Keatos' Comments

Game Comments
Play [Pre-Alpha] Struggle [Pre-Alpha] Struggle Jan. 26, 2014
duckdestroyer "it would be nice if there was a leveling system" DONT DO A LEVELING SYSTEM thing about Money Games like Battlefield and COD, then look at CounterStrike. Not the Level or the WeaponLevel is important, the gameplay. i hate if i have not all weapons, its unbalanced. Hope the Gameing world (the kids) will see it soon..
Play Desert Zone: Darkening Dusts Desert Zone: Darkening Dusts Oct. 23, 2013
Time to sleep! o.o!
Play Runner Runner Sep. 19, 2013
I collected some Diamonds and rape my Space button and now im still flying ;D Sometimes you stuck in the Ground, but im thinking this could be a good game (y)
Developer response from Jonaks12

I don't know what cause the guy to be stuck in the ground xD but I try to find it out and fix it.

Play Recon Arena Recon Arena Sep. 10, 2013
You stoled the engine and the models..
Play Dinosaur Revenge Dinosaur Revenge Sep. 08, 2013
I see alot of unity games with that engine and models, where did you get it? =] And with a little work, this could be a good game, maybe a city map anbd Rapors ect
Developer response from RoyalMeridien

pm sent

Play Open World Open World Sep. 06, 2013
If you are makeing a RPG dont use this map, these Mountains sucks ;] Its okay to upload a game in pre alpha IF you losten to the comments, your fans. If you need help in Mapmakeing or Modelling i can help you. im just good in FPS Maps and FPS Models but i can try my best if you need help.
Play Traffic Talent Online Traffic Talent Online Sep. 05, 2013
Good game, i dont care about this language (netherlands?) cause you can now what they sayin
Play Hell Space Hell Space Sep. 04, 2013
Work on the Maps and the Options, like i want change my confi (its easy to programme this) and a fullscreen button is very important for a fps. Its a little bit hard but thats absolutely ok. If you need help in models or Maps i can help you if you want* (read my post at your last game)
Developer response from joechancey11

Noted** thanks for the fed back!...I'm working on a Multiplayer FPS game similar to contract wars or counter strike with a friend of mine: Should be done soon!

Play Locked In Hell Locked In Hell Sep. 03, 2013
Can i write you in Kong? (look at my other comment)
Play Locked In Hell Locked In Hell Sep. 03, 2013
DONT MAKE THIS GAME LIKE COD, it can be better than just a Kid game! Maybe look at "ZombieWARZ" from JonGamer. you got a great gameplay. Here are the most important things:Fullscreen Button / the mist if your shooting is too much / maybe a ZombieSpawner that spawn Zombies in Waves / add sprinting at left and right to make the gameplay smoother and if you go reverse you are too slow. If you need any help in Unity3D like Mapmaking or Models or Game Ideas i can Help you, im good in makeing maps and Models. So if you need help just write me (y) =] Sry for my english im from Germany.
Developer response from joechancey11

I don't want to make it like COD, i personally hate COD because the community is made up of opinion based assholes who think "Any FPS that is not COD sucks". And then there are the little kids who play the game, and they really shouldn't. Thanks for the feed back! Very nice words and very helpful. I made this game in under 6 hours, i wanted to be able to be "Known" basically this was just a game for people to know that i'm here, and that i will be making more games.----I will address the fullscreen issue when i have the time as well as adding some optimizations as i know they are very important! :) have a nice day everybody. I'm cooking up something good! Maybe a 2D game? simple/addictive, Maybe for Android and IOS??? :)

