Kenji135's Comments

Game Comments
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 26, 2014
Read this if you're facing difficulty: The trick to this game is to horde culture points before new age starts. Never upgrade anything beyond level 1 except tier 1 culture (lvl 3~4), tier 1 cow (lvl 2~3), tier 2 fish (lvl 2~3). Build buildings whenever possible, flee battle if none of the opponent stat is low and just skip turns until new age starts without wasting culture points. Focus on culture, food, production and finally population limit (in this order) when new age starts.
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 24, 2014
@Baalor I suggest level 3/4 tier 1 culture. At level 1, the culture gained is too low to save up a lot of points for the second age. At level 3/4 however, you can comfortably ramp up more points as you skip the turns waiting for the next age. Furthermore, you'll waste a lot of time trying to upgrade everything to level 1 without a level 3/4 tier 1 culture which is counterproductive.
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 24, 2014
@branden23 That's probably because the modifiers only affect the base value. For example, 400% of 100 is 400 and when you add 50% it'll become 450% of 100 which is 450 instead of 150% of 400. Which makes a lot sense so that the numbers don't get too large and cover up the whole screen. There should always be a balance between base value and modifiers to achieve maximum result. Just get more babies instead of depending on the modifiers. It works way better.
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 24, 2014
As an addendum, do note that upgrading pyramid do NOT increase your productivity although the numbers did change. In my case, I should be getting 15M of production per turn but end up getting only 2~3M per turn which is even lesser than the 7.7M that I should get from the mines. If the devs ever fix the problem in the future, then the best way for the endless levels are to juggle between code of law and upgrading pyramid and occasionally upgrading tier 3 food/mine/culture. Upgrade food if you can't reach the maximum capacity (due to code of law) by the time you gained a new culture point. Upgrade mine/culture if you need more than a turn to upgrade code of law/pyramid. Ideally, you should be able to upgrade code of law AND pyramid whenever one is available. Do note that you've to invest a few levels in city planning first to ramp up the population size before applying the % from code of law.
Play Pre-Civilization Bronze Age Pre-Civilization Bronze Age Dec. 24, 2014
There's really not much strategy/difficulty to the game if you just do what the game's begging you to do: horde culture points. There's little to no benefit in investing culture points on first and second tier technology since the increase in productivity/worker capacity is minimal while new points are harder to get. Instead, start every era by focusing on things in this order: culture, food, productivity and capacity. Do not increase anything beyond level 1 with the exception of tier 1 culture (level 3~4), tier 1 cow (level 2~3) and tier 2 fish (level 3~4). Build buildings whenever available and just skip turn until new era for plenty of extra points. Spend it on culture/food first and then allocate all workers in farm/cow into the fish/temple. In case famine hits early in the game, just restart until there's no bad food production for at least 15~20 turns. If you don't plan on focusing on cow/farm like me, don't upgrade tier 2 cow/irrigation for more points.
Play Picma - Picture Enigmas Picma - Picture Enigmas Dec. 16, 2014
Need to have a way to hide/unhide finished row/column which also automatically adjust the number at the edges. Sometimes you know the row/column will not contribute anything anymore and it's just an eyesore. Heck, the toughest part of the puzzle is to not get irritated by all the X and colors.
Developer response from MoonberryStudios

Hiding "completed" rows/columns would make it impossible to recover from the simplest of mistakes.

Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 23, 2014
My mouse and keyboard repeater is ready to tackle these games at any days. But seriously, 100k blops after 152 repeats equivalent to 10 hours of grinding is very, very little.
Play Transmission Transmission Nov. 22, 2014
I wanted to say I'm guilty and ashamed for using the walkthrough to solve 12 signal only of the last level. But I find something seriously wrong when the solution requires me to form and break a signal as a mandatory move. How the hell should I know the form/break mechanism of the game is so broken? Theoretically, forming and breaking a signal is an undo and not a move by itself.
Play Rogue Soul 2 Rogue Soul 2 Nov. 09, 2014
I find it easier to tackle survival mode by getting as many kills early on. Since loots obtained from enemies scale with combo, it's a lot more efficient compared to staying near the top and focus on treasures. By zone 10, the latter half of the zone is so quick and full of pits/traps that you can hardly stay at top anymore. Your priorities should be 1: Not getting hit while maintaining combo (avoid enemies you're bad with, maintain combo > getting kills), 2: Getting flowers/girls, 3: Getting armors. Don't bother with treasure much and stay near the right of the screen whenever you've invincibility to maximize kills.
Play Epic War 4 Epic War 4 May. 24, 2014
My mouse and keyboard repeater is always ready to take on any epic war series. Seriously, take out the grinding part and the game's quite fun.
Play Pixelo Pixelo May. 21, 2014
I find it ridiculous that I can mark squares that I had already put an X on. Sometimes, I accidentally pressed the keys twice and went over my intended squares. Still, if I've already put an X on it, obviously I know it's already wrong and I would only mark it otherwise by technical mistake.
Play Mighty Knight Mighty Knight Apr. 29, 2014
While a game of great concept, I noticed a significant amount of bugs. There's this visual bug where a mob spawn but get stuck to the edge; probably because the maximum amount of enemies are reached. Doesn't affect game completion since it doesn't count to the total kill required but still an annoyance. Then there's this one time when a mob became invincible and I'm forced to restart the game. The worst offender tho, is how the game bugged and assumed I defeated the final boss even though he has more than 50% HP left. With that, the level is 'completed' and I earned the badge. It left a bitter aftertaste but I don't feel like challenging the boss anymore what with the lack of better upgrades and all the occasional bugs.
Play Dynetzzle Dynetzzle Jan. 29, 2014
Halfway through, it broke down into a simple matter of matching 'easy' opposite sides and then calculating the rest. For example: 3+4/5+x/6+1 for one cube will instantly tell you that x is 2 without complex spatial thinking, which is even easier when the said x is connected to other cubes and you go on an arithmetic spree. While the game has great art and design and probably works better on touchscreen, it'll be too draining for some to thoroughly enjoy the concept. Unless there's a way to make it less tiresome, it's pretty decent but definitely not a masterpiece.
Play Battalion Commander 2 Battalion Commander 2 Jan. 11, 2014
Lucked through the game and got the hard badge before maxing everything. If possible, never take [Ally] skills unless it's marksman and rocketeer. Same goes for [Fireteam] skills. Play through the game till you're max level, get drilling and keep trying survival till you get several marksman near the beginning of the round. Avoid non-marksman/rocketeer whenever possible, which should be easy with the high % of marksman/rocketeer. Take Napalm Wave for high cd which works well with Energy Shield and go for rocket launchers. As for perks, I did it with Uranium/Napalm/U.A.V/ES perks (haven't unlocked all yet).
Play Deeper Sleep Deeper Sleep Oct. 02, 2013
@Ace Blue Place the Tiger in Cody's bed and end the game. It's some sort of easter egg I think, seems like the clue goes all the way back to the first game.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 11, 2013
My greatest achievement is actually choosing the right option for the final answer; which makes me wonder whether will it actually be Game Over once I answered wrongly. On deeper scrutiny, isn't the Arbiter just being an ass at the end? He claims that Jones is wrong since Socrates found THE answer although he knew that it's false to begin with. Perhaps it's applicable given the circumstances of the argument but he's still an ass nonetheless.
Play One Step Back One Step Back Aug. 07, 2013
I particularly love how the second half of the game incorporates the game's message perfectly. Every 'mistake' you made end up causing you to go an extra mile to retrieve your past selves later on. There's this one level where I jump from a high place to get to the floor below; resulting in an epic coordination to catch my past selves midair twice perfectly. Then there's the music which I find highly appropriate to the theme.
Play Battalion: Ghosts Battalion: Ghosts Aug. 04, 2013
Ended the game with one warmachine and 3 infantry. Thank god I'm only going against an AI.
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
In addition to xVindicatorx advice to rank up before getting Lar and Ling, I suggest that you go for Lulu during rank 0, then add in Ling when you're rank 1. Ling in front, MC middle and Lulu at behind. For bosses, either let Ling combo her hit or rest one turn before having Ling combo them. Resting one turn should net you 18 AP which is more than sufficient to down any 2~3k HP boss. All in all, just go for characters with high AP and one with high damage for overkill.
Play Amorphous+ Amorphous+ May. 28, 2013
Special Prize Winner Badge You acquired this badge on Mar. 15, 2010. Hall of Fame Badge You acquired this badge on May. 28, 2013. Finally. Bout time my efforts pay :D.