So, it's pretty much a crapshoot when you finally get the quest to break your ship apart. Had I known that were going to be an objective, I wouldn't've pumped anything into armor.
I'm having a really hard time regaining control of my plane after it gets damaged-- which means I usually suffer even more damage trying to recover, which exacerbates it further.
If controlling my plane weren't so frustrating, this game would be a five.
Neat, simple game.
A great premise, but it needs work.
What little interaction there is, isn't too satisfying.
Not to mention that to beat the game, all you have to do is park your tanks at a factory and just keep building until you're ready to rush the opposing factory.
I would love some backstory here, but that just might ruin the artistic quality of it.
You know only as much as the runner does, and that's perfectly okay. You're a joe-blow office rat, trying to outrun the apocalypse.
In short, MOAR, PLOX.
What you've done with the concept of the one-button sprint'n jump is absolutely brilliant.