KDXX's Comments

Comment

Era of Empire

Play Era of Empire

May. 05, 2015

Rating: 5

Another potentially good game ruined by greed, is this a trend lately? 1/5, can't move buildings (not sure who tells you it's wise to make this a cash options but it's NOT), The tutorial says it ends without teaching anything (this leads a player to think everything is unlocked), buildings are taught along a strict narrow path you can foul up easily, Quests sometimes have a very vague description of the objective, quests that demand you have "everyone" covered are too time consuming especially when you CAN'T move buildings.

Infinitum: Battle for Europe

Play Infinitum: Battle for Europe

Apr. 29, 2015

Rating: 7

Another game that went from 4/5 to 1/5 the moment the "introductory offers" expired. The no seeing enemy armies on the map, I could handle. The reduced building queue I could handle. The reduced resource production, ok, cool. But not being able to MOVE BUILDINGS? Something offered and is pretty much standard in other games put behind a pay wall? Sorry, that's it, game over I quit, you lose another player. Do not pass go, certainly do not collect anything from me.

Developer response from allodium

Hmm. After a long discussion here we have to say that it is a pretty much standart. So we have made it free! Magic ;) Do we go back to 4/5 or maybe 5/5? ;)

Caravaneer 2

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Dec. 15, 2014

Rating: 10

A good, small, addition would be a "notepad" next to the calculator that tells you how much Water/Food/Forage you need for your currently plotted path to the next town. It's annoying to go back and forth to the map to double check the amounts.

Obliterate Everything 3

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May. 23, 2014

Rating: -9

Been reviewing the comments, from what I can tell, the developer's only strategy for fixing things is to force down-vote all negative comments he can, and ignore the ones he can't. Making it official 1/5.

Obliterate Everything 3

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May. 21, 2014

Rating: 4

Oh and fyi, I DID try the suggested tactic against the tentacle aliens. It does have some stopping power, but the one mission in question, 1 ship killed all my defenses, so yeah, it's the AI.

Obliterate Everything 3

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May. 21, 2014

Rating: -2

Yeah that's right down rate negative posts instead of fixing the AI.

Obliterate Everything 3

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May. 21, 2014

Rating: -5

After reviewing my play style, and practicing a few times, I have revise my unofficial rating, as I normally do. The speed with which the "tentacle" aliens produce Capitals has be stated as a significant problem. It's something that should have been addressed immediately. And hasn't therefor my rating of this game drops from 2/5 to @%#! you. I liked this series, but if it's meant to be unplayable unless you grind. Then that's what I and a lot of people will do. We'll stop playing.

Obliterate Everything 3

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May. 20, 2014

Rating: 3

Wow...2/5. Reached the end missions for lvl 2 and the enemy has carriers in under one minute, along with about 8 medium ships and a dozen fighters...rework the difficulty or else this becomes the "Mass Effect 3" of the series.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 25, 2014

Rating: -2

Previous comment recinded.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 25, 2014

Rating: 0

3/5, was 4/5, maybe 5/5 until I got to tutorial 6, and I start to feel the hurt of the "must be next to a lake condition." That ruined the game for me. Namely because I was all upgraded, rebuilding the forest, and a wildfire spawns a desert on the opposite side of the map from the water. meaning I'd have to cut out half my buildings with water, just to kill ONE desert. Sorry, that's broken logic. Remove the lake prerequisite to the "Cultures" Skill.

Astrox

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Mar. 25, 2014

Rating: -2

3/5, this WAS 5/5 until...I accidentally deleted my only savegame, all my progress over 2 days, GONE.

10 is Again

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Jan. 11, 2014

Rating: 1

Yeah lvl 8 on Inverting doesn't make sense, can't get past it, is there some movement mechanic I'm missing?

Gun Disassembly

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Jan. 10, 2014

Rating: 2

My only gripe, aside from the exp system, is that the game forces you into a certain time frame. What I mean is, regardless of how well YOU know the gun, the animations still take a certain amount of time. Meaning you're trapped wasting 2-5 seconds on something you already want to get past. Ergo an animation should play even if you're working on another part as long as the two aren't related. I.e. On one of the SIG models I can pop the catch pin for the grip and remove the stock at the same time if you weren't barred from doing 2 things at once. This limitation makes it near impossible to get Level III on several of the guns with complex small parts or long barrels/gas tubes, because you're trapped watching them screw in the barrel or reset a set of 6 small parts into one set.

Nightbanes

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Nov. 26, 2013

Rating: 6

Sadly, 2/5, it's difficult to improve your deck without grinding every single stage to completion, and with no casting cost mechanic, wins and losses are rarely balanced fights, once you start winning or losing it's very hard to derail the course of the game.

Game of Thrones Ascent

Play Game of Thrones Ascent

Nov. 24, 2013

Rating: 1

Someone needs to check the combat values in the code for Tier II Adventures (The ones that give special resources.) I have 80-90% success chance with my Sworn Swords, but I fail about 40-50% of the time. Only in the last week or so. Something is wrong.

BloodRealm

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Nov. 15, 2013

Rating: -2

Wow...I just reached the match with Isis. I quit your stupid game. A god power that gives 100 mana every 3 turns? It spits out 4 and 5 star cards like their 1-2 stars with low mana costs. I have all lvl 10+ cards, the highest caliber of which is 3 star. You can't even compete, unless, oh wait, you pay for success. So, yeah, choke on your money. This is a waste of time for all free players.

Feudalism III

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Nov. 13, 2013

Rating: 0

Ugh, I'm sorry but until there's an option for selecting and moving multiple units at the same time this game is unplayable. There's no why to make units focus fire except one at a time making groups of priests all but invincible.

Feudalism III

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Nov. 13, 2013

Rating: 2

The start of the game is very counter-intuitive. You head in assuming the first battles will be "tutorial" in nature, the truth is, the last couple require you to do "hunt" events to level up first. Sadly no mention of hunt events are made.

BloodRealm

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Nov. 11, 2013

Rating: 0

Dear god the ORDER cards need reworking, they are horribly overpowered. Relatively cheap, high hp, power boosting, greatly defensive nightmares.

BloodRealm

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Nov. 11, 2013

Rating: -2

Wow...not sure is this has been mentioned already, but the "defensive" units i.e. the roman ones, can dish out a whole BUNCH more damage than the "attack" based barbarian style ones. Why? Inspire trait. Massively overpowered.