Kenaron's Comments

Game Comments
Play Creeper World: Evermore Creeper World: Evermore Mar. 20, 2014
My 3/20 strategy was to rush to the right two powerups (decrease build cost and produce more energy), the move base to the upper left corner. Build up reactors, keep at least one drone bombing the largest creeper concentration on the map. Push out from there. 27 minutes, I could have shaved 5 minutes at least if I hadn't lost 4 reactors to a spore attack early on.
Play Harry Quantum 4: Doc Star Harry Quantum 4: Doc Star Feb. 15, 2014
On the keypad, I'm not sure why the solution isn't 2377. Seriously, what keypad to number system were we expected to know here?
Play Creeper World: Evermore Creeper World: Evermore Jan. 24, 2014
1/24 Didn't move Odin City once. Avoid the temptation to make your first campaign of expansion off the starter island to the east. North to the island with an upgrade, get 10% more energy. I kept 6 or 7 blasters guarding the small stretch in the ground-level before going up to relays for higher ground. Another tip, when building your army to leave the initial island, after completion move units to the southeast (and disarm). Once you have enough to hold your north relays, pause and put them into position (and re-arm). Build space on the initial island is at a premium.
Play Kakuro Kakuro Dec. 02, 2013
Big green check mark does not leave screen sometimes upon puzzle completion.
Play Kakuro Light Vol 1 Kakuro Light Vol 1 Nov. 27, 2013
It keeps happening that the spaces telling the sums of the rows and colums just disappear. The board becomes blank white, except for numbers I input, but the puzzle itself can't be seen. Has happened to me 3 times so far.
Play Pause Ahead Pause Ahead Nov. 22, 2013
I didn't realize until stage 17 that hourglasses give you more time. That's... important for solving the next few stages.
Play Pause Ahead Pause Ahead Nov. 21, 2013
One of the most innovative mechanics for a puzzle game I've seen in a long, long while. My ability to progress past stage 17 is limited by my double-tap pause reflex and that's about as far as I'll ever get, but I very much admire what this game stands for and wish the more hardcore amongst us to see it to the end.
Play Captain Nutty Captain Nutty Oct. 31, 2013
The first magnet upgrade does nearly nothing. The second is a minor convenience not really worth buying. I find it odd that after beating the game I was not able to return to the shop menu. I wanted to see inf the magnet became useful. I have to suicide to get to the shop, which is irritating. I also didn't get the coins and acorns from my successful runs either.
Play Don't Shit Your Pants Don't Shit Your Pants Oct. 14, 2013
I got 10 achievements, but the crown failed to count for some reason. Deleted save and got it second time around. I suspect the order you get the achievements effects if you get the crown.
Play How Smart Are You? How Smart Are You? Oct. 13, 2013
The hints are all just awful. I loose IQ points for resorting to hints, and they never say remotely useful. Case and point, the Indian portrait room. I figured out the picture order easily at first glance, but when every way I could come up with to tell the game my order had bright red flashing lights letting me know me am dumb, I asked for a hint. What a great hint there. Maybe revisiting some of the previous room's puzzle piece arrangement mechanics would have been better than the stupid stupid solution the room actually uses.
Play How Smart Are You? How Smart Are You? Oct. 13, 2013
So this really isn't an "IQ" test, it's about guessing the creator's moon logic. 2/5
Play Jack the Zombie Jack the Zombie Oct. 13, 2013
Here is how to get statge 40. Fire a shot in a random direction. If you don't win, move your mouse one pixel, hit R, and fire again. Repeat for all mouse locations on your screen. See also Ben "Yahtzee" Croshaw on Peggle here ( specifically starting at 1:30.
Play Jack the Zombie Jack the Zombie Oct. 12, 2013
I'm not sure why this game is about a zombie killing humans. You aren't doing so in a way so as to make more zombies; you are using guns. It seems like the premise for this game would work better if you were a zombie hunting human. I just don't think the reversal adds anything.
Play Enough Plumbers 2 Enough Plumbers 2 Oct. 11, 2013
Was great loads of fun up to stage 28, but I think I'm done here.
Play Creeper World: User Space Creeper World: User Space Oct. 10, 2013
Messing around on level 1 just to see how much energy I can have collected I learned something. No matter your maximum energy or collection rate, you can only be spending 32 energy at a time. So I was in this awkward situation where my energy was 1700/1700 and collection was 120 but I still had a huge deficit going. Moral of the story is any energy collection above 32 is more than you can spend.
Play Headless Zombie Headless Zombie Oct. 09, 2013
The only weakness this game has is that it's not very hard. But given the core mechanic, making harder puzzles may be just more frustrating. So this game does well for itself but leaves more 'hardcore' puzzle fans wanting more. If there would be a sequel the thing I would say you would want to add is a variety of enemies (some you may have to throw your head at to stun or kill, maybe headless scarecrows who will attack your body but pick up a detached head and wear it, I'm not quite sure) or make a completely unrelated puzzle mechanic and focus on the interaction between that mechanic and the head-throwing to make a more difficult game that is as much fun as the original. Cross this game's mecahnics with something akin to Company of Myself's middle chapter or One and One Story and you'd have something quite possibly amazing.
Developer response from flazm

Thank you Kenaron! Really useful feedback!

Play Escape From 26 Escape From 26 Oct. 08, 2013
The only thing I needed a walkthrough for was that I didn't realize when the world goes blue you can walk around. I also spent a lot longer than I should have when doing laundry. When the hot water heater is full I would suggest that the message when you use bucket on heater reference the easily overlooked pipe right next to it. A text-based or text-and-picture walkthrough would have been a nice addition. But other than those nitpicks everything was solid. No true 'moon logic' puzzles where the only way to come up with the correct solution is to have made the game yourself of find the walkthrough. Those sort of irritating puzzles are pandemic for games in this genre and you found a good place in the spectrum that runs from oversimplified "You have 1 item in your inventory and there is 1 interactable object. Use item on object, you win." and the other far end of "How was I supposed to guess that?!?"
Play Cyber Chaser Cyber Chaser Sep. 29, 2013
I reached level 40, and have every upgrade. I purchased upgrades for a Tesla gun, that thing sounds like it'd be fun to use. The issue is, my 'primary weapon' is the Lazer gun, which is 3rd from the last. I get support drops for rocket launchers, 2nd from the last, but never Tesla guns. if Rocket Launcher were my primary my support drops would be Tesla guns, but I can't upgrade any further. The Tesla Gun seems to be inaccessable.
Play Dillo Hills 2 Dillo Hills 2 Sep. 23, 2013
The control scheme is awful, and the tutorial seems to try to be irritating. It's like Mario Kart but less strategy.
Play Creeper World: Evermore Creeper World: Evermore Sep. 18, 2013
Followp to 9/18/13, if you build 1 collector and 1 turret, then as soon as both are charged build another turret, pause, send the charged turret to the furthest southest location it can fit on the top of the tallest cliff, the uncharged one exactly above it, and move odin city, that works. The one turret method I couldn't get working. Still, this game gives no instruction on how to do this kind of mess. The random maps are just RNG without consideration for how difficult it is. Too much variation between highly casual and Dark Souls of flash RTS.