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KG_Systems

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    In a space station over mars, awaiting the day that I can finally drink coffee.
  • Member Since

    Mar. 28, 2011

Meh.

Production model: KG-95.
Gender programming: Male
Height: 10ft.
Weight:50
Appearence: KG-95, like the now offline, un-functional KG series, is built in the figure of a velociraptor. In the chest resides the command center. On the head lies 2 slit-like yellow optic cameras. On the feet look like wheels, on the back look like deadly spikes.

Modules(Abilities):
KG-95 is armed with the latest in technology, designed to kill. Licensed too.

Razor Whip: Out of the wrist, like spider-man, comes an 11 foot whip, arcs of electricity jumping around at the end. This whip would short-circuit electricity, lit aflame wood, and kill a human.

Grappling Hook: KG-95’s left hand undergoes a transformation in which it’s hand transforms into a grappling hook, which attatches to any surface.

Blade: That’s not the only trick the Right Hand has. It can also produce a 9 foot blade that has been tested to cut through titanium in 2 minutes.

Injection of Disease: In the left hand, KG-95’s middle finger can be used as a syringe to inject a deadly toxin which affects the nervous system, causing the lungs to be unable to open, and the limbs unable to move. KG is constantly brewing up new miasmas to inject his foes with.

Rocketblades: KG-95’s feet have both feet, and wheels. The feet can lift up, and KG-95’s wheels activate, propelling it up to 125 mph at maximum.

Air Power: KG-95 is powered by air, relying on nothing else in order to save fuel, and be Bio-Friendly.

Glass Gas: In his “Mouth” contains sprayers on the tonsils that can be used to produce a deadly substance known as Glass Gas, which causes the crystalline structures of metals to alter, causing metals fired at to become brittle as glass.

Tail Spikes: On it’s tail, linings of spikes circle it. These cannot be used as melee, but can be used to quickly whip at opponents.

Claws: KG can produce 4 foot claws when needed from it’s fingertips, tested to break bronze nearly on contact.

Feral Mode: KG’s personality is normally taken over by a sensible, logical mind. But in a rare chance, this can be over-ridden by a primal urge which turns it’s entire body red, spikes line it’s back, and it goes on all fours, tail growing longer. This was once KG-77, who went out of control and took 5 days to find in the wilderness of Northern Siberia. KG-77 will go berzerk, using all of it’s abilities at once at some times. It is faster, and stronger. These bouts of 77-ness can last up to a week.

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