Kactus04's Comments

Comment

Bond Breaker 2.0

Play Bond Breaker 2.0

Mar. 24, 2016

Rating: 0

Rated 5 for PEW

Nerd Pole

Play Nerd Pole

Mar. 15, 2016

Rating: 1

This game makes me want to go on someone's minecraft server and make a bunch of nerd poles all over their stuff

Realm Grinder

Play Realm Grinder

Mar. 13, 2016

Rating: 2

@darkraiders and @mkraut86 me too, it is very annoying.

There is no game

Play There is no game

Mar. 09, 2016

Rating: 0

Am I the only one who wants to 'play' a version of this voiced by Psychadelic Eyeball?

SGARDEN

Play SGARDEN

Feb. 26, 2016

Rating: 1

Bug with black screen on replay: Firefox 44.0.2 with NoScript (game plays fine without allowing anything) on Windows 7.

Game in Ten Seconds

Play Game in Ten Seconds

Feb. 02, 2016

Rating: 2

In the year a million and a half, mankind was ruled by giraffe...

Destination Kepler

Play Destination Kepler

Jan. 29, 2016

Rating: 0

Would be nice if the timer didn't count up while the game is not loaded - I certainly didn't spend 138 hours with this open :P

Destination Kepler

Play Destination Kepler

Jan. 29, 2016

Rating: 0

Metric would be nice, but I know the speed of light in km/s and miles/s, so it's not too bad.

Christmas cat

Play Christmas cat

Dec. 10, 2015

Rating: 1

Really love this christmas tune

Cover Orange: Journey. Gangsters

Play Cover Orange: Journey. Gangsters

Dec. 07, 2015

Rating: 28

I don't mind waiting for the cloud to go past, but you wait a second before it comes on screen, several after it leaves, and then you have to wait a few more seconds for the fruit to cheer ><

Popcorn Chef

Play Popcorn Chef

Nov. 06, 2015

Rating: 0

Thought I'd just pop in to say that 2 faults feels about right - I usually lose when I accidentally made a cornsplosion now, rather than just when the lid is lifted unevenly :)

Developer response from HEAT9

Glad it is better thanks to your feedback. One thing I added in the last update is interstitial ads that popup every 1.5 mins after game over. This is the first game I ever use ads and it is tricky to find the balance of decent monetization that doesn't drive players away. If you found interstitial ads to be a significant annoyance, please let me know. Thank you.

Realm Grinder

Play Realm Grinder

Nov. 02, 2015

Rating: -11

My internet disconnected while I was closing the game and it wiped my save T_T. Not the game's fault, I should have exported my save as a backup as soon as I saw it. Lost at least 1Qa gems :(

Popcorn Chef

Play Popcorn Chef

Oct. 28, 2015

Rating: 1

2 permanent faults seems more sensible, I agree. Had a really good run this morning on the browser version so maybe 3 is a little easy :)

Popcorn Chef

Play Popcorn Chef

Oct. 28, 2015

Rating: 1

@Heat9, I didn't think it was always, but I am so bad at the game I have to restart a lot under the new system, and it triggers when the lid hasn't even landed on the floor, but is just a bit askew.

Developer response from HEAT9

The only time a fault is recorded without the lid touching the floor is when the pot itself is shaped in a way that prevents falling objects from reaching the floor, in that case I add additional detectors. I am planning on updating the game in the coming days to make it a permanent 2 faults to lose rule instead of the current seemingly difficult and hard to explain rules I mentioned in my previous comment. Thank you very much for your feedback :)

Popcorn Chef

Play Popcorn Chef

Oct. 26, 2015

Rating: 1

Hate the new mobile version: I lose as soon as the lid slips slightly? The failure detector is too hasty :(

Developer response from HEAT9

Sad to hear that... the 3 fault system is just too easy, I saw people get ridiculous scores after a few plays and this is supposed to be a hard game. For the new mobile version, you lose after 1 fault if you have no multiplier, but if you have anything above 1x you can have 2 faults before you lose. I really felt it made the game more edgy and difficult in a good way, but reaction so far has been mixed, especially from ones who think you lose after 1 fault always. It might be a communication problem...

Drop A Beat, Giuseppe!

Play Drop A Beat, Giuseppe!

Oct. 16, 2015

Rating: 0

PO0Ky I can't get it either. Either I go too far, and the janitor is there, or I don't go far enough and nothing breaks. Not sure if he means the back of the stage (behind the curtain) or the front of the stage after you fall off.

CastleMine

Play CastleMine

Oct. 16, 2015

Rating: 1

Thanks for the free google play version :)

Popcorn Chef

Play Popcorn Chef

Oct. 11, 2015

Rating: 1

PLOOF

Ice cream candy factory 2

Play Ice cream candy factory 2

Oct. 11, 2015

Rating: 0

Not much of a game here, but a fun little toy.

Trams

Play Trams

Oct. 11, 2015

Rating: 1

The trams move too fast, and the paths are too confusing to parse in one go. Perhaps it would be easier if I knew what colour was coming next, knew how many trams we need per stop, if the trams appeared in a logical order.

Developer response from Blenderman_CZ

Thanks for feedback. I changed this: trams are generated with lower speed for initial 2-3 seconds on scene. So you have time to see their color in advance before they reach first switch. In 2th and 3th level I lowered their speed in whole scene a little bit. Maybe later I will display information on stops with count of remaining trams.