Public messages for KeithKongGames
Dec 3, 2013 2:23am
For 3 years now this has been bothering me, and really from time to time i check again and i asked before : Is there a secret floor in Museum of Science Ficton, and how to get there. And im pretty sure you sayed there is.
Jun 1, 2012 7:21pm
Nov 26, 2010 7:56pm
Hey! I’m really enjoying Museum of Science Fiction! It’s successfully brought me back to Kongregate.
Nov 18, 2010 7:54am
hi …about your game museum of science fiction can you pls tell me on private how to get to floor 51 cos after i win the game i started again just to find how to enter it but i cant find it.I looked even under the elevator but still nothing :(
PanzerFront Dec 13, 2010 5:58am
I think is something on the last level(the one in the surface museum) but we dont have mines to break the doors(i think is the one that leads behind the elevator)
koboggyn Dec 28, 2010 2:14am
what the heck does “You may need to look somewhere that is not yet reachable” mean? Are you saying floor 51b hasn’t been added yet?
KeithKongGames Dec 30, 2010 4:44pm
Nov 17, 2010 9:18pm
if you ever make a museum of science fiction 2 i would recommend integrating stealth to do this you could create an object with an opacity of 1 as the enemys vision cone and set it to put the enemy into alert status when they colide with it also creating a circle obect with an opacity of 1 at the location of your gun when fired that colides with an…show more
if you ever make a museum of science fiction 2 i would recommend integrating stealth to do this you could create an object with an opacity of 1 as the enemys vision cone and set it to put the enemy into alert status when they colide with it also creating a circle obect with an opacity of 1 at the location of your gun when fired that colides with an enemy earing object with an opacity of 1 to put the enemy into alert status…hope this helpsshow less
Mar 28, 2010 2:05pm
alpha crop is awesome!
Nov 11, 2009 7:49pm
Hey, Keith! What’s up? I really feel like getting more involved in the site. Oh yeah, I’ve moved back to California, I live in Loma Linda now.
Aug 29, 2009 7:38am
Please check your whispers. Thanks!
Jun 22, 2009 5:45pm
have you considered coding other peoples games? your code rocks, but the gameplay itself in your games…
Apr 17, 2009 3:06am
Nov 23, 2008 9:46am
well for ur game Renegade Commanders the pause freezing up only happens every now and again, but for me it happend when i was repairing a few buildings and building men, then i could not unpause, but when i tryed it again doing everything one at a time then it all together it worked fine.
Nov 16, 2008 12:14am
dude i checked out all ur games they f*ckin rule man keep em coming
Aug 6, 2008 8:41pm
Hey Keith what’s up? I haven’t been on in a LONG time. Btw my new Myspace is Outer Rim.
Jul 25, 2008 12:13pm
in alpha corps make it so that every man has 1 life and that they all have to die, cuz i get the shield and never die. but my team still loses
Mar 2, 2008 5:49am
But uh how does it help you?
Mar 1, 2008 4:38pm
Hey uh what exactly does it mean that you got your game “sponsored?”
Jan 30, 2008 5:14pm
Hey I’m back!!!
Dec 30, 2007 5:28pm
You should call your new game that your working on Orbit.
Dec 28, 2007 11:30am
Hey keith I got the crane card
Dec 26, 2007 4:08pm
Hey Keith how do you beat lv 6 on that portal game?
Dec 25, 2007 10:35pm
Cubical and Tetrical are both written in AS3. I use the graphics class to render the faces of each cube. The key to any 3D game engine is a transformation function to convert 3D coordinates into 2D flash coordinates. After that, everything falls into place.