Keslen's Comments


Crush Crush

Play Crush Crush

Mar. 14, 2016

Rating: 2

Do hearts gained passively via stat bonus contribute toward the hearts tapped achievements? If not, they probably should - retroactively, if possible.

Notebook Wars Ultimate

Play Notebook Wars Ultimate

Jan. 27, 2016

Rating: 9

You should have utilized WebGL so that Chrome users could play.

Developer response from matakukos

I did it, but kong doesn't let me upload because version exceeds 50MB

Bullet Heaven 2

Play Bullet Heaven 2

Nov. 01, 2015

Rating: 2

I was never able to get any sense of getting more power in this game. Sure, I'll 100% a stage at some point, but that doesn't make future stages any easier (nor older ones any easier to do again for money). A game like this needs that sense of getting more power. This game needs some very big changes in order to get that sense of getting more power (without giving up the good stuff it already has).

Developer response from kupo707

I intentionally avoided that, because it's a skill game. If you want more power just use cheats. I know this style of gameplay probably won't appeal to a lot of people, sorry.

AdVenture Capitalist (Final Mars Check - Closed Beta)

Play AdVenture Capitalist (Final Mars Check - Closed Beta)

Sep. 19, 2015

Rating: 0

Really? You still haven't removed your dependency on plug ins? Shame!

Chrono Wars

Play Chrono Wars

Sep. 18, 2015

Rating: 38

Your game offers me no opportunity to actually play it. Instead, it simply replays the same 25(ish) second advertisement about itself over and over again. I've already made the choice, by clicking a link to your game, to play it - it no longer needs to sell me on that choice. Instead, your game needs to convince me that that choice was worth my while - all in all, I'd say it offered a massive failure.

Developer response from narvalousinfo

It's worth your time, Keslen. It's like watching an iMax movie and be a director that guides in real time.

First Empire

Play First Empire

Sep. 17, 2015

Rating: 1

This game shows nothing but a black screen with two scroll bars. When I try to move one of those scroll bars, the following message pops up: "An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace.". It seems there's some debugging left to do in this game.

Developer response from HexagonGames

What browser are you using?

Realm Grinder

Play Realm Grinder

May. 21, 2015

Rating: 5

Suggestion: Allow the player to increase maximum mana somehow. Remove imbalances from stacking effects by prohibiting any spell from being cast (instead of just the active spell) for the duration of any such effect.

Realm Grinder

Play Realm Grinder

May. 21, 2015

Rating: 6

Suggestion: Give the Royal Exchanges a different effect depending on which faction's coins you're spending. The current upgrade seems suitable for the Undead Exchanges, but the Elven Exchanges would feel much more appropriate if they improved your click reward instead (for example).

Realm Grinder

Play Realm Grinder

May. 21, 2015

Rating: 4

Suggestion: Once the player has purchased an upgrade, allow them to spend a certain amount of gems to enable the purchase of that upgrade immediately upon a soft reset.


Play PyroKid

Dec. 05, 2014

Rating: 3

The arrow keys cause attack instead of movement and the WASD keys cause movement instead of attack. Otherwise this is an extremely enjoyable game for a lot of reasons.

Developer response from pyrokid_inc

You can switch it in the options menu. Press esc

Just Type This

Play Just Type This

Oct. 21, 2014

Rating: -1

Some indication of which letters are going to trigger spikes or bullets when you step on them would remove a lot of the annoying trial and error aspects of this game.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 13, 2014

Rating: 1

The "Divinity Generator" needs a significantly more comprehensive tutorial in order to be useful. I think that it could be to a massive degree, but I have no freaking idea how to even start with it.

El Papel

Play El Papel

Sep. 05, 2014

Rating: -15

This game falls prey to the flaw so proliferate in Flash games: showing me cut scenes before gameplay. Before I'm committed to your gameplay, I refuse to put any effort into your plot. Then, once you've shown me enough gameplay to commit, I've already missed some of your plot, so I'm not going to bother with any more of it. Convince me of the value of your gameplay first, then show me your plot - you'll create a much more valuable experience for it.

Developer response from killa_bunnies

You can always skip the cutscene if you don't wanna see it.

El Papel

Play El Papel

Sep. 05, 2014

Rating: -10

I lowered my rating from 4/5 to 3/5 due solely to the completely absurd and unnecessary plot cliffhanger at the end. As a game this is actually quite decent. The differing requirements from collecting tacos versus bats/stars is quite jarring, even though it makes perfect sense when you think about it and the same can be said about the coloured flowers.

Developer response from killa_bunnies

The idea is to launch the sequel soon that's why the cliffhanger. We will take in consideration the comment about the incongruity of criteria amongst how you grab the items.

Idle Village

Play Idle Village

Aug. 22, 2014

Rating: -1

The mouse is much more sensitive in Player Mode than I'd like. An option to adjust this would be very appreciated.

Le Wooden Tower Heist

Play Le Wooden Tower Heist

Aug. 11, 2014

Rating: 2

Way too much time passes after you meet your doom before you're ready to start again. The arrow keys should be functioning toward your next attempt at about the same time (if not before) the sound effect ends.

Inner Demon

Play Inner Demon

Aug. 09, 2014

Rating: 10

This game has a really nice concept an a lot of potential, but the presence of a timer that counts down (instead of up) detriments a lot from the experience.

Developer response from trynewgames

thx for review, next time I will add time-up clock.. or maybe seperate medal challenges like in Cut the rope 2. I've uploaded a new version with time-up clock and no time based penalties

Dream Hopper

Play Dream Hopper

Jun. 15, 2014

Rating: 2

Such an abrupt ending after so little game play leaves a really bad last impression. Also, the inability to posses both the double jump and wall jump at the same time is very counter-intuitive as is the fact that you lose the abilities if you use them enough times. Finally, the only way I could find to restore health (besides increasing the maximum) was by dying - some kind of health restore system would dramatically improve the experience.

Infectonator: Hot Chase

Play Infectonator: Hot Chase

Jun. 08, 2014

Rating: 2

The controls are horrendously awkward and clunky. Using the arrow keys for movement and certain other keys to activate abilities (or, at the very least, offering this choice in the options menu) would be a much more appropriate scheme for a game like this. As it is, it's not comfortably playable.

Picross Madness

Play Picross Madness

Apr. 18, 2014

Rating: 1

How to make a puzzle game absolutely abysmal in every way, shape and form: construct an in-game situation where absolutely nothing in the game's mechanics can tell you how to proceed. It only takes one and this game has several of these types of situation.