I was pretty close to giving this 1/5 stars between the WASD-but-S-mutes-for-some-reason controls and the bit with the 13th key, but comments seem to suggest the latter is intentional. I wish there would be an impossible badge to get the 13th key, then I'd sit back get some popcorn and watch the comments roll in.
Before you go into the house for the first time, pick up snow. Click just below the door. Why you can only get snow there instead of the many other logical places I have no idea. Fun fact, I used the in-game link to get to a walkthrough. After 2 minutes of their site not loading I went to Youtube and found what I needed in seconds.
cforeroo writes "What's the deal with the stars? I got 3 stars in every level but nothing happens", currently at 5 upvotes. I concur, noting "cforeroo raises a good question, what are the stars actually for? They don't unlock anything." My comment has fewer votes, and is a 'top comment'. What is going on?
I was having a reasonably good time up to the final boss fight. It has no apparant projectiles that can be redirected back to it, and never goes low enough to be hit by your direct attack. Its just an endless loop of easily dodged moves. For comparison, the mid-boss didn't take more than 30 seconds to figure out how you hurt it.
It eats me up a little inside having a comment at 6 points and the top comments are 6, 6,6, 5, and 3. Not that I feel my comment was so insightful the world must read it, but it makes me wonder what is actually going on with the top comment system. Are they essentially locked in as the first 5 comments to ever get positive scores?
As much as I enjoyed Portal 1&2, I'm really happy to see a game which involves a test subject and NOT a Glados proxy. (I'm looking at you Qoosh). I'm glad that imitating Portal is no longer industry required mandatory.
Let me tell you why this gets 5 stars. You repeatedly get the option to solve a problem which happens near TNT but the answer is not to explode the TNT. Its just kinda there. Yet you will blow yourself up many a time only to realize other games have trained you that TNT is always the answer. Life pro tip: never use TNT when a brick suffices or you will likely kill yourself.
Update, 7:14 on stage 8. Creeper generators seem only useful on the room to the immediate southeast, along with shields (and turning them off and on based on current direction of creeper) but they're not as useless as I've previously claimed.
I replay this game only for stage 8. Stage 9 is beatable but such a nuisance I wouldn't recommend it. But you can learn a lot about the game's strategy from stage 8 alone. My best time is 7:25 right now. Part of how I do that is putting drones on shoot drones only in the beginning, then dig past the dotted creeper field, detonating the drone spawner and fill that space with reactors. Its interesting which rooms you can attack in what order, and you don't want to assume consecutive is necessarily better. I do feel that the allied creeper spawner is very weak, and on many stages where you are simply given an inexhaustible supply of ore I get much better times using other units. Particularly so on stage 8.
Leave crew on earth, get there, open doors, everyone out, drill bomb, drop bomb, everyone in ship, takeoff properly, "Success but at what cost?" What cost? The Astronauts are all here on Earth safe and sound.
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