Play Metro Zombies Metro Zombies Aug. 31, 2013
EDIT: If you need any Help in Unity like Models or Maps, i will help you. The game is a very good start! Make a Fullscreen button, thats important for a FPS. The Zombies in "reallife" cant reach every point, so dont care about those points were you are safe (need to crouch ontop of the brickwall). Make waves, i could easy kill the ZombieHorde with the BoltAction and the game is done. You need to make Zombie Waves. By the way the ZombieKill counter doesnt work. 5/5 cause i know it will be a great game. Again: if you need help at the maps, im a good map maker and modelmaker with Unity3D (y) ~Fabula EDIT: öhm The Zombies doesnt kill you ;] and they push you in the air so you get on there hitboxes. Need work on the hitboxes cause you cant Headshot them. Sry for talking all the bad things, i just want to help ;] Im sure that this game can get very famous with more work. (y)
Play Metro Zombies Metro Zombies Aug. 31, 2013
If you need any Help in Unity like Models or Maps, i will help you. The game is a very good start! Make a Fullscreen button, thats important for a FPS. The Zombies in "reallife" cant reach every point, so dont care about those points were you are safe (need to crouch ontop of the brickwall). Make waves, i could easy kill the ZombieHorde with the BoltAction and the game is done. You need to make Zombie Waves. By the way the ZombieKill counter doesnt work. 5/5 cause i know it will be a great game. Again: if you need help at the maps, im a good map maker and modelmaker with Unity3D (y) ~Fabula
Play The Doge That Could (A Shibe's Story) The Doge That Could (A Shibe's Story) Aug. 29, 2013
GIVE MY 30 SEC OF LIFE BACK!
Play Free Running 2 Free Running 2 Aug. 29, 2013
Try to make it like Mirrorsedge, then you will be get famous and it isnt broing, after the 1 level its really boring. BUT if you done this game you are very good, so try MEdge Project (y)
Play Killer: Into The Deep Killer: Into The Deep Aug. 27, 2013
Make the controls better. That you cn rotate with Q and E ect. Smoother Gameplay, better animations, more enemys, A tons of upgrades. 5/5 cause i know you will do this nd i fav your game. I come back later to see the new things (y) =]
Play Zombie Maze Zombie Maze Aug. 27, 2013
Work on it, this could be a very gret game. It looks very nice and the gameplay is smooth but everything else like "pickup weapons" ect are buggy or not working. Are you really sure to make the Level Design this way? Its very boring a clear floor without everything and you can look 5 meters? To look 5 meters isnt scary its just stupid
Play Paintball Mania Paintball Mania Aug. 12, 2013
....
Play The Forest The Forest Aug. 12, 2013
Hey there, its a great beginning, cause of the events like "my flashlight goes off" ect, and the "do you need help message" BUT its kinda like that shit kid game called slenderman, jumpscares are an important thing in Horrorgames BUT a Game with 100% Jumpscares are gay as hell and only kids will play it, dont make your game like slender. Enemys that follow you indoor like a castle or something like that are fcking scary, if you need to be paranoid to survife and just runaway with skill. That means the enemy is faster than you and you have to do something that you can survive like close the doors, jump above walls ect, you know what i mean. You have really great potencial and if you need help with the unity eng or models i can help you, sry for my english ;]
Developer response from ZaninGames

Thanks for your reply, and sorry for the late response. I am re-making this game with a friend, he is a modeller and an animator, he's helping me to add a threat and some landmarks, to make the game actually easier to beat without help. Thanks for your constructive critiscism, but I kinda like slender, lol :P But this time, the threat is gonna be a monster hunting u around the woods (the monster actually runs, not teleports). I'm sorry if I disappointed u with that, but it's easier to make, and I'm just beggining to make games in unity :P

Play Warmerise | Red vs Blue - Lite Version Warmerise | Red vs Blue - Lite Version Jul. 17, 2013
Why everyone want Tanks?
Play Bot Camp - New Enemies Bot Camp - New Enemies Jun. 14, 2013
Played now until LvL 5 very creative Idea with these Rockets. I dont know how good you are in Programming, but heres a wishlist: FullScreen Button like F10// Maybe an EgoShooter?i thing it could look awsome with your ragdoll physics, you know, that the weapon is shakeing to the movement// I was shocked if i saw that the bots hidebehind walls to move to you are the Bots also clever in comlicated maps? And for the last thing: Are you shure you want to make these "Robot Arena" Thing? How about to get more popular with a Zombie mode for the 13 old COD kids?;] I mean, lets thing about a Dino game (or robot dinos as another "robotArena" enemy) A little small and fast Raptor ect. I dont want to spamm you but if you need help with Unity models, i really like to help to modeling some things like Weapons, Enemys maybe a Map if your Bots also can move on more complex map.
Developer response from errecubo

Thanks again for the suggestions. I use a "visibility" algorithm to allow enemies following paths hidden by walls. The algorithm requires simply a grid of squares. I have to modify it in order to deal with terrain height (actually they consider a flat terrain), but I think it can be used for a medium variety of maps. I choose robots because animations are simple. 4 legged robots use a procedural animation to walk. For robot soldier I recycled animations of the mail player. I am not a a graphic designer. I will think about your proposal. The main problem is that the time spent over this hobby is considerable, so I can not always ensure a constant work, and my mood is not always sufficient to program such games. Please let me think about it.