Keegann's Comments

Game Comments
Play Rogue Soul 2 Rogue Soul 2 Sep. 25, 2014
I am sort of torn with this game. I think it is GREAT and have been eagerly awaiting its release however it does seem to be a little pandering. Although it is much more convenient to skip the first levels I felt like part of what Rouge Soul was intrinsically was the frustrating of having to do perfect runs and being forced to start from scratch. Double jumping without wings and gliding without collecting parachutes is also NICE but it doesn't have the same sense of urgency the last game had when one appeared. Same with Double jumps. In RS1 I would collect 20-30 wings and never spend them until the later levels. I like games I can be PROUD of winning. Its more than just a time commitment. That being said - This game does play great and I have yet to finish it. Main point though: Thank you. These games are wonderful and aren't money grubbing. You have provided a service to the community.
Developer response from SoulGame

Thanks a lot for the advanced feedback. Although I value your point, I encourage you to advance deeper in the game, try Survival, Arena and Endless challenges, I'm confident you might feel the epic thrill of Rogue Soul 1.

Play Epic Battle Fantasy 4 Epic Battle Fantasy 4 Mar. 16, 2013
Anyone else notice how this game didnt ask for money all the time? Weird....
Play Immortal Empire Immortal Empire Jan. 20, 2013
Dev - I've been the only one in the chat room for quite some time. Perhaps since no one plays it might be a fair idea to do away with the things that do cost money (even though you can earn enough in game) just to open it up? I mean, I have doubts anyone will BUY into a game that is so lonely.
Play Captain Steelbounce Captain Steelbounce Sep. 02, 2012
Its a good game but the FPS drop kills it for me. I like the premise of game but if it doesnt run smoothly it can't be a 5/5.
Play Cargo Bridge 2 Cargo Bridge 2 Aug. 31, 2012
Controlling the guy was a fantastic addition i think. Several times instead of dynamite I just make a bridge the guy can break by moving back and forth or leaving enough guys on it to break it. It's like a mini-game to make a strong enough bridge that is not too strong. Great sequel. 5/5.
Play Wizard Walls Wizard Walls Jun. 29, 2012
I like the different types of gameplay and the "bosses" - could use a speed button to double it or triple it though.
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 26, 2012
If you are looking for any more snake ideas (since it seems you have made them all) I know king snakes will smear fecal matter on enemies so it could be cool to have a snake that made a poison pellet at its tail every time it ate a pellet. Just an idea if there's a sequel of some sort in the works. (not that one's needed) 5/5
Developer response from netgrind

I'll keep that in mind if I ever do. Thanks :D

Play NoNoSparks: Genesis NoNoSparks: Genesis Apr. 12, 2012
add a mute button please.
Play You Are The Road - Molyjam 2012 You Are The Road - Molyjam 2012 Apr. 08, 2012
Considering that this version will not be updated perhaps you would be willing to change the title to You Are The Road Demo or just make another one with You Are The Road II? Badges that could be added to this version though without updates could be a Zen Path badge or Road of Peace something; earned by getting 5 cars up to 65mph, Devil's Road of killing all cars by 40mph. Or goofy stuff like 250 car turn overs in a single game or something like Cube Runner of placing 1000 boxes hit in a single game. +
Play War of the Web War of the Web Mar. 22, 2012
Developers, while congregated the other Kongregations and myself agreed that more ant-based structures would look better for us. Perhaps ant-hills or growing piles of dirt for cities and ant-farms for brackets or armorys or something. +1 for more ant-shaped structures.
Play Subtle Energy 2 Subtle Energy 2 Jan. 25, 2012
There was already a first one, the first levels should be introductory but not so many. increase the learning curve and let us move multiple objects sooner. Perhaps non-symatry would be good sooner.
Play Epic War 5 Epic War 5 Oct. 15, 2011
There are five main changes: 1) The times 3 speed still makes the titan battles kind of slow. A 5X speed would almost double the speed which would be nice. fast battles means fast xp in the bank for new units. 2) excess XP to be converted to something. Transfer 4K experience from the hero to a normal unit for 400xp or something or trade 4K xp for 400 health or something. 3) Buildings ought to have a way to be deleted. It would also be cool if destroying a building effected mana amounts. either more or less, then strategy would be involved too. 4) Instead of just being able to tell units to go to a specified place if a unit could be targeted for units to attack. Like clicking on a titan would tell units to constantly attack the titan instead of just running to a place on the map. 5) I agree with XXXXZ in that different campaigns ought to have different rewards and what not. However, I don’t actually expect people to play all three....
Play Epic War 5 Epic War 5 Oct. 15, 2011
There are five main changes that ought to be made like to this game: 1) The times 3 speed still makes the titan battles kind of slow. A 5X speed would almost double the speed which would be nice. fast battles means fast xp in the bank for new units. 2) excess XP to be converted to something. Transfer 4K experience from the hero to a normal unit for 400xp or something or trade 4K xp for 400 health or something. 3) Buildings ought to have a way to be deleted. It would also be cool if destroying a building effected mana amounts. either more or less, then strategy would be involved too. 4) Instead of just being able to tell units to go to a specified place if a unit could be targeted for units to attack. Like clicking on a titan would tell units to constantly attack the titan instead of just running to a place on the map. 5) I agree with XXXXZ in that different campaigns ought to have different rewards and what not. However, I don’t actually expect people to play all three....
Play Epic War 5 Epic War 5 Oct. 08, 2011
A fast forward button or 2X speed would be nice. Sitting here watching troops attack and doing nothing gets realtively old fast.
Play SteamBirds SteamBirds Mar. 20, 2010
TOM, just get behind it and take as little distance as possible. then turn off to the side and circle round again before you get ahead of it. its a long preocress but you dont get shot.
Play Creeper World Training Sim Creeper World Training Sim Dec. 23, 2009
so long....6 levels but it took me forever! i like how once you have a good blueprint building you can leave and do other stuff. way to easy though. i dont see why people think its hard... 3/5
Play How to Raise a Dragon How to Raise a Dragon Nov. 28, 2009
Behaviors 1.Fertile - Use plant breath on the crops 2.Fiery - Set buildings/plants/people on fire. 3.Necormatic - Kill and raise some humans to make zombies. 4.Rampaging - Stomp on/eat a bunch of humans 5.Reclusive - Don't interact with the humans 6.Wild - Use plant breath on everything. 7.Healer - Heal the dead people animals, but not the ones that died in war. There can be no zombies. Titles 1.Guardian - Have a good behavior and reside in the town. 2.Tyrant - Have an oppressive behavior and reside in the town. 3.Watcher - Have a good behavior and reside on the cliff 4.Scourge - Have an oppressive behavior and reside on the cliff. Repost if this gets near the bottom. Originally posted by simondahl Cheaters. i needed help with one though.
Play Ultimate Assassin 2 Ultimate Assassin 2 Nov. 25, 2009
Why would the abilty to kill guards be helpfull? the game would be WAY too easy. For number three here are my suggestions: add an additional green guy to higher levels, when the alarm is sounding the suriving greens walk to an exit instilling a time limit. Foot blood trails leading guards would also make the game more challenging. On later levels there could be different types of guards, for instance, there would be a survey that looks in the same spot for a while, or people that have a set pathway until alarm sounds. If the thrid one gets really in depth harder levels could contain "traps" of sorts, like security cameras or tripwires that set off the alarm. If cameras were used a new ability could be used to become undetectable by them, or become a guard for a limited amount of time. 5/5
Play Toss the Turtle Toss the Turtle Sep. 19, 2009
$799,709 in one shot! i dont think ill ever get the last in game achievement Distance : 3,573,434
Play My Pet Protector My Pet Protector Sep. 06, 2009
A smelly horse Mucker! best result ever!!