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I see what you mean. I think I might add that option in.
I know about this.. but the game is strongly based (in graphics, sound and gameplay) on classic arcade games. In those game it was normal to start back from the beginning when you died. Maybe I'll consider some changes as the competition ends. thank you for the feedback!
Thanks for the feedback. Did you read the description? And I agree with you, if this were any kind of serious project, I would have done so.
It was deliberate decision to hide crumbling blocks. Some levels are dependent on normal and crumbling blocks being indistinguishable. As well as inertia. Those things make game harder to play and makes you think before you jump. Which is nice thing for a hardcore platformer, amirite? ;)