2000m Survival: fully upgraded, used these perks: Armor, Fireproof Spray, Nano Bots, M.R.E. pack, Weapon: Missile Launcher, Skill: Air Support (forgot to take it out for Airstrike or even better Napalm Wave...
it is impossible that one of your soldiers dies if you keep away from the mortar/ airstrike blows... +to keep it up
can u c somewhere, which level you've got finished par/ bonus? and can u c somewhere how many turns are allowed for par for the explicit level?
the game's tellin me, i've got 28 par and 29 finished. but i beat all levels on par (29 with 6 turns less than walkthrough-guide) it makes fun, but that's really frustrating...
I just tried to use the Freeze spell. It didn't do any damage, but freezed the creature i inflicted for 2 turns. I tried with 3 different Fire Scorpions, one of them was freezed correctly, another one hit my archer after round 1 and the game freezes. seems to be a large bug with that spell.
i was on the: Venom Mission Mission in the second town, just forgot th correct name.
well, i don't think inn's are too expansive. in fact two easy battles in the forest allow one rest in athelas. persisto is right. the game is a little slow. a little more information about the enemies (e.g. armor-level, magical resistances) would be quite nice. i hope that lateron any other attacks for Kronus are available. the last point i want to mention is, that the damage done to/by enemys is at level 6 extremly imbalanced. I haven't had any poison damage on my chars, but at that levels the snakes could be poisoned. The normal attack-damage of Kage is below the level of anacondas and super-beetles, but the MP's are not high enough to compete a whole level with spells. maybe some balance-changes would help here.
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