Leave crew on earth, get there, open doors, everyone out, drill bomb, drop bomb, everyone in ship, takeoff properly, "Success but at what cost?" What cost? The Astronauts are all here on Earth safe and sound.
Was having a good time. Got to the room with the lowering laser ceiling. Realized the game was going to continue in that sort of direction, quit. There's already too many pixel platforms with awkward controls that rely on trial and error and a lot of player death to get somewhere. It is a saturated genre.
This is a game that makes you feel sad when its over because its over. And I don't think a level pack would be enough. But its 2015, where's a sequel? Petition the White House if you have to, this needs to happen!
Stage 34 is amusing, as it looks like its set to be a tough race with Ed. OR you skip the first piece, pick up everything at your own pace, and come back for that last piece at your own pace. I like games that give you options.
I agree with Cevgar that this isn't a real metroidvania game, I think that most metroidvania fans might find this a nice quick game up their alley. To be a genuine metroidvania you would need some collectible upgrades that expand where can travel on the map, which this doesn't have, but I don't feel that this game would be improved by their arbitrary addition.
I normally like to either beat or give up on beating a game like this before giving a rating, but I made an exception. If the game were half the length, I'd have beaten it and decide its 5/5. And I won't punish Kajenx in rating for making a longer game when that doesn't mean withholding a story conclusion. If you must, pretend everything past stage 40 or so is a bonus map pack which is sometimes times ridiculous. But that's okay.
"Level 36 is impossible", I thought. "I can get the special blocks but no matter what I do I can't remove the bottom line." Attempt 241 or whatnot get special blocks done and points over bar at the end but two of the immovable blocks at the bottom remain. Prepare to rage. "Oh, remove the bottom line wasn't a requirement. I'm a dumb."
The cycle "This stage is just bullshit, how do they expect you to [do thing]??!?" ... Anger and Despair ... "This game is bullshit." ... Beat stage ... "Hot damn I'm a sexy god of puzzle skill, this game is the bee's knees." ... Next stage ... repeat.
On the first stage, can't get one of the stars. Retried 10 times, jump can't be made. Maybe if I had like, a thousand more coins I could get it and thus get to the second stage. Instead I have to grind the first stage over and over and over and over and over before I can even think about maybe moving on to the second stage. What is this a MMO? You can do with a bit less repetitive grind. You have multiple stages why not use them?
I find myself often making saltwater oceans with more water than salt-water (if barely), spreading plant to the clear water pockets within, and burning the plants. I wonder what this says about me as a person.
For the completionist, you cap out upgrades less than half way through and there's nothing to do with the money after that. There should be some vanity upgrades (hats, etc) to spend that money into. Or have everything that functionally upgrades go to one higher level but that last level is absurdly more expensive and non-completionists will just ignore it.
The greatest thing about this game is that its a puzzle game but if you replay the stages you will have absolutely no recollection of what you did to beat it the first time and this means replay value.
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