Kaltherzigh's Comments

Game Comments
Play Deadly Road Trip Deadly Road Trip Dec. 26, 2013
As you get vehicles upgrades, you should get weapond upgrades as well. It sucks to have the vehicles maxed up, using the same 1 shot gun you had when you just started. You should at least have 1-shot gun (x2) with the bus and a machinegun+1-shot gun with the hunV.
Play 10 More Bullets 10 More Bullets Nov. 05, 2013
I've killed a whole lot of lvl 3 bosses and i haven't got the badge yet. What's going on? D:
Play Diggy Diggy Nov. 05, 2013
What if instead of going back to surface in order to recharge, it slowly recharge up to a max? Like an extra baterry that slowly recharges the main until it's empty.
Play 10 More Bullets 10 More Bullets Oct. 27, 2013
You should get gold for picking up item with a full inventory and also there should be an upgrade to increase the time stuff lie around on the ground. They disappear way to quickly for the current robot speed to keep up. Specially if it's raining gold, robots can't pick up 1/5 of what's on the ground and i own 4 of them.
Developer response from sushistory

Very good ideas. So many constructing and intersting comments. Tks.

Play Bit Battles Bit Battles Oct. 26, 2013
Attack seems useless. I had mages with 7+ attack and i had to strugle a lot to get past by enemies whom my knights (defence focused) and pikeman (push focused) dealt so easily. I've started over and made my mages push focused and when i got into the same wave of enemies it was a piece of cake. Attack escalates really badly if it makes any diference at all.
Play Cyber Chaser Cyber Chaser Oct. 06, 2013
I have a simple but great idea to reduce lag. Instead of having a whole bunch of 1,2,5 value coins and 10 gems jumping out of a guy when i kill it, why not having a, let's say, 4,10,11 value coins and a red/blue gem which is worth the double/ the triple? This way instead of 10 coins/gems popping out of a guy/crate when i kill it, i'd have 2 or 3 which would greatly reduce lag, specially in survival. Also a option to remove flashy effects, like those ones when you pick up coins/gems and some bullet types like the flame gun. It's kinda hard to cope with the lag when you have double damage, magnet, health effects and there is a billion coins/gems popping out every second.
Play SkyFyre SkyFyre Sep. 20, 2013
To see how much exp you need for the next level, just hover your mouse over your current exp. Rate + so people know.
Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Sep. 07, 2013
Hey, can you make a 1v1 (player vs player) mode where i can play with my brother, who's sitting right next to me? (specially draft mode) :D
Play Cell shot Cell shot Jul. 29, 2013
As i noticed, as your cell evolves, you shoot faster and do more damage. You could add a "magnet" effect that evolves as well. This way, you'd start with 0 "attraction" that would progressively increase as your cell evolve. Also, when you use your "Viral Shot" and when you get the level bonuses that destroys enemies, they should slowly get drawn to you. It's impossible to collect gens of those destroyed enemies when there is 100 enemies chasing you around.
Play Cell shot Cell shot Jul. 29, 2013
I wish when you die, you would get a small amount of what you had back when you try again, like 50 gen + 10% of what you had. So, if you had collected 1000 and then you died, you'd start with 50+100. This way, next time you would've got a little bit more and you'd keep progressing little by little. Plus this way, you could have your cell totally upgraded if you managed to finish it once and tried again. Making it fully upgraded on the first finish is almost impossible.
Play JellyGo! JellyGo! Jun. 23, 2013
The last level is too hard. The labs start being annoying so fast!! It should be tweaked down a bit...
Play Swarm Defender Swarm Defender Jun. 09, 2013
I only used snipers, flamethrowers and nuke. Beaten all levels using only those 3 units. That's a bit disapointing. If flying units are earlier on, then you start wth snipers, if not, start with flamethrowers and then build nukes just to make sure the last wave dies without reaching 1/3 of the path... Even on the last map the bosses die before reaching 1/2 of the map. Flamethrowers should be nerfed or some enemies should get some resistance to it. The way it is, it's just too easy to get fun... /=
Play Swarm Defender Swarm Defender Jun. 07, 2013
A little boog i've found. If you spend your research points unlocking any turrets and then retry the level, you'll get all your research points back but the unlocked turrets will still be unlocked. Meaning you can basically unlock all turrets on level 2.
Play Breakbar RPG Breakbar RPG Jun. 03, 2013
What about implementing a "multi-ball" upgrade? So every 20-50 seconds a random ball appears and as you upgrade the minimum time for a ball to appear is decreased by 1 and the maximum by 2, so it goes like 19-48, 18-46 and so on up to 10-30 on level 10. So randomly more balls appear, increasing the pace, difficulty and fun of the game. It also gives you a better change of hitting those spread blocks which are in odd places of the screen. And to make it more balanced, maybe the "2ndary balls" have less damage (like 30% less or maybe, unlike regular ball, their damage is based on your base damage and upgrades are not included) than the "regular ball".
Play American Racing 2 American Racing 2 Jun. 02, 2013
The mini games should have a "speed level" component to it. Like, the faster your car go, the more ghost, carts, rockets, stuff will appear. This way, with a better upgraded car, you'd get a better chance of beating them. Those mini games are too luck based and it's annoying to have to do them over and over again just because you weren't lucky enough.
Play Betty IX Betty IX May. 30, 2013
The sidekick upgrading thing should be explained so people don't get confused about a sudden improvement on the ship. Also, i think the "speed" this is actually a "difficulty" setting. I found out that in "turbo mode" there was a heck lot more of enemies than on "normal" or "fast" mode. Those thing should be explained to the player imo.
Play Giants and Dwarves TD Giants and Dwarves TD May. 16, 2013
The "Dream Castle" should have his 2nd form hp toned down a little bit. Or make the troops creation of it be a little longer. It's really anoying to blow troops out of the way, only to get even thougher troops get in the way of it...
Play MadBurger MadBurger Apr. 02, 2013
So all this time... I was trying to kick this flying hamburger... To a white shirt wearing monkey...?
Play Band Of Heroes Band Of Heroes Mar. 07, 2013
After i swapped my team members and leaders, i've found out that i lost some of my bonuses. Like the magnets which don't have their full range bonus working anymore or super power not recharging faster for each enemy unit i kill. Can you please check and fix these bugs, please?
Play Takeover Takeover Nov. 28, 2012
There should've been an ultimate badge for completing all in-game achievements....