_id=ca1067bb-de14-4f2f-86e9-cb6aa555cca2&rand=540c69aa7449c&source=mbs-f3
Play Rise of Mythos Rise of Mythos Sep. 03, 2014
Only major problem I still see is the poor arena matching system. Nothing like a 2v2 battle where the other players have 34 more levels than your team. Great game otherwise though.
Play The Wizard The Wizard Sep. 01, 2014
Never loads, just says 'Preparing ingredients'
Developer response from HypnoticOwl

What kind of browser are you using? If you have script-blocking extensions installed, you'll have to disable them. It's also possible that your browser has some additional security options that interfere with the game being loaded.

Play Brave Tales Brave Tales Sep. 01, 2014
Yeah, the Brownie's impossible to beat short of hours and hours of leveling. Too much grinding while getting nowhere as a result.
Play War of Omens War of Omens Aug. 22, 2014
Amazing that a game designer would go to so much trouble creating battle dialogue, and then not let anyone read it by fast forwarding it through it before it could post.
Play War of Omens War of Omens Aug. 22, 2014
Really annoying that it always fast forwards through the dialogue without letting you read it.
Play Decision:Medieval Decision:Medieval May. 11, 2014
I figured out why I couldn't get the Master of Wisdom on day 88, apparently there is a glitch. I checked the taverns for the guy with an apron, found the Grayed Quarter said no Master had been found there, and found a Master there. Took him to the Tavern like I had before, and it didn't show him. Finally went a third time and it finally completed the quest. For some reason he had to be taken to the Tavern twice on two different missions to complete the quest.
Play Decision:Medieval Decision:Medieval May. 10, 2014
Here's a great way to stop the game's lag, particularly useful on the South Outside map where you fight thousands of enemies at once. 1) Once in the battle click Menu and then Controls, change to the right option where keys move and mouse shoots, 2) when shooting hold down the mouse button instead of clicking, which makes a huge difference in lag, and 3) if there's still lag zoom out by clicking outside the game and pressing CTRL and - (minus) together.
Play Decision:Medieval Decision:Medieval May. 10, 2014
The game would be perfect if not for the horrible lag problems. On one stage with 12000+ enemies on the map, I have gotten lag for over a full minute, meaning the character would run around in circles/the wrong direction for over a minute without any keys being pressed, without the mouse being touched, for a full minute. Great game otherwise, but the lag glitch is very serious at times.
Play Decision:Medieval Decision:Medieval May. 09, 2014
The game is annoyingly laggy at times (read character running in one direction 5 seconds after they should have stopped) but still well deserving of a 5/5 rating, and even better than the regular Decision games. Great work by the developer, although I would like to see the controls fine tuned a bit more.
Play Epic Boss Fighter Epic Boss Fighter Apr. 06, 2014
This is an excellent example of how even a very linear game can feel strategic with a quality upgrade system.
Play Lost Crypts Lost Crypts Apr. 06, 2014
Great concept, but 1/5 for the horribly unbearable lag. As warrior you move at a snail's pace and there's a huge disconnect between pressing buttons and your movement, so you can press left and not move left for 10 seconds, and then you are moving when you don't want to move anymore. Way, way, way too buggy.
Play Warlords: Epic Conflict Warlords: Epic Conflict Apr. 03, 2014
5/5 game in my book, I'm surprised this isn't rated higher to be honest. The only reason I can think that maybe it's not would be A) long battles (could make a setting option to keep the speed up button locked instead of turning off when you make an action), B) lack of storyline/plot, C) could use more out of battle interaction, which could be addressed through some sort of economic system similar to classic console games such as Gemfire or Romance of the Three Kingdoms, or D) overpowered special moves that drag out battles.
Play Warlords: Epic Conflict Warlords: Epic Conflict Apr. 02, 2014
Nice to see there's a speed up button now, but it apparently does not work and keeps turning off. What's the point of a speed up button that does not stay on?
Play Hydranought Hydranought Feb. 27, 2014
Very quickly gets repetitive. This game needs some kind of default settings so that you can set what you want turned on automatically at the beginning of each match (like energy generation and energy generating ships) because you just end up spending the first 30 seconds each and every match turning these all on and then just sitting back until the match ends.
Play Space Flash Arena Space Flash Arena Feb. 20, 2014
"It's a simulation game, not an arcade. If controls are complicated, you can just stay in the main menu and watch bots fighting for you. :)" Nice response by Shurikmur. The controls were anything but complicated, Z to switch weapons, F to fire missiles, Shift to accelerate, and M to change the radar (which didn't seem to do much). It is strange though that the controls aren't mentioned on the menu though, only in-game. These controls are nothing though to what's required to play Halo for example, not sure why people are playing. Great design, hopefully you expand on this and add a storymode, exploration, and upgrades.
Play BloodRealm BloodRealm Feb. 13, 2014
Revelation makes clear that there is a coming war between Heaven and Satan's world kingdom, this game is designed as propaganda to get people in support of the latter.