Ok you guys really need to fix the bug with the Gods of Drinking puzzle. It gets brick chewingly frustrating when you have to restart the fifth time when you are almost done with the puzzle and you accidentally move Reemus of the screen YET AGAIN.
I don't hold prejudice towards any game type, because there have been many games on here that surprise me. But this, like several other badged games on here refuse to load. I don't understand why, everything is up to specs on my computer. I'm not asking for tech support, I don't need 15 people telling me to update Flash for the 6th time, I just feel like this has to be happening to others, and I feel it should be addressed.
Ignoring the horribly nagging feeling that I get from everyone complaining about this game, I thought I'd give it a shot. But the game refuses to load on my computer. This is not a request for help, this is to explain my 1 star award (that I save for the shittiest games), and that reason is simply because I can't even play it, even though everything is to specs. So thank you, IGG Games, for letting your own game fail you.
You know what? this was a great game until for some arbitrary reason the difficulty got ramped skyward and I was beeing robbed of half my gold and cargo everywhere I went and have spent the entire game trying to figure out how the by-the-jesus hell I am supposed to make money when on every trip I make a negative net gain, I can't afford better stuff, and there is no way of making money that doesn't involve travel. To jmtb02, the major flaw of this game is the game. it goes beyond being a challenge when you are getting boned in every orifice and beaten down with no chance of making enough so that you don't get boned in every orifice! This is a great concept though, I would love to see it fixed....
Frankly if there is anything the Last Stand series needed it was to be more active, and get away from it's surprisingly unstable wall thing, and this game is great in every way. That being said, fix the companion coding. My companion was downed (and I don't care that there is a makeshift fix it should be unneccessary) and as I tried to save and quit I got mobbed by ceiling zombies. Then, when I reloaded, my companion was gone. This is not a game you can slide through without a companion. Besides that I want to see this game grow and patch, and I support it fully.
I fell in love with a game once. it was one of the first online games I had ever played that used 3d graphics. it was a great and wonderful game that held my attention for hours. And since then I have always wanted a game that took the theory and evolved it. My friend, you have made that dream come true!
This is one of my favorite games, I would really love to see a sequal for this. It is an excellent relaxing game at it's face value but when you look deeper into it, I feel there is a message in the fact that once you get to all the big fish it is chaos wrapped up in one giant bloodbath.... it is a thought-provoking game.... Thank you for this gem.
Wow. I didn't know you were allowed to release much less put Achievements on games as, to put it nicely, flawed on almost every basic level as this. The turtles stop being the enemy here, the terrain is. and no hotkeys on the supports? on a game where you have to occupy the mouse just to make a little cash? This game needs some patches.
Hmm. I have played this three times wondering why I can't seem to get past 9 nor get any of the car parts together. well I think that may have something to do with that when I jump the human zombies can attack me where I will land and I will take damage while I am in the air a few feet away. I love upgrade shooters, and even more so when they have a definite point to them, but this game has some flaws that need to be addressed. Good enough concept, pretty good game design, but a lot of things need fixing
I see a lot of people wish the game had been rated higher, I gave it 5 stars for it's near flawless presentation, but two complaints that would have altered my rating if it weren't for this game doing everything else right are: First, this is balanced out because even though the controls are finicky and make the puzzles difficult, this is because of the physics of taking individual steps, not just an animation sliding along on a rail. The second and bigger issue is that if I hadn't read a synopsis, even with the name "Coma" it would have been hard to catch the symbolism. It’s possible to get jaded from having many new worlds with new laws dictating reality, and we just accept what is being thrown at us. Someone mentioned the talking bird as being whimsically out of place, but in the genre this gets classified in that is accepted as commonplace and people just don't question it anymore. But it did a wonderful job at what it meant to do: use a game as medium for thought provoking ideas.
Here is how you do this (for the completionist freaks like me): You go in a spiral circle around the starting zone collecting the bubbles from the really easy enemies so that by the time you get to the heavier enemies you are upgraded enough to handle them. every time I have played this game the final boss is about 5 bubbles away from the start so don't fight him yet, go all balanced tanks until the final grade (because why wouldn't you, play style does not matter a single tick in this game) then go Super Heavy Tank because F\/c|< everything. Then go to the boss, take on only one of his towers at a time, and kill him in gradual sweeps (you WILL go down a rank but it's no big deal you can still kill him), win the game, earn invincable mode, then steamroll the map left to right to get the BF achievement because I doubt you are playing this for any other reason